mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-02-16 10:41:01 +00:00
Merge branch 'rc-v3.0.2' into rc-v3.1.0
This is a periodic merge to keep 3.1.0 up to date with 3.0.2
This commit is contained in:
@@ -107,7 +107,7 @@ void Application::CheckForUpdates() {
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auto RemoteVersion = Version(VersionStrToInts(Response));
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if (IsOutdated(MyVersion, RemoteVersion)) {
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std::string RealVersionString = RemoteVersion.AsString();
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beammp_warn(std::string(ANSI_YELLOW_BOLD) + "NEW VERSION OUT! There's a new version (v" + RealVersionString + ") of the BeamMP-Server available! For more info visit https://wiki.beammp.com/en/home/server-maintenance#updating-the-server." + std::string(ANSI_RESET));
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beammp_warn(std::string(ANSI_YELLOW_BOLD) + "NEW VERSION IS OUT! Please update to the new version (v" + RealVersionString + ") of the BeamMP-Server! Download it here: https://beammp.com/! For a guide on how to update, visit: https://wiki.beammp.com/en/home/server-maintenance#updating-the-server" + std::string(ANSI_RESET));
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} else {
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beammp_info("Server up-to-date!");
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}
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@@ -114,7 +114,8 @@ static inline bool InternalTriggerClientEvent(int PlayerID, const std::string& E
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}
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auto c = MaybeClient.value().lock();
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if (!LuaAPI::MP::Engine->Network().Respond(*c, Packet, true)) {
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beammp_lua_error("Respond failed");
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beammp_lua_error("Respond failed, dropping client " + std::to_string(PlayerID));
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Engine->Network().ClientKick(*c, "Disconnected after failing to receive packets");
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return false;
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}
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}
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@@ -18,12 +18,15 @@ static constexpr std::string_view StrDescription = "Description";
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static constexpr std::string_view StrResourceFolder = "ResourceFolder";
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static constexpr std::string_view StrAuthKey = "AuthKey";
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static constexpr std::string_view StrLogChat = "LogChat";
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// Misc
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static constexpr std::string_view StrSendErrors = "SendErrors";
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static constexpr std::string_view StrSendErrorsMessageEnabled = "SendErrorsShowMessage";
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static constexpr std::string_view StrHTTPServerEnabled = "HTTPServerEnabled";
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static constexpr std::string_view StrHTTPServerUseSSL = "UseSSL";
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static constexpr std::string_view StrHideUpdateMessages = "ImScaredOfUpdates";
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// HTTP
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static constexpr std::string_view StrHTTPServerEnabled = "HTTPServerEnabled";
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static constexpr std::string_view StrHTTPServerUseSSL = "UseSSL";
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static constexpr std::string_view StrSSLKeyPath = "SSLKeyPath";
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static constexpr std::string_view StrSSLCertPath = "SSLCertPath";
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static constexpr std::string_view StrHTTPServerPort = "HTTPServerPort";
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@@ -60,7 +63,6 @@ void SetComment(CommentsT& Comments, const std::string& Comment) {
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*/
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void TConfig::FlushToFile() {
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auto data = toml::parse<toml::preserve_comments>(mConfigFileName);
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data["General"] = toml::table();
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data["General"][StrAuthKey.data()] = Application::Settings.Key;
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SetComment(data["General"][StrAuthKey.data()].comments(), " AuthKey has to be filled out in order to run the server");
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data["General"][StrLogChat.data()] = Application::Settings.LogChat;
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@@ -74,10 +76,14 @@ void TConfig::FlushToFile() {
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data["General"][StrMap.data()] = Application::Settings.MapName;
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data["General"][StrDescription.data()] = Application::Settings.ServerDesc;
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data["General"][StrResourceFolder.data()] = Application::Settings.Resource;
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data["General"][StrSendErrors.data()] = Application::Settings.SendErrors;
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SetComment(data["General"][StrSendErrors.data()].comments(), " You can turn on/off the SendErrors message you get on startup here");
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data["General"][StrSendErrorsMessageEnabled.data()] = Application::Settings.SendErrorsMessageEnabled;
