Lua: info,debug -> trace

This commit is contained in:
Lion Kortlepel 2021-09-20 16:23:38 +02:00
parent a3a18a3b56
commit 041db23a69
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GPG Key ID: 4322FF2B4C71259B
2 changed files with 2 additions and 2 deletions

View File

@ -159,7 +159,7 @@ std::string ThreadName(bool DebugModeOverride) {
}
void RegisterThread(const std::string& str) {
beammp_info(str + " is " + std::to_string(gettid()));
beammp_trace(str + " is " + std::to_string(gettid()));
auto Lock = std::unique_lock(ThreadNameMapMutex);
threadNameMap[std::this_thread::get_id()] = str;
}

View File

@ -93,7 +93,7 @@ void TLuaEngine::operator()() {
< std::chrono::milliseconds(10)) {
std::this_thread::sleep_for(Diff);
} else {
beammp_debug("Event loop cannot keep up!");
beammp_trace("Event loop cannot keep up!");
}
Before = std::chrono::high_resolution_clock::now();
}