mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-01 23:46:59 +00:00
- async tcp buffer - two way encryption on connect - map security fix - DNS Lookup on connect - fixed bug in beamng security
31 lines
824 B
C++
31 lines
824 B
C++
///
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/// Created by Anonymous275 on 7/18/2020
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///
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#pragma once
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#include <string>
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#include "Buffer.h"
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void NetReset();
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extern long long ping;
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extern bool Dev;
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void ClearAll();
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extern int ClientID;
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extern Buffer Handler;
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extern bool ModLoaded;
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extern bool Terminate;
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extern int DEFAULT_PORT;
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extern bool TCPTerminate;
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extern std::string MStatus;
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extern std::string UlStatus;
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extern std::string ListOfMods;
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void UDPSend(std::string Data);
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[[noreturn]] void CoreNetwork();
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void SendLarge(std::string Data);
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void TCPSend(const std::string&Data);
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void GameSend(const std::string&Data);
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std::string GetAddr(const std::string&IP);
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void ServerParser(const std::string& Data);
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void TCPClientMain(const std::string& IP,int Port);
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void UDPClientMain(const std::string& IP,int Port);
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void TCPGameServer(const std::string& IP, int Port);
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