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SetComment(data["General"][StrSendErrorsMessageEnabled.data()].comments(), " If SendErrors is `true`, the server will send helpful info about crashes and other issues back to the BeamMP developers. This info may include your config, who is on your server at the time of the error, and similar general information. This kind of data is vital in helping us diagnose and fix issues faster. This has no impact on server performance. You can opt-out of this system by setting this to `false`");
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// Misc
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data["Misc"][StrHideUpdateMessages.data()] = Application::Settings.HideUpdateMessages;
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SetComment(data["Misc"][StrHideUpdateMessages.data()].comments(), " Hides the periodic update message which notifies you of a new server version. You should really keep this on and always update as soon as possible. For more information visit https://wiki.beammp.com/en/home/server-maintenance#updating-the-server. An update message will always appear at startup regardless.");
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data["Misc"][StrSendErrors.data()] = Application::Settings.SendErrors;
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SetComment(data["Misc"][StrSendErrors.data()].comments(), " You can turn on/off the SendErrors message you get on startup here");
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data["Misc"][StrSendErrorsMessageEnabled.data()] = Application::Settings.SendErrorsMessageEnabled;
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SetComment(data["Misc"][StrSendErrorsMessageEnabled.data()].comments(), " If SendErrors is `true`, the server will send helpful info about crashes and other issues back to the BeamMP developers. This info may include your config, who is on your server at the time of the error, and similar general information. This kind of data is vital in helping us diagnose and fix issues faster. This has no impact on server performance. You can opt-out of this system by setting this to `false`");
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// HTTP
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data["HTTP"][StrSSLKeyPath.data()] = Application::Settings.SSLKeyPath;
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data["HTTP"][StrSSLCertPath.data()] = Application::Settings.SSLCertPath;
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data["HTTP"][StrHTTPServerPort.data()] = Application::Settings.HTTPServerPort;
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@@ -85,7 +91,7 @@ void TConfig::FlushToFile() {
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SetComment(data["HTTP"][StrHTTPServerUseSSL.data()].comments(), " Recommended to keep enabled. With SSL the server will serve https and requires valid key and cert files");
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data["HTTP"][StrHTTPServerEnabled.data()] = Application::Settings.HTTPServerEnabled;
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SetComment(data["HTTP"][StrHTTPServerEnabled.data()].comments(), " Enables the internal HTTP server");
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std::ofstream Stream(mConfigFileName);
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std::ofstream Stream(mConfigFileName, std::ios::trunc | std::ios::out);
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Stream << data << std::flush;
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}
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@@ -162,8 +168,10 @@ void TConfig::ParseFromFile(std::string_view name) {
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TryReadValue(data, "General", StrResourceFolder, Application::Settings.Resource);
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TryReadValue(data, "General", StrAuthKey, Application::Settings.Key);
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TryReadValue(data, "General", StrLogChat, Application::Settings.LogChat);
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TryReadValue(data, "General", StrSendErrors, Application::Settings.SendErrors);
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TryReadValue(data, "General", StrSendErrorsMessageEnabled, Application::Settings.SendErrorsMessageEnabled);
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// Misc
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TryReadValue(data, "Misc", StrSendErrors, Application::Settings.SendErrors);
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TryReadValue(data, "Misc", StrHideUpdateMessages, Application::Settings.HideUpdateMessages);
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TryReadValue(data, "Misc", StrSendErrorsMessageEnabled, Application::Settings.SendErrorsMessageEnabled);
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// HTTP
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TryReadValue(data, "HTTP", StrSSLKeyPath, Application::Settings.SSLKeyPath);
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TryReadValue(data, "HTTP", StrSSLCertPath, Application::Settings.SSLCertPath);
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@@ -19,7 +19,9 @@ void THeartbeatThread::operator()() {
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static std::chrono::high_resolution_clock::time_point LastNormalUpdateTime = std::chrono::high_resolution_clock::now();
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bool isAuth = false;
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size_t UpdateReminderCounter = 0;
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while (!mShutdown) {
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++UpdateReminderCounter;
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Body = GenerateCall();
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// a hot-change occurs when a setting has changed, to update the backend of that change.
