mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-01 23:46:59 +00:00
44 lines
1.2 KiB
C++
Executable File
44 lines
1.2 KiB
C++
Executable File
// Copyright (c) 2019-present Anonymous275.
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// BeamMP Launcher code is not in the public domain and is not free software.
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// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
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// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
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///
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/// Created by Anonymous275 on 7/16/2020
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///
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#include "Network/network.h"
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#include "Security/Init.h"
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#include "Startup.h"
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#include <iostream>
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#include "Logger.h"
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#include <thread>
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#include "Http.h"
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[[noreturn]] void flush(){
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while(true){
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std::cout.flush();
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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}
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int main(int argc, char* argv[]) {
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#ifdef DEBUG
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std::thread th(flush);
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th.detach();
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#endif
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GetEP(argv[0]);
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InitLauncher(argc,argv);
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try {
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LegitimacyCheck();
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}catch (std::exception& e){
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fatal("Main 1 : " + std::string(e.what()));
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}
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PreGame(GetGameDir());
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InitGame(GetGameDir());
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CoreNetwork();
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///TODO: make sure to use argv[0] for everything that should be in the same dir (mod down ect...)
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}
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