mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-06-19 23:20:57 +00:00
224 lines
7.8 KiB
C++
224 lines
7.8 KiB
C++
/*
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Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
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Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
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SPDX-License-Identifier: AGPL-3.0-or-later
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*/
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#include <cstring>
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#include "Utils.h"
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#if defined(_WIN32)
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#include <shlobj.h>
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#elif defined(__linux__)
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#include "vdf_parser.hpp"
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#include <pwd.h>
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#include <spawn.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <unistd.h>
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#endif
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#include "Logger.h"
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#include "Options.h"
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#include "Startup.h"
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#include <Security/Init.h>
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#include <filesystem>
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#include <thread>
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#include <fstream>
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unsigned long GamePID = 0;
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#if defined(_WIN32)
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std::wstring QueryKey(HKEY hKey, int ID);
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std::filesystem::path GetGamePath() {
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static std::filesystem::path Path;
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if (!Path.empty())
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return Path.wstring();
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if (options.user_path) {
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if (std::filesystem::exists(options.user_path)) {
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Path = options.user_path;
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debug(L"Using custom user folder path: " + Path.wstring());
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} else
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warn(L"Invalid or non-existent path (" + Utils::ToWString(options.user_path) + L") specified using --user-path, skipping");
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}
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if (const auto startupIniPath = std::filesystem::path(GetGameDir()) / "startup.ini"; exists(startupIniPath)) {
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if (std::ifstream startupIni(startupIniPath); startupIni.is_open()) {
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std::string contents((std::istreambuf_iterator(startupIni)), std::istreambuf_iterator<char>());
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startupIni.close();
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auto ini = Utils::ParseINI(contents);
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if (ini.empty())
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warn("Failed to parse startup.ini");
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else
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debug("Successfully parsed startup.ini");
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std::wstring userPath;
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if (ini.contains("filesystem") && std::get<std::map<std::string, std::string>>(ini["filesystem"]).contains("UserPath"))
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userPath = Utils::ToWString(std::get<std::map<std::string, std::string>>(ini["filesystem"])["UserPath"]);
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if (userPath = Utils::ExpandEnvVars(userPath); std::filesystem::exists(userPath)) {
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Path = userPath;
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debug(L"Using custom user folder path from startup.ini: " + Path.wstring());
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} else
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warn(L"Found custom user folder path (" + userPath + L") in startup.ini but it doesn't exist, skipping");
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}
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if (Path.empty()) {
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wchar_t* appDataPath = new wchar_t[MAX_PATH];
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HRESULT result = SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, appDataPath);
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if (!SUCCEEDED(result)) {
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fatal("Cannot get Local Appdata directory");
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}
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auto BeamNGAppdataPath = std::filesystem::path(appDataPath) / "BeamNG";
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if (const auto beamngIniPath = BeamNGAppdataPath / "BeamNG.Drive.ini"; exists(beamngIniPath)) {
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if (std::ifstream beamngIni(beamngIniPath); beamngIni.is_open()) {
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std::string contents((std::istreambuf_iterator(beamngIni)), std::istreambuf_iterator<char>());
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beamngIni.close();
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auto ini = Utils::ParseINI(contents);
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if (ini.empty())
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warn("Failed to parse BeamNG.Drive.ini");
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else
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debug("Successfully parsed BeamNG.Drive.ini");
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std::wstring userPath;
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if (ini.contains("userFolder")) {
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userPath = Utils::ToWString(std::get<std::string>(ini["userFolder"]));
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userPath.erase(0, userPath.find_first_not_of(L" \t"));
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}
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if (userPath = std::filesystem::path(Utils::ExpandEnvVars(userPath)); std::filesystem::exists(userPath)) {
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Path = userPath;
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debug(L"Using custom user folder path from BeamNG.Drive.ini: " + Path.wstring());
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} else
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warn(L"Found custom user folder path (" + userPath + L") in BeamNG.Drive.ini but it doesn't exist, skipping");
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}
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}
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if (Path.empty()) {
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Path = BeamNGAppdataPath / "BeamNG.drive";
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}
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delete[] appDataPath;
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}
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}
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std::string Ver = CheckVer(GetGameDir());
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Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1));
