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https://github.com/BeamMP/BeamMP-Server.git
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Main Fix
you overwrote my main in the master branch so i added your logger code in the main i had on my local machine
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@@ -2,12 +2,49 @@
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// Created by Антон on 28.01.2020.
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// Created by Антон on 28.01.2020.
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//
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//
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//
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// Created by Anonymous275 on 28.01.2020.
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//
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#include "main.h"
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#include "main.h"
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#include <iostream>
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#include <string>
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#include "enet/enet.h"
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#include "network.h"
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#include "network.h"
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#include "logger.h"
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#include "logger.h"
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using namespace std; //nameSpace STD
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void DebugData();
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void ParseConfig();
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bool Debug = false;
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int Port = 30813;
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string MapName = "levels/gridmap/level.json";
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string ServerName = "BeamNG-MP FTW";
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//Entry
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int main() {
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int main() {
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// ALL > DEBUG > INFO > WARN > ERROR > OFF
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ParseConfig();
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setLoggerLevel("ALL");
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if(Debug){ //checks if debug is on
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startRUDP("localhost", 30814);
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DebugData(); //Prints Debug Data
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}
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setLoggerLevel("ALL");
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startRUDP("localhost", 30814);
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}
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}
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void DebugData(){
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cout << "Debug : true" << "\n";
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cout << "Port : " << Port << "\n";
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cout << "MapName : " << MapName << "\n";
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cout << "ServerName : " << ServerName << "\n";
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}
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void SetMainValues(bool D, int P,string Name,string serverName){
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Debug = D;
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Port = P;
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MapName = Name;
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ServerName = serverName;
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}
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