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change onShutdown to be called before all players are kicked
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@@ -1,6 +1,8 @@
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#include "SignalHandling.h"
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#include "Common.h"
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#include "Compat.h"
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#if defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
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#include <csignal>
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static void UnixSignalHandler(int sig) {
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