mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-04 14:56:04 +00:00
change onShutdown to be called before all players are kicked
This commit is contained in:
@@ -32,15 +32,6 @@ TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& R
|
||||
, mResourceManager(ResourceManager) {
|
||||
Application::SetSubsystemStatus("TCPNetwork", Application::Status::Starting);
|
||||
Application::SetSubsystemStatus("UDPNetwork", Application::Status::Starting);
|
||||
Application::RegisterShutdownHandler([&] {
|
||||
beammp_debug("Kicking all players due to shutdown");
|
||||
Server.ForEachClient([&](std::weak_ptr<TClient> client) -> bool {
|
||||
if (!client.expired()) {
|
||||
ClientKick(*client.lock(), "Server shutdown");
|
||||
}
|
||||
return true;
|
||||
});
|
||||
});
|
||||
Application::RegisterShutdownHandler([&] {
|
||||
Application::SetSubsystemStatus("UDPNetwork", Application::Status::ShuttingDown);
|
||||
if (mUDPThread.joinable()) {
|
||||
@@ -57,6 +48,17 @@ TNetwork::TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& R
|
||||
});
|
||||
mTCPThread = std::thread(&TNetwork::TCPServerMain, this);
|
||||
mUDPThread = std::thread(&TNetwork::UDPServerMain, this);
|
||||
Application::RegisterShutdownHandler([&] {
|
||||
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onShutdown", "");
|
||||
TLuaEngine::WaitForAll(Futures, std::chrono::seconds(60));
|
||||
beammp_debug("Kicking all players due to shutdown");
|
||||
Server.ForEachClient([&](std::weak_ptr<TClient> client) -> bool {
|
||||
if (!client.expired()) {
|
||||
ClientKick(*client.lock(), "Server shutdown");
|
||||
}
|
||||
return true;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
void TNetwork::UDPServerMain() {
|
||||
|
||||
Reference in New Issue
Block a user