mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-01 23:46:59 +00:00
30 lines
793 B
C++
30 lines
793 B
C++
///
|
|
/// Created by Anonymous275 on 7/18/2020
|
|
///
|
|
#pragma once
|
|
#include <string>
|
|
void NetReset();
|
|
extern long long ping;
|
|
extern bool Dev;
|
|
void ClearAll();
|
|
extern int ClientID;
|
|
extern bool ModLoaded;
|
|
extern bool Terminate;
|
|
extern int DEFAULT_PORT;
|
|
extern bool TCPTerminate;
|
|
extern std::string MStatus;
|
|
extern std::string UlStatus;
|
|
extern std::string ListOfMods;
|
|
void UDPSend(std::string Data);
|
|
int KillSocket(uint64_t Dead);
|
|
void CoreNetwork();
|
|
void GameSend(std::string Data);
|
|
void SendLarge(std::string Data);
|
|
void TCPSend(const std::string&Data);
|
|
std::string GetAddr(const std::string&IP);
|
|
void ServerParser(const std::string& Data);
|
|
void TCPClientMain(const std::string& IP,int Port);
|
|
void UDPClientMain(const std::string& IP,int Port);
|
|
void TCPGameServer(const std::string& IP, int Port);
|
|
|