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auto Now = std::chrono::high_resolution_clock::now();
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@@ -64,7 +66,7 @@ void THeartbeatThread::operator()() {
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if (Doc.HasParseError() || !Doc.IsObject()) {
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if (!Application::Settings.Private) {
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beammp_error("Backend response failed to parse as valid json");
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beammp_debug("Response was: `" + T + "`");
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beammp_trace("Response was: `" + T + "`");
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}
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Sentry.SetContext("JSON Response", { { "reponse", T } });
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SentryReportError(Url + Target, ResponseCode);
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@@ -107,6 +109,10 @@ void THeartbeatThread::operator()() {
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beammp_error("Missing/invalid json members in backend response");
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Sentry.LogError("Missing/invalid json members in backend response", __FILE__, std::to_string(__LINE__));
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}
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} else {
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if (!Application::Settings.Private) {
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beammp_warn("Backend failed to respond to a heartbeat. Your server may temporarily disappear from the server list. This is not an error, and will likely resolve itself soon. Direct connect will still work.");
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}
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}
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if (Ok && !isAuth && !Application::Settings.Private) {
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@@ -126,6 +132,9 @@ void THeartbeatThread::operator()() {
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if (isAuth || Application::Settings.Private) {
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Application::SetSubsystemStatus("Heartbeat", Application::Status::Good);
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}
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if (!Application::Settings.HideUpdateMessages && UpdateReminderCounter % 5) {
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Application::CheckForUpdates();
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}
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}
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}
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@@ -45,7 +45,7 @@ void TLuaEngine::operator()() {
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CollectAndInitPlugins();
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// now call all onInit's
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auto Futures = TriggerEvent("onInit", "");
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WaitForAll(Futures);
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WaitForAll(Futures, std::chrono::seconds(5));
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for (const auto& Future : Futures) {
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if (Future->Error && Future->ErrorMessage != BeamMPFnNotFoundError) {
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beammp_lua_error("Calling \"onInit\" on \"" + Future->StateId + "\" failed: " + Future->ErrorMessage);
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@@ -55,25 +55,21 @@ void TLuaEngine::operator()() {
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auto ResultCheckThread = std::thread([&] {
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RegisterThread("ResultCheckThread");
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while (!mShutdown) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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std::unique_lock Lock(mResultsToCheckMutex);
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mResultsToCheckCond.wait_for(Lock, std::chrono::milliseconds(20));
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if (!mResultsToCheck.empty()) {
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auto Res = mResultsToCheck.front();
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mResultsToCheck.pop();
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Lock.unlock();
