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https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-04 00:36:14 +00:00
update ping time on any packet, not just ping packets, for now
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61726ea3ab
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@ -37,12 +37,13 @@ void TPPSMonitor::operator()() {
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C++;
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V += c->GetCarCount();
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}
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// kick on "no ping"
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if (c->SecondsSinceLastPing() > 10 && c->IsSynced()) {
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TimedOutClients.push_back(c);
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} else if (!c->IsSynced()) {
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if (!c->IsSynced() || c->IsSyncing()) {
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c->UpdatePingTime();
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}
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// kick on "no ping"
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if (c->SecondsSinceLastPing() > 10 && c->IsSynced() && !c->IsSyncing()) {
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TimedOutClients.push_back(c);
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}
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}
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return true;
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});
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@ -76,6 +76,8 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
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return;
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}
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auto LockedClient = Client.lock();
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// FIXME: this should not be needed here
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LockedClient->UpdatePingTime();
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std::any Res;
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char Code = Packet.at(0);
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@ -96,7 +98,6 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
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case 'p':
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Network.Respond(*LockedClient, ("p"), false);
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Network.UpdatePlayer(*LockedClient);
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LockedClient->UpdatePingTime();
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return;
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case 'O':
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if (Packet.length() > 1000) {
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