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Lua: info,debug -> trace
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@ -159,7 +159,7 @@ std::string ThreadName(bool DebugModeOverride) {
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}
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void RegisterThread(const std::string& str) {
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beammp_info(str + " is " + std::to_string(gettid()));
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beammp_trace(str + " is " + std::to_string(gettid()));
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auto Lock = std::unique_lock(ThreadNameMapMutex);
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threadNameMap[std::this_thread::get_id()] = str;
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}
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@ -93,7 +93,7 @@ void TLuaEngine::operator()() {
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< std::chrono::milliseconds(10)) {
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std::this_thread::sleep_for(Diff);
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} else {
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beammp_debug("Event loop cannot keep up!");
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beammp_trace("Event loop cannot keep up!");
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}
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Before = std::chrono::high_resolution_clock::now();
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}
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