mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-07-14 18:55:58 +00:00
Wait for the server to start before loading plugins or allowing connections
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+10
-5
@@ -182,10 +182,6 @@ int BeamMPServerMain(MainArguments Arguments) {
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TServer Server(Arguments.List);
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auto LuaEngine = std::make_shared<TLuaEngine>();
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LuaEngine->SetServer(&Server);
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Application::Console().InitializeLuaConsole(*LuaEngine);
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RegisterThread("Main");
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beammp_trace("Running in debug mode on a debug build");
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@@ -194,13 +190,16 @@ int BeamMPServerMain(MainArguments Arguments) {
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TPPSMonitor PPSMonitor(Server);
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THeartbeatThread Heartbeat(ResourceManager, Server);
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TNetwork Network(Server, PPSMonitor, ResourceManager);
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auto LuaEngine = std::make_shared<TLuaEngine>();
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LuaEngine->SetServer(&Server);
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Application::Console().InitializeLuaConsole(*LuaEngine);
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LuaEngine->SetNetwork(&Network);
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PPSMonitor.SetNetwork(Network);
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Application::CheckForUpdates();
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TPluginMonitor PluginMonitor(fs::path(Application::Settings.getAsString(Settings::Key::General_ResourceFolder)) / "Server", LuaEngine);
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Application::SetSubsystemStatus("Main", Application::Status::Good);
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RegisterThread("Main(Waiting)");
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std::set<std::string> IgnoreSubsystems {
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@@ -215,6 +214,10 @@ int BeamMPServerMain(MainArguments Arguments) {
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std::string SystemsBadList {};
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auto Statuses = Application::GetSubsystemStatuses();
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for (const auto& NameStatusPair : Statuses) {
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if (NameStatusPair.first == "Main") {
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continue;
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}
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if (IgnoreSubsystems.count(NameStatusPair.first) > 0) {
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continue; // ignore
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}
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@@ -228,6 +231,8 @@ int BeamMPServerMain(MainArguments Arguments) {
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// remove ", "
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SystemsBadList = SystemsBadList.substr(0, SystemsBadList.size() - 2);
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if (FullyStarted) {
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Application::SetSubsystemStatus("Main", Application::Status::Good);
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if (!WithErrors) {
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beammp_info("ALL SYSTEMS STARTED SUCCESSFULLY, EVERYTHING IS OKAY");
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} else {
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