BeamMP-Launcher/src/Network/VehicleEvent.cpp
2020-11-13 00:30:03 +02:00

127 lines
3.4 KiB
C++

///
/// Created by Anonymous275 on 5/8/2020
///
#include <chrono>
#include <vector>
#include "Logger.h"
#include <iostream>
#include <WS2tcpip.h>
#include <Zlib/Compressor.h>
#include "Security/Enc.h"
#include "Network/network.h"
SOCKET TCPSock;
bool CheckBytes(int32_t Bytes){
if (Bytes == 0){
debug(Sec("(TCP) Connection closing... CheckBytes(16)"));
Terminate = true;
return false;
}else if (Bytes < 0) {
debug(Sec("(TCP) recv failed with error: ") + std::to_string(WSAGetLastError()));
KillSocket(TCPSock);
Terminate = true;
return false;
}
return true;
}
void TCPSend(const std::string&Data){
if(TCPSock == -1){
Terminate = true;
return;
}
// Size is BIG-ENDIAN!
//auto Size = htonl(int32_t(Data.size()));
///TODO
int32_t Size,Sent,Temp;
std::string Send(4,0);
Size = int32_t(Data.size());
memcpy(&Send[0],&Size,sizeof(Size));
Send += Data;
// Do not use Size before this point for anything but the header
Sent = 0;
Size += 4;
do{
if (size_t(Sent) >= Send.size()) {
error(Sec("string OOB in ") + std::string(__func__));
return;
}
Temp = send(TCPSock, &Send[Sent], Size - Sent, 0);
if(!CheckBytes(Temp))return;
Sent += Temp;
}while(Sent < Size);
}
void TCPRcv(){
if(TCPSock == -1){
Terminate = true;
return;
}
int32_t Header,BytesRcv = 0,Temp;
std::vector<char> Data(sizeof(Header));
do{
Temp = recv(TCPSock,&Data[BytesRcv],4-BytesRcv,0);
if(!CheckBytes(Temp))return;
BytesRcv += Temp;
}while(BytesRcv < 4);
memcpy(&Header,&Data[0],sizeof(Header));
if(!CheckBytes(BytesRcv))return;
Data.resize(Header);
BytesRcv = 0;
do{
Temp = recv(TCPSock,&Data[BytesRcv],Header-BytesRcv,0);
if(!CheckBytes(Temp))return;
BytesRcv += Temp;
}while(BytesRcv < Header);
std::string Ret(Data.data(),Header);
if (Ret.substr(0, 4) == "ABG:") {
Ret = DeComp(Ret.substr(4));
}
#ifdef DEBUG
//debug("Parsing from server -> " + std::to_string(Ret.size()));
#endif
ServerParser(Ret);
}
void SyncResources(SOCKET TCPSock);
void TCPClientMain(const std::string& IP,int Port){
WSADATA wsaData;
SOCKADDR_IN ServerAddr;
int RetCode;
WSAStartup(514, &wsaData); //2.2
TCPSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(TCPSock == -1){
printf(Sec("Client: socket failed! Error code: %d\n"), WSAGetLastError());
WSACleanup();
return;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
RetCode = connect(TCPSock, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr));
if(RetCode != 0){
UlStatus = Sec("UlConnection Failed!");
std::cout << Sec("Client: connect failed! Error code: ") << WSAGetLastError() << std::endl;
KillSocket(TCPSock);
WSACleanup();
Terminate = true;
return;
}
getsockname(TCPSock, (SOCKADDR *)&ServerAddr, (int *)sizeof(ServerAddr));
SyncResources(TCPSock);
while(!Terminate)TCPRcv();
GameSend(Sec("T"));
////Game Send Terminate
if(KillSocket(TCPSock) != 0)
debug(Sec("(TCP) Cannot close socket. Error code: ") + std::to_string(WSAGetLastError()));
if(WSACleanup() != 0)
debug(Sec("(TCP) Client: WSACleanup() failed!..."));
}