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if (!Res->Ready) {
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Lock.lock();
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mResultsToCheck.push(Res);
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Lock.unlock();
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}
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if (Res->Error) {
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if (Res->ErrorMessage != BeamMPFnNotFoundError) {
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beammp_lua_error(Res->Function + ": " + Res->ErrorMessage);
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mResultsToCheck.remove_if([](const std::shared_ptr<TLuaResult>& Ptr) -> bool {
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if (Ptr->Ready) {
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return true;
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} else if (Ptr->Error) {
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if (Ptr->ErrorMessage != BeamMPFnNotFoundError) {
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beammp_lua_error(Ptr->Function + ": " + Ptr->ErrorMessage);
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}
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return true;
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}
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}
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return false;
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});
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}
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std::this_thread::yield();
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}
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});
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// event loop
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@@ -86,21 +82,31 @@ void TLuaEngine::operator()() {
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std::unique_lock Lock(mTimedEventsMutex);
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for (auto& Timer : mTimedEvents) {
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if (Timer.Expired()) {
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auto LastCompletionBeforeReset = Timer.LastCompletion;
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Timer.Reset();
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auto Handlers = GetEventHandlersForState(Timer.EventName, Timer.StateId);
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std::unique_lock StateLock(mLuaStatesMutex);
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std::unique_lock Lock2(mResultsToCheckMutex);
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for (auto& Handler : Handlers) {
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auto Res = mLuaStates[Timer.StateId]->EnqueueFunctionCall(Handler, {});
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mResultsToCheck.push(Res);
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auto Res = mLuaStates[Timer.StateId]->EnqueueFunctionCallFromCustomEvent(Handler, {}, Timer.EventName, Timer.Strategy);
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if (Res) {
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mResultsToCheck.push_back(Res);
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mResultsToCheckCond.notify_one();
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} else {
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// "revert" reset
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Timer.LastCompletion = LastCompletionBeforeReset;
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// beammp_trace("Reverted reset of \"" + Timer.EventName + "\" timer");
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// no need to try to enqueue more handlers for this event (they will all fail)
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break;
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}
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}
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}
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}
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}
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std::chrono::high_resolution_clock::duration Diff;
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if ((Diff = std::chrono::high_resolution_clock::now() - Before)
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< std::chrono::milliseconds(10)) {
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std::this_thread::sleep_for(Diff);
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const auto Expected = std::chrono::milliseconds(10);
