mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-04 00:47:23 +00:00
124 lines
3.7 KiB
C++
124 lines
3.7 KiB
C++
// Copyright (c) 2019-present Anonymous275.
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// BeamMP Launcher code is not in the public domain and is not free software.
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// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
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// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
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///
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/// Created by Anonymous275 on 7/19/2020
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///
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#if defined(_WIN32)
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#include <windows.h>
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#elif defined(__linux__)
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#include "vdf_parser.hpp"
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#include <pwd.h>
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#include <spawn.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#endif
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#include "Logger.h"
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#include "Startup.h"
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#include <Security/Init.h>
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#include <filesystem>
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#include <thread>
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unsigned long GamePID = 0;
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#if defined(_WIN32)
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std::string QueryKey(HKEY hKey, int ID);
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std::string GetGamePath() {
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static std::string Path;
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if (!Path.empty())
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return Path;
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HKEY hKey;
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LPCTSTR sk = "Software\\BeamNG\\BeamNG.drive";
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LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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if (openRes != ERROR_SUCCESS) {
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fatal("Please launch the game at least once!");
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}
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Path = QueryKey(hKey, 4);
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if (Path.empty()) {
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sk = R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders)";
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openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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if (openRes != ERROR_SUCCESS) {
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sk = R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders)";
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openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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}
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if (openRes != ERROR_SUCCESS) {
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fatal("Cannot get Local Appdata directory");
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}
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Path = QueryKey(hKey, 5);
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Path += "\\BeamNG.drive\\";
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}
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std::string Ver = CheckVer(GetGameDir());
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Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1));
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Path += Ver + "\\";
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return Path;
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}
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#elif defined(__linux__)
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std::string GetGamePath() {
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// Right now only steam is supported
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struct passwd* pw = getpwuid(getuid());
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std::string homeDir = pw->pw_dir;
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std::string Path = homeDir + "/.local/share/BeamNG.drive/";
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std::string Ver = CheckVer(GetGameDir());
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Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1));
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Path += Ver + "/";
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return Path;
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}
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#endif
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#if defined(_WIN32)
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void StartGame(std::string Dir) {
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BOOL bSuccess = FALSE;
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PROCESS_INFORMATION pi;
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STARTUPINFO si = { 0 };
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si.cb = sizeof(si);
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std::string BaseDir = Dir; //+"\\Bin64";
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// Dir += R"(\Bin64\BeamNG.drive.x64.exe)";
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Dir += "\\BeamNG.drive.exe";
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bSuccess = CreateProcessA(Dir.c_str(), nullptr, nullptr, nullptr, TRUE, 0, nullptr, BaseDir.c_str(), &si, &pi);
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if (bSuccess) {
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info("Game Launched!");
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GamePID = pi.dwProcessId;
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WaitForSingleObject(pi.hProcess, INFINITE);
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error("Game Closed! launcher closing soon");
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} else {
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error("Failed to Launch the game! launcher closing soon");
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}
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std::this_thread::sleep_for(std::chrono::seconds(5));
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exit(2);
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}
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#elif defined(__linux__)
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void StartGame(std::string Dir) {
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int status;
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std::string filename = (Dir + "/BinLinux/BeamNG.x64");
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char* argv[] = { filename.data(), NULL };
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pid_t pid;
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int result = posix_spawn(&pid, filename.c_str(), NULL, NULL, argv, environ);
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if (result != 0) {
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error("Failed to Launch the game! launcher closing soon");
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return;
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} else {
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waitpid(pid, &status, 0);
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error("Game Closed! launcher closing soon");
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}
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std::this_thread::sleep_for(std::chrono::seconds(5));
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exit(2);
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}
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#endif
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void InitGame(const std::string& Dir) {
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if (!Dev) {
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std::thread Game(StartGame, Dir);
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Game.detach();
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}
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}
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