Files
BeamMP-Launcher/src/GameStart.cpp
T
2026-01-24 20:34:47 +01:00

224 lines
7.8 KiB
C++

/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#include <cstring>
#include "Utils.h"
#if defined(_WIN32)
#include <shlobj.h>
#elif defined(__linux__)
#include "vdf_parser.hpp"
#include <pwd.h>
#include <spawn.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>
#endif
#include "Logger.h"
#include "Options.h"
#include "Startup.h"
#include <Security/Init.h>
#include <filesystem>
#include <thread>
#include <fstream>
unsigned long GamePID = 0;
#if defined(_WIN32)
std::wstring QueryKey(HKEY hKey, int ID);
std::filesystem::path GetGamePath() {
static std::filesystem::path Path;
if (!Path.empty())
return Path.wstring();
if (options.user_path) {
if (std::filesystem::exists(options.user_path)) {
Path = options.user_path;
debug(L"Using custom user folder path: " + Path.wstring());
} else
warn(L"Invalid or non-existent path (" + Utils::ToWString(options.user_path) + L") specified using --user-path, skipping");
}
if (const auto startupIniPath = std::filesystem::path(GetGameDir()) / "startup.ini"; exists(startupIniPath)) {
if (std::ifstream startupIni(startupIniPath); startupIni.is_open()) {
std::string contents((std::istreambuf_iterator(startupIni)), std::istreambuf_iterator<char>());
startupIni.close();
auto ini = Utils::ParseINI(contents);
if (ini.empty())
warn("Failed to parse startup.ini");
else
debug("Successfully parsed startup.ini");
std::wstring userPath;
if (ini.contains("filesystem") && std::get<std::map<std::string, std::string>>(ini["filesystem"]).contains("UserPath"))
userPath = Utils::ToWString(std::get<std::map<std::string, std::string>>(ini["filesystem"])["UserPath"]);
if (userPath = Utils::ExpandEnvVars(userPath); std::filesystem::exists(userPath)) {
Path = userPath;
debug(L"Using custom user folder path from startup.ini: " + Path.wstring());
} else
warn(L"Found custom user folder path (" + userPath + L") in startup.ini but it doesn't exist, skipping");
}
if (Path.empty()) {
wchar_t* appDataPath = new wchar_t[MAX_PATH];
HRESULT result = SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, appDataPath);
if (!SUCCEEDED(result)) {
fatal("Cannot get Local Appdata directory");
}
auto BeamNGAppdataPath = std::filesystem::path(appDataPath) / "BeamNG";
if (const auto beamngIniPath = BeamNGAppdataPath / "BeamNG.Drive.ini"; exists(beamngIniPath)) {
if (std::ifstream beamngIni(beamngIniPath); beamngIni.is_open()) {
std::string contents((std::istreambuf_iterator(beamngIni)), std::istreambuf_iterator<char>());
beamngIni.close();
auto ini = Utils::ParseINI(contents);
if (ini.empty())
warn("Failed to parse BeamNG.Drive.ini");
else
debug("Successfully parsed BeamNG.Drive.ini");
std::wstring userPath;
if (ini.contains("userFolder")) {
userPath = Utils::ToWString(std::get<std::string>(ini["userFolder"]));
userPath.erase(0, userPath.find_first_not_of(L" \t"));
}
if (userPath = std::filesystem::path(Utils::ExpandEnvVars(userPath)); std::filesystem::exists(userPath)) {
Path = userPath;
debug(L"Using custom user folder path from BeamNG.Drive.ini: " + Path.wstring());
} else
warn(L"Found custom user folder path (" + userPath + L") in BeamNG.Drive.ini but it doesn't exist, skipping");
}
}
if (Path.empty()) {
Path = BeamNGAppdataPath / "BeamNG.drive";
}
delete[] appDataPath;
}
}
std::string Ver = CheckVer(GetGameDir());
Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1));
Path /= Utils::ToWString("current");
return Path;
}
#elif defined(__linux__)
std::filesystem::path GetGamePath() {
// Right now only steam is supported
struct passwd* pw = getpwuid(getuid());
std::string homeDir = pw->pw_dir;
std::string Path = homeDir + "/.local/share/BeamNG/BeamNG.drive/";
std::string Ver = CheckVer(GetGameDir());
Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1));
Path += "current/";
return Path;
}
#endif
#if defined(_WIN32)
void StartGame(std::wstring Dir) {
BOOL bSuccess = FALSE;
PROCESS_INFORMATION pi;
STARTUPINFOW si = { 0 };
si.cb = sizeof(si);
std::wstring BaseDir = Dir; //+"\\Bin64";
// Dir += R"(\Bin64\BeamNG.drive.x64.exe)";
Dir += L"\\BeamNG.drive.exe";
std::wstring gameArgs = L"";
for (int i = 0; i < options.game_arguments_length; i++) {
gameArgs += L" ";
gameArgs += Utils::ToWString(options.game_arguments[i]);
}
debug(L"BeamNG executable path: " + Dir);
bSuccess = CreateProcessW(nullptr, (wchar_t*)(Dir + gameArgs).c_str(), nullptr, nullptr, TRUE, 0, nullptr, BaseDir.c_str(), &si, &pi);
if (bSuccess) {
info("Game Launched!");
GamePID = pi.dwProcessId;
WaitForSingleObject(pi.hProcess, INFINITE);
error("Game Closed! launcher closing soon");
} else {
std::string err = "";
DWORD dw = GetLastError();
LPVOID lpErrorMsgBuffer;
if (FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&lpErrorMsgBuffer, 0, nullptr)
== 0) {
err = "Unknown error code: " + std::to_string(dw);
} else {
err = "Error " + std::to_string(dw) + ": " + (char*)lpErrorMsgBuffer;
}
error("Failed to Launch the game! launcher closing soon. " + err);
}
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(2);
}
#elif defined(__linux__)
void StartGame(std::string Dir) {
std::string filename = (Dir + "/BinLinux/BeamNG.drive.x64");
std::vector<const char*> argv;
argv.push_back(filename.data());
for (int i = 0; i < options.game_arguments_length; i++) {
argv.push_back(options.game_arguments[i]);
}
argv.push_back(nullptr);
pid_t pid;
posix_spawn_file_actions_t file_actions;
auto status = posix_spawn_file_actions_init(&file_actions);
// disable stdout
if (status != 0) {
error(std::string("posix_spawn_file_actions_init failed: ") + std::strerror(errno));
}
status = posix_spawn_file_actions_addclose(&file_actions, STDOUT_FILENO);
if (status != 0) {
error(std::string("posix_spawn_file_actions_addclose for STDOUT failed: ") + std::strerror(errno));
}
status = posix_spawn_file_actions_addclose(&file_actions, STDERR_FILENO);
if (status != 0) {
error(std::string("posix_spawn_file_actions_addclose for STDERR failed: ") + std::strerror(errno));
}
// launch the game
int result = posix_spawn(&pid, filename.c_str(), &file_actions, NULL, const_cast<char**>(argv.data()), environ);
if (result != 0) {
error("Failed to Launch the game! launcher closing soon");
return;
} else {
waitpid(pid, &status, 0);
error("Game Closed! launcher closing soon");
}
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(2);
}
#endif
void InitGame(const beammp_fs_string& Dir) {
if (!options.no_launch) {
std::thread Game(StartGame, Dir);
Game.detach();
}
}