mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
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183 lines
5.6 KiB
C++
183 lines
5.6 KiB
C++
///
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/// Created by Anonymous275 on 4/11/2020
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///
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <ws2tcpip.h>
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#include <iostream>
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#include <string>
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#include <vector>
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#include <fstream>
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std::vector<std::string> Split(const std::string& String,const std::string& delimiter){
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std::vector<std::string> Val;
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size_t pos = 0;
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std::string token,s = String;
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while ((pos = s.find(delimiter)) != std::string::npos) {
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token = s.substr(0, pos);
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Val.push_back(token);
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s.erase(0, pos + delimiter.length());
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}
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Val.push_back(s);
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return Val;
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}
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void SyncResources(const std::string&IP,int Port){
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std::cout << "Called" << std::endl;
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std::string FileList;
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struct stat info{};
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if(stat( "Resources", &info) != 0){
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_wmkdir(L"Resources");
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}
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WSADATA wsaData;
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SOCKET SendingSocket;
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SOCKADDR_IN ServerAddr, ThisSenderInfo;
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int RetCode;
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int BytesSent, nlen;
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WSAStartup(MAKEWORD(2,2), &wsaData);
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SendingSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if(SendingSocket == INVALID_SOCKET)
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{
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printf("Client: socket() failed! Error code: %d\n", WSAGetLastError());
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WSACleanup();
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return;
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}
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// Set up a SOCKADDR_IN structure that will be used to connect
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// to a listening server on port 5150. For demonstration
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// purposes, let's assume our server's IP address is 127.0.0.1 or localhost
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// IPv4
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ServerAddr.sin_family = AF_INET;
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// Port no.
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ServerAddr.sin_port = htons(Port);
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// The IP address
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ServerAddr.sin_addr.s_addr = inet_addr(IP.c_str());
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// Make a connection to the server with socket SendingSocket.
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RetCode = connect(SendingSocket, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr));
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if(RetCode != 0)
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{
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printf("Client: connect() failed! Error code: %ld\n", WSAGetLastError());
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// Close the socket
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closesocket(SendingSocket);
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// Do the clean up
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WSACleanup();
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// Exit with error
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return;
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}
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// At this point you can start sending or receiving data on
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// the socket SendingSocket.
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// Some info on the receiver side...
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getsockname(SendingSocket, (SOCKADDR *)&ServerAddr, (int *)sizeof(ServerAddr));
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/*printf("Client: Receiver IP(s) used: %s\n", inet_ntoa(ServerAddr.sin_addr));
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printf("Client: Receiver port used: %d\n", htons(ServerAddr.sin_port));*/
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BytesSent = send(SendingSocket, "a", 1, 0);
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int iResult;
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char recvbuf[65535];
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int recvbuflen = 65535;
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do {
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iResult = recv(SendingSocket, recvbuf, recvbuflen, 0);
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if (iResult > 0) {
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//printf("Bytes received: %d\n", iResult);
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std::string Data = recvbuf,Response,toSend;
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Data.resize(iResult);
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std::vector<std::string> list = Split(Data,";");
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Data.clear();
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Data.resize(recvbuflen);
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for(const std::string& a : list){
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if(!a.empty() && stat(a.c_str(), &info) != 0){
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std::ofstream LFS;
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LFS.open(a.c_str());
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LFS.close();
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toSend = "b"+a;
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std::cout << a << std::endl;
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send(SendingSocket, toSend.c_str(), toSend.length(), 0);
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do{
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iResult = recv(SendingSocket, &Data[0], recvbuflen, 0);
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if(iResult < 0)break;
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Data.resize(iResult);
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if(Data.find("End of file") != std::string::npos){
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if(Data.length() > 11){
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LFS.open (a.c_str(), std::ios_base::app | std::ios::binary);
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LFS << Data.substr(0,Data.length()-11);
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LFS.close();
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}
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std::cout << "File Done\n";
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break;
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}
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LFS.open (a.c_str(), std::ios_base::app | std::ios::binary);
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LFS << Data;
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LFS.close();
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}while(Data != "End of file");
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}
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}
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break;
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// Echo the buffer back to the sender
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/*iSendResult = send(Client, Response.c_str(), Response.length(), 0);
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if (iSendResult == SOCKET_ERROR) {
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printf("send failed with error: %d\n", WSAGetLastError());
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closesocket(Client);
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return;
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}
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printf("Bytes sent: %d\n", iSendResult);*/
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}
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else if (iResult == 0)
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printf("Connection closing...\n");
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else {
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printf("recv failed with error: %d\n", WSAGetLastError());
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closesocket(SendingSocket);
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break;
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}
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} while (iResult > 0);
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if(BytesSent == SOCKET_ERROR)
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printf("Client: send() error %ld.\n", WSAGetLastError());
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if( shutdown(SendingSocket, SD_SEND) != 0)
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printf("Client: Well, there is something wrong with the shutdown() The error code: %ld\n", WSAGetLastError());
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// When you are finished sending and receiving data on socket SendingSocket,
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// you should close the socket using the closesocket API. We will
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// describe socket closure later in the chapter.
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if(closesocket(SendingSocket) != 0)
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printf("Client: Cannot close \"SendingSocket\" socket. Error code: %ld\n", WSAGetLastError());
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// When your application is finished handling the connection, call WSACleanup.
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if(WSACleanup() != 0)
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printf("Client: WSACleanup() failed!...\n");
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} |