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if (auto Diff = std::chrono::high_resolution_clock::now() - Before;
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Diff < Expected) {
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std::this_thread::sleep_for(Expected - Diff);
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} else {
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beammp_trace("Event loop cannot keep up! Running " + std::to_string(Diff.count()) + "s behind");
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}
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@@ -145,7 +151,8 @@ TLuaStateId TLuaEngine::GetStateIDForPlugin(const fs::path& PluginPath) {
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||||
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void TLuaEngine::AddResultToCheck(const std::shared_ptr<TLuaResult>& Result) {
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std::unique_lock Lock(mResultsToCheckMutex);
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mResultsToCheck.push(Result);
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||||
mResultsToCheck.push_back(Result);
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mResultsToCheckCond.notify_one();
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}
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|
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std::unordered_map<std::string /*event name */, std::vector<std::string> /* handlers */> TLuaEngine::Debug_GetEventsForState(TLuaStateId StateId) {
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||||
@@ -215,8 +222,10 @@ void TLuaEngine::WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results, c
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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||||
ms += 10;
|
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if (Max.has_value() && std::chrono::milliseconds(ms) > Max.value()) {
|
||||
beammp_trace("'" + Result->Function + "' in '" + Result->StateId + "' did not finish executing in time (took: " + std::to_string(ms) + "ms)");
|
||||
beammp_trace("'" + Result->Function + "' in '" + Result->StateId + "' did not finish executing in time (took: " + std::to_string(ms) + "ms).");
|
||||
Cancelled = true;
|
||||
} else if (ms > 1000 * 60) {
|
||||
beammp_lua_warn("'" + Result->Function + "' in '" + Result->StateId + "' is taking very long. The event it's handling is too important to discard the result of this handler, but may block this event and possibly the whole lua state.");
|
||||
}
|
||||
}
|
||||
if (Cancelled) {
|
||||
@@ -234,7 +243,8 @@ void TLuaEngine::WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results, c
|
||||
void TLuaEngine::ReportErrors(const std::vector<std::shared_ptr<TLuaResult>>& Results) {
|
||||
std::unique_lock Lock2(mResultsToCheckMutex);
|
||||
for (const auto& Result : Results) {
|
||||
mResultsToCheck.push(Result);
|
||||
mResultsToCheck.push_back(Result);
|
||||
mResultsToCheckCond.notify_one();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -665,11 +675,27 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
|
||||
return Lua_GetPlayerIdentifiers(ID);
|
||||
});
|
||||
MPTable.set_function("Sleep", &LuaAPI::MP::Sleep);
|
||||
MPTable.set_function("CreateEventTimer", [&](const std::string& EventName, size_t IntervalMS) {
|
||||
// const std::string& EventName, size_t IntervalMS, int strategy
|
||||
MPTable.set_function("CreateEventTimer", [&](sol::variadic_args Args) {
|
||||
if (Args.size() < 2 || Args.size() > 3) {
|
||||
beammp_lua_error("CreateEventTimer expects 2 or 3 arguments.");
|
||||
}
|
||||
if (Args.get_type(0) != sol::type::string) {
|
||||
beammp_lua_error("CreateEventTimer expects 1st argument to be a string");
|
||||
}
|
||||
if (Args.get_type(1) != sol::type::number) {
|
||||
beammp_lua_error("CreateEventTimer expects 2nd argument to be a number");
|
||||
}
|
||||
if (Args.size() == 3 && Args.get_type(2) != sol::type::number) {
|
||||
beammp_lua_error("CreateEventTimer expects 3rd argument to be a number (MP.CallStrategy)");
|
||||
}
|
||||
auto EventName = Args.get<std::string>(0);
|
||||
auto IntervalMS = Args.get<size_t>(1);
|
||||
CallStrategy Strategy = Args.size() > 2 ? Args.get<CallStrategy>(2) : CallStrategy::BestEffort;
|
||||
if (IntervalMS < 25) {
|
||||
beammp_warn("Timer for \"" + EventName + "\" on \"" + mStateId + "\" is set to trigger at <25ms, which is likely too fast and won't cancel properly.");
|
||||
}
|
||||
mEngine->CreateEventTimer(EventName, mStateId, IntervalMS);
|
||||
mEngine->CreateEventTimer(EventName, mStateId, IntervalMS, Strategy);
|
||||
});
|
||||