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Path /= Utils::ToWString("current");
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return Path;
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}
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#elif defined(__linux__)
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std::filesystem::path GetGamePath() {
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// Right now only steam is supported
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struct passwd* pw = getpwuid(getuid());
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std::string homeDir = pw->pw_dir;
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std::string Path = homeDir + "/.local/share/BeamNG/BeamNG.drive/";
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std::string Ver = CheckVer(GetGameDir());
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Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1));
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Path += "current/";
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return Path;
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}
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#endif
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#if defined(_WIN32)
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void StartGame(std::wstring Dir) {
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BOOL bSuccess = FALSE;
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PROCESS_INFORMATION pi;
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STARTUPINFOW si = { 0 };
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si.cb = sizeof(si);
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std::wstring BaseDir = Dir; //+"\\Bin64";
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// Dir += R"(\Bin64\BeamNG.drive.x64.exe)";
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Dir += L"\\BeamNG.drive.exe";
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std::wstring gameArgs = L"";
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for (int i = 0; i < options.game_arguments_length; i++) {
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gameArgs += L" ";
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gameArgs += Utils::ToWString(options.game_arguments[i]);
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}
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debug(L"BeamNG executable path: " + Dir);
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bSuccess = CreateProcessW(nullptr, (wchar_t*)(Dir + gameArgs).c_str(), nullptr, nullptr, TRUE, 0, nullptr, BaseDir.c_str(), &si, &pi);
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if (bSuccess) {
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info("Game Launched!");
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GamePID = pi.dwProcessId;
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WaitForSingleObject(pi.hProcess, INFINITE);
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error("Game Closed! launcher closing soon");
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} else {
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std::string err = "";
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DWORD dw = GetLastError();
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LPVOID lpErrorMsgBuffer;
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if (FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, dw,
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&lpErrorMsgBuffer, 0, nullptr)
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== 0) {
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err = "Unknown error code: " + std::to_string(dw);
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} else {
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err = "Error " + std::to_string(dw) + ": " + (char*)lpErrorMsgBuffer;
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}
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error("Failed to Launch the game! launcher closing soon. " + err);
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}
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std::this_thread::sleep_for(std::chrono::seconds(5));
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exit(2);
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}
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#elif defined(__linux__)
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void StartGame(std::string Dir) {
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std::string filename = (Dir + "/BinLinux/BeamNG.drive.x64");
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std::vector<const char*> argv;
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argv.push_back(filename.data());
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for (int i = 0; i < options.game_arguments_length; i++) {
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argv.push_back(options.game_arguments[i]);
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}
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argv.push_back(nullptr);
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pid_t pid;
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posix_spawn_file_actions_t file_actions;
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auto status = posix_spawn_file_actions_init(&file_actions);
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// disable stdout
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if (status != 0) {
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error(std::string("posix_spawn_file_actions_init failed: ") + std::strerror(errno));
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}
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status = posix_spawn_file_actions_addclose(&file_actions, STDOUT_FILENO);
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if (status != 0) {
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error(std::string("posix_spawn_file_actions_addclose for STDOUT failed: ") + std::strerror(errno));
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}
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status = posix_spawn_file_actions_addclose(&file_actions, STDERR_FILENO);
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if (status != 0) {
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error(std::string("posix_spawn_file_actions_addclose for STDERR failed: ") + std::strerror(errno));
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}
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// launch the game
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int result = posix_spawn(&pid, filename.c_str(), &file_actions, NULL, const_cast<char**>(argv.data()), environ);
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if (result != 0) {
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error("Failed to Launch the game! launcher closing soon");
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return;
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} else {
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waitpid(pid, &status, 0);
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error("Game Closed! launcher closing soon");
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}
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std::this_thread::sleep_for(std::chrono::seconds(5));
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exit(2);
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}
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#endif
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void InitGame(const beammp_fs_string& Dir) {
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if (!options.no_launch) {
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std::thread Game(StartGame, Dir);
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Game.detach();
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}
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}
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