mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-03 16:37:11 +00:00
168 lines
5.9 KiB
C++
168 lines
5.9 KiB
C++
////
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//// Created by Anonymous275 on 3/3/2020.
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////
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#include <iostream>
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#include <urlmon.h>
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#include <direct.h>
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#include <fstream>
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#include <string>
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#include <vector>
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#include <thread>
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int Download(const std::string& URL,const std::string& OutFileName);
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void StartGame(const std::string&ExeDir,const std::string&Current);
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std::string HTTP_REQUEST(const std::string&url,int port);
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void CheckForUpdates(int argc,char*args[],const std::string& CV);
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std::vector<std::string> GetDiscordInfo();
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extern std::vector<std::string> SData;
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std::vector<std::string> GlobalInfo;
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std::string getHardwareID();
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char* ver = (char*)"1.45";
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int DEFAULT_PORT = 4444;
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void Discord_Main();
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bool Dev = false;
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void ProxyStart();
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void ExitError();
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void Check();
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void SystemExec(const std::string& cmd){
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system(cmd.c_str());
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}
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void WinExec(const std::string& cmd){
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WinExec(cmd.c_str(), SW_HIDE);
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}
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void Exit(const std::string& Msg){
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std::cout << Msg << std::endl;
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std::cout << "Press Enter to continue...";
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std::cin.ignore();
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exit(-1);
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}
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void ReLaunch(int argc,char*args[]){
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std::string Arg;
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for(int c = 2; c <= argc; c++){
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Arg += " ";
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Arg += args[c-1];
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}
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system("cls");
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ShellExecute(nullptr,"runas","BeamMP-Launcher.exe",Arg.c_str(),nullptr,SW_SHOWNORMAL);
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exit(1);
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}
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std::string CheckDir(int argc,char*args[]){
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struct stat info{};
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std::string DN = "BeamMP-Launcher.exe",CDir = args[0],FN = CDir.substr(CDir.find_last_of('\\')+1);
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if(FN != DN){
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if(stat(DN.c_str(),&info)==0)remove(DN.c_str());
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SystemExec("rename \""+ FN +"\" " + DN + ">nul");
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}
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if(stat("BeamNG",&info)){
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SystemExec("mkdir BeamNG>nul");
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if(stat("BeamNG",&info))ReLaunch(argc,args);
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}
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if(!stat("BeamNG\\mods",&info))SystemExec("RD /S /Q BeamNG\\mods>nul");
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if(!stat("BeamNG\\mods",&info))ReLaunch(argc,args);
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SystemExec("mkdir BeamNG\\mods>nul");
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if(stat("BeamNG\\settings",&info))SystemExec("mkdir BeamNG\\settings>nul");
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return CDir.substr(0,CDir.find_last_of('\\')) + "\\BeamNG";
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}
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std::string CheckVer(const std::string &path){
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std::string vec,temp,Path = path.substr(0,path.find_last_of('\\')) + "\\integrity.json";
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std::ifstream f(Path.c_str(), std::ios::binary);
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f.seekg(0, std::ios_base::end);
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std::streampos fileSize = f.tellg();
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vec.resize(size_t(fileSize) + 1);
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f.seekg(0, std::ios_base::beg);
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f.read(&vec[0], fileSize);
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f.close();
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vec = vec.substr(vec.find_last_of("version"),vec.find_last_of('"'));
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for(const char &a : vec){
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if(isdigit(a) || a == '.')temp+=a;
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}
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return temp;
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}
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int main(int argc, char* argv[]){
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const unsigned long long NPos = std::string::npos;
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struct stat info{};
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system("cls");
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std::string link, HTTP_Result;
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SetWindowTextA(GetConsoleWindow(),("BeamMP Launcher v" + std::string(ver)).c_str());
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std::thread t1(Discord_Main);
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t1.detach();
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std::cout << "Connecting to discord client..." << std::endl;
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while(GlobalInfo.empty()){
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GlobalInfo = GetDiscordInfo();
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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}
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std::cout << "Client Connected!" << std::endl;
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link = "https://beamng-mp.com/entitlement?did="+GlobalInfo.at(2);
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HTTP_Result = HTTP_REQUEST(link,443);
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if(HTTP_Result.find("\"MDEV\"") == NPos){
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if (HTTP_Result.find("\"MOD\"") == NPos && HTTP_Result.find("\"EA\"") == NPos){
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if (HTTP_Result.find("\"SUPPORT\"") == NPos && HTTP_Result.find("\"YT\"") == NPos){
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exit(-1);
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}
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}
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}else Dev = true;
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std::string Path = CheckDir(argc,argv);
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std::thread CFU(CheckForUpdates,argc,argv,std::string(ver));
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CFU.join();
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if(argc > 1){
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std::string Port = argv[1];
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if(Port.find_first_not_of("0123456789") == NPos){
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if(std::stoi(Port) > 1000){
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DEFAULT_PORT = std::stoi(Port);
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std::cout << "Running on custom port : " << DEFAULT_PORT << std::endl;
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}
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}
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if(argc > 2)Dev = false;
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}
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//Security
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auto*Sec = new std::thread(Check);
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Sec->join();
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delete Sec;
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if(SData.size() != 3)ExitError();
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std::string GamePath = SData.at(2);
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if(Dev)std::cout << "You own BeamNG on this machine!" << std::endl;
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std::cout << "Game Version : " << CheckVer(GamePath) << std::endl;
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std::string ExeDir = GamePath.substr(0,GamePath.find_last_of('\\')) + R"(\Bin64\BeamNG.drive.x64.exe)";
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std::string DUI = Path + R"(\settings\uiapps-layouts.json)";
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std::string GS = Path + R"(\settings\game-settings.ini)";
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if(stat(DUI.c_str(),&info)!=0 || stat(GS.c_str(),&info)!=0){
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link = "https://beamng-mp.com/client-ui-data";
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std::cout << "Downloading default config..." << std::endl;
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if(int i = Download(link,DUI) != -1){
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std::cout << "Error! Failed to download code : " << i << std::endl;
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std::this_thread::sleep_for(std::chrono::seconds(3));
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ReLaunch(argc,argv);
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}
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link = "https://beamng-mp.com/client-settings-data";
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Download(link,GS);
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std::cout << "Download Complete!" << std::endl;
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}
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DUI.clear();
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GS.clear();
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if(!Dev){
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std::cout << "Downloading mod..." << std::endl;
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link = "https://beamng-mp.com/builds/client?did="+GlobalInfo.at(2);
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Download(link,Path + R"(\mods\BeamMP.zip)");
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std::cout << "Download Complete!" << std::endl;
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link.clear();
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std::thread Game(StartGame,ExeDir,(Path + "\\"));
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Game.detach();
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}else{
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std::cout << "Name : " << GlobalInfo.at(0) << std::endl;
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std::cout << "Discriminator : " << GlobalInfo.at(1) << std::endl;
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std::cout << "Unique ID : " << GlobalInfo.at(2) << std::endl;
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std::cout << "HWID : " << getHardwareID() << std::endl;
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std::cout << "you have : " << HTTP_Result << std::endl;
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}
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ProxyStart();
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Exit("");
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return 0;
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} |