MPTable.set_function("CancelEventTimer", [&](const std::string& EventName) {
|
||||
mEngine->CancelEventTimers(EventName, mStateId);
|
||||
@@ -710,6 +736,10 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
|
||||
"Name", 5,
|
||||
"Description", 6);
|
||||
|
||||
MPTable.create_named("CallStrategy",
|
||||
"BestEffort", CallStrategy::BestEffort,
|
||||
"Precise", CallStrategy::Precise);
|
||||
|
||||
auto FSTable = StateView.create_named_table("FS");
|
||||
FSTable.set_function("CreateDirectory", &LuaAPI::FS::CreateDirectory);
|
||||
FSTable.set_function("Exists", &LuaAPI::FS::Exists);
|
||||
@@ -738,12 +768,34 @@ std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueScript(const TLu
|
||||
return Result;
|
||||
}
|
||||
|
||||
std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args, const std::string& EventName, CallStrategy Strategy) {
|
||||
// TODO: Document all this
|
||||
decltype(mStateFunctionQueue)::iterator Iter = mStateFunctionQueue.end();
|
||||
if (Strategy == CallStrategy::BestEffort) {
|
||||
Iter = std::find_if(mStateFunctionQueue.begin(), mStateFunctionQueue.end(),
|
||||
[&EventName](const QueuedFunction& Element) {
|
||||
return Element.EventName == EventName;
|
||||
});
|
||||
}
|
||||
if (Iter == mStateFunctionQueue.end()) {
|
||||
auto Result = std::make_shared<TLuaResult>();
|
||||
Result->StateId = mStateId;
|
||||
Result->Function = FunctionName;
|
||||
std::unique_lock Lock(mStateFunctionQueueMutex);
|
||||
mStateFunctionQueue.push_back({ FunctionName, Result, Args, EventName });
|
||||
mStateFunctionQueueCond.notify_all();
|
||||
return Result;
|
||||
} else {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args) {
|
||||
auto Result = std::make_shared<TLuaResult>();
|
||||
Result->StateId = mStateId;
|
||||
Result->Function = FunctionName;
|
||||
std::unique_lock Lock(mStateFunctionQueueMutex);
|
||||
mStateFunctionQueue.push({ FunctionName, Result, Args });
|
||||
mStateFunctionQueue.push_back({ FunctionName, Result, Args, "" });
|
||||
mStateFunctionQueueCond.notify_all();
|
||||
return Result;
|
||||
}
|
||||
@@ -806,12 +858,13 @@ void TLuaEngine::StateThreadData::operator()() {
|
||||
std::chrono::milliseconds(500),
|
||||
[&]() -> bool { return !mStateFunctionQueue.empty(); });
|
||||
if (NotExpired) {
|
||||
auto FnNameResultPair = std::move(mStateFunctionQueue.front());
|
||||
mStateFunctionQueue.pop();
|
||||
auto TheQueuedFunction = std::move(mStateFunctionQueue.front());
|
||||
mStateFunctionQueue.erase(mStateFunctionQueue.begin());
|
||||
Lock.unlock();
|
||||
auto& FnName = std::get<0>(FnNameResultPair);
|
||||
auto& Result = std::get<1>(FnNameResultPair);
|
||||
auto Args = std::get<2>(FnNameResultPair);
|
||||
auto& FnName = TheQueuedFunction.FunctionName;
|
||||
auto& Result = TheQueuedFunction.Result;
|
||||
auto Args = TheQueuedFunction.Args;
|
||||
// TODO: Use TheQueuedFunction.EventName for errors, warnings, etc
|
||||
Result->StateId = mStateId;
|
||||
sol::state_view StateView(mState);
|
||||
auto Fn = StateView[FnName];
|
||||
@@ -869,13 +922,14 @@ std::queue<std::tuple<std::string, std::shared_ptr<TLuaResult>, std::vector<TLua
|
||||
return mStateFunctionQueue;
|
||||
}
|
||||
|
||||
void TLuaEngine::CreateEventTimer(const std::string& EventName, TLuaStateId StateId, size_t IntervalMS) {
|
||||
void TLuaEngine::CreateEventTimer(const std::string& EventName, TLuaStateId StateId, size_t IntervalMS, CallStrategy Strategy) {
|
||||
std::unique_lock Lock(mTimedEventsMutex);
|
||||
TimedEvent Event {
|
||||
std::chrono::high_resolution_clock::duration { std::chrono::milliseconds(IntervalMS) },
|
||||
std::chrono::high_resolution_clock::now(),
|
||||
EventName,
|
||||
StateId
|
||||
StateId,
|
||||
Strategy
|
||||
};
|
||||
mTimedEvents.push_back(std::move(Event));
|
||||
beammp_trace("created event timer for \"" + EventName + "\" on \"" + StateId + "\" with " + std::to_string(IntervalMS) + "ms interval");
|
||||
|
||||
@@ -522,6 +522,7 @@ void TNetwork::Looper(const std::weak_ptr<TClient>& c) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TNetwork::TCPClient(const std::weak_ptr<TClient>& c) {
|
||||
// TODO: the c.expired() might cause issues here, remove if you end up here with your debugger
|
||||
if (c.expired() || c.lock()->GetTCPSock() == -1) {
|
||||
|
||||
@@ -133,7 +133,7 @@ int BeamMPServerMain(MainArguments Arguments) {
|
||||
});
|
||||
Application::RegisterShutdownHandler([] {
|
||||
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown", "");
|
||||
TLuaEngine::WaitForAll(Futures);
|
||||
TLuaEngine::WaitForAll(Futures, std::chrono::seconds(5));
|
||||
});
|
||||
|
||||
TServer Server(Arguments.List);
|
||||
|
||||
Reference in New Issue
Block a user