BeamMP-Launcher/src/GameStart.cpp

180 lines
5.7 KiB
C++

/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#if defined(_WIN32)
#include <windows.h>
#include <shlobj.h>
#elif defined(__linux__)
#include "vdf_parser.hpp"
#include <pwd.h>
#include <spawn.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>
#endif
#include "Logger.h"
#include "Startup.h"
#include <Security/Init.h>
#include <filesystem>
#include <thread>
#include "Options.h"
#include <fstream>
unsigned long GamePID = 0;
#if defined(_WIN32)
std::string QueryKey(HKEY hKey, int ID);
std::string GetGamePath() {
static std::filesystem::path Path;
if (!Path.empty())
return Path.string();
if (options.user_path) {
if (std::filesystem::exists(options.user_path)) {
Path = options.user_path;
debug("Using custom user folder path: " + Path.string());
} else
warn("Invalid or non-existent path (" + std::string(options.user_path) + ") specified using --user-path, skipping");
}
if (std::string startupIniPath = GetGameDir() + "\\startup.ini"; std::filesystem::exists(startupIniPath)) {
std::ifstream startupIni(startupIniPath);
std::string line;
while (std::getline(startupIni, line))
if (line.find("UserPath = ") == 0) {
std::string userPath = line.substr(11);
if (!userPath.empty())
if (std::filesystem::exists(userPath)) {
Path = userPath;
debug("Using custom user folder path from startup.ini: " + Path.string());
} else
warn("Found custom user folder path ("+ userPath + ") in startup.ini but it doesn't exist, skipping");
}
if (Path.empty()) {
HKEY hKey;
LPCTSTR sk = "Software\\BeamNG\\BeamNG.drive";
LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS) {
fatal("Please launch the game at least once!");
}
Path = QueryKey(hKey, 4);
if (Path.empty()) {
char appDataPath[MAX_PATH];
HRESULT result = SHGetFolderPathA(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, appDataPath);
if (!SUCCEEDED(result)) {
fatal("Cannot get Local Appdata directory");
}
Path = std::filesystem::path(appDataPath) / "BeamNG.drive";
}
}
}
std::string Ver = CheckVer(GetGameDir());
Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1));
Path = Path / (Ver + "\\");
return Path.string();
}
#elif defined(__linux__)
std::string GetGamePath() {
// Right now only steam is supported
struct passwd* pw = getpwuid(getuid());
std::string homeDir = pw->pw_dir;
std::string Path = homeDir + "/.local/share/BeamNG.drive/";
std::string Ver = CheckVer(GetGameDir());
Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1));
Path += Ver + "/";
return Path;
}
#endif
#if defined(_WIN32)
void StartGame(std::string Dir) {
BOOL bSuccess = FALSE;
PROCESS_INFORMATION pi;
STARTUPINFO si = { 0 };
si.cb = sizeof(si);
std::string BaseDir = Dir; //+"\\Bin64";
// Dir += R"(\Bin64\BeamNG.drive.x64.exe)";
Dir += "\\BeamNG.drive.exe";
std::string gameArgs = "";
for (int i = 0; i < options.game_arguments_length; i++) {
gameArgs += " ";
gameArgs += options.game_arguments[i];
}
debug("BeamNG executable path: " + Dir);
bSuccess = CreateProcessA(nullptr, (LPSTR)(Dir + gameArgs).c_str(), nullptr, nullptr, TRUE, 0, nullptr, BaseDir.c_str(), &si, &pi);
if (bSuccess) {
info("Game Launched!");
GamePID = pi.dwProcessId;
WaitForSingleObject(pi.hProcess, INFINITE);
error("Game Closed! launcher closing soon");
} else {
std::string err = "";
DWORD dw = GetLastError();
LPVOID lpErrorMsgBuffer;
if (FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&lpErrorMsgBuffer, 0, nullptr) == 0) {
err = "Unknown error code: " + std::to_string(dw);
} else {
err = "Error " + std::to_string(dw) + ": " + (char*)lpErrorMsgBuffer;
}
error("Failed to Launch the game! launcher closing soon. " + err);
}
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(2);
}
#elif defined(__linux__)
void StartGame(std::string Dir) {
int status;
std::string filename = (Dir + "/BinLinux/BeamNG.drive.x64");
std::vector<const char*> argv;
argv.push_back(filename.data());
for (int i = 0; i < options.game_arguments_length; i++) {
argv.push_back(options.game_arguments[i]);
}
argv.push_back(nullptr);
pid_t pid;
posix_spawn_file_actions_t spawn_actions;
posix_spawn_file_actions_init(&spawn_actions);
posix_spawn_file_actions_addclose(&spawn_actions, STDOUT_FILENO);
posix_spawn_file_actions_addclose(&spawn_actions, STDERR_FILENO);
int result = posix_spawn(&pid, filename.c_str(), &spawn_actions, nullptr, const_cast<char**>(argv.data()), environ);
if (result != 0) {
error("Failed to Launch the game! launcher closing soon");
return;
} else {
waitpid(pid, &status, 0);
error("Game Closed! launcher closing soon");
}
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(2);
}
#endif
void InitGame(const std::string& Dir) {
if (!options.no_launch) {
std::thread Game(StartGame, Dir);
Game.detach();
}
}