2020-12-20 14:11:17 +02:00

251 lines
7.5 KiB
C++

// Copyright (c) 2020 Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/20/2020
///
#include "Network/network.h"
#include "Security/Init.h"
#include "Curl/http.h"
#include <WinSock2.h>
#include <WS2tcpip.h>
#include "Startup.h"
#include "Logger.h"
#include <charconv>
#include <thread>
#include <set>
extern int TraceBack;
std::set<std::string>* ConfList = nullptr;
bool TCPTerminate = false;
int DEFAULT_PORT = 4444;
bool Terminate = false;
bool LoginAuth = false;
std::string UlStatus;
std::string MStatus;
bool ModLoaded;
int ping = -1;
void StartSync(const std::string &Data){
std::string IP = GetAddr(Data.substr(1,Data.find(':')-1));
if(IP.find('.') == -1){
if(IP == "DNS")UlStatus ="UlConnection Failed! (DNS Lookup Failed)";
else UlStatus = "UlConnection Failed! (WSA failed to start)";
ListOfMods = "-";
Terminate = true;
return;
}
CheckLocalKey();
UlStatus = "UlLoading...";
TCPTerminate = false;
Terminate = false;
ConfList->clear();
ping = -1;
std::thread GS(TCPGameServer,IP,std::stoi(Data.substr(Data.find(':')+1)));
GS.detach();
info("Connecting to server");
}
void Parse(std::string Data,SOCKET CSocket){
char Code = Data.at(0), SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
switch (Code){
case 'A':
Data = Data.substr(0,1);
break;
case 'B':
NetReset();
Terminate = true;
TCPTerminate = true;
Data = Code + HTTP_REQUEST("https://beammp.com/servers-info",443);
break;
case 'C':
ListOfMods.clear();
StartSync(Data);
while(ListOfMods.empty() && !Terminate){
std::this_thread::sleep_for(std::chrono::seconds(1));
}
if(ListOfMods == "-")Data = "L";
else Data = "L"+ListOfMods;
break;
case 'U':
if(SubCode == 'l')Data = UlStatus;
if(SubCode == 'p'){
if(ping > 800){
Data = "Up-2";
}else Data = "Up" + std::to_string(ping);
}
if(!SubCode){
std::string Ping;
if(ping > 800)Ping = "-2";
else Ping = std::to_string(ping);
Data = std::string(UlStatus) + "\n" + "Up" + Ping;
}
break;
case 'M':
Data = MStatus;
break;
case 'Q':
if(SubCode == 'S'){
NetReset();
Terminate = true;
TCPTerminate = true;
ping = -1;
}
if(SubCode == 'G')exit(2);
Data.clear();
break;
case 'R': //will send mod name
if(ConfList->find(Data) == ConfList->end()){
ConfList->insert(Data);
ModLoaded = true;
}
Data.clear();
break;
case 'Z':
Data = "Z" + GetVer();
break;
case 'N':
if (SubCode == 'c'){
Data = "N{\"Auth\":"+std::to_string(LoginAuth)+"}";
}else{
Data = "N" + Login(Data.substr(Data.find(':') + 1));
}
break;
default:
Data.clear();
break;
}
if(!Data.empty() && CSocket != -1){
int res = send(CSocket, (Data+"\n").c_str(), int(Data.size())+1, 0);
if(res < 0){
debug("(Core) send failed with error: " + std::to_string(WSAGetLastError()));
}
}
}
void GameHandler(SOCKET Client){
int32_t Size,Temp,Rcv;
char Header[10] = {0};
do{
Rcv = 0;
do{
Temp = recv(Client,&Header[Rcv],1,0);
if(Temp < 1)break;
if(!isdigit(Header[Rcv]) && Header[Rcv] != '>') {
error("(Core) Invalid lua communication");
KillSocket(Client);
return;
}
}while(Header[Rcv++] != '>');
if(Temp < 1)break;
if(std::from_chars(Header,&Header[Rcv],Size).ptr[0] != '>'){
debug("(Core) Invalid lua Header -> " + std::string(Header,Rcv));
break;
}
std::string Ret(Size,0);
Rcv = 0;
do{
Temp = recv(Client,&Ret[Rcv],Size-Rcv,0);
if(Temp < 1)break;
Rcv += Temp;
}while(Rcv < Size);
if(Temp < 1)break;
std::thread Respond(Parse, Ret, Client);
Respond.detach();
}while(Temp > 0);
if (Temp == 0) {
debug("(Core) Connection closing");
} else {
debug("(Core) recv failed with error: " + std::to_string(WSAGetLastError()));
}
NetReset();
KillSocket(Client);
}
void localRes(){
MStatus = " ";
UlStatus = "Ulstart";
if(ConfList != nullptr){
ConfList->clear();
delete ConfList;
ConfList = nullptr;
}
ConfList = new std::set<std::string>;
}
void CoreMain() {
debug("Core Network on start!");
WSADATA wsaData;
SOCKET LSocket,CSocket;
struct addrinfo *res = nullptr;
struct addrinfo hints{};
int iRes = WSAStartup(514, &wsaData); //2.2
if (iRes)debug("WSAStartup failed with error: " + std::to_string(iRes));
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iRes = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT).c_str(), &hints, &res);
if (iRes){
debug("(Core) addr info failed with error: " + std::to_string(iRes));
WSACleanup();
return;
}
LSocket = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (LSocket == -1){
debug("(Core) socket failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
WSACleanup();
return;
}
iRes = bind(LSocket, res->ai_addr, int(res->ai_addrlen));
if (iRes == SOCKET_ERROR) {
error("(Core) bind failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
KillSocket(LSocket);
WSACleanup();
return;
}
iRes = listen(LSocket, SOMAXCONN);
if (iRes == SOCKET_ERROR) {
debug("(Core) listen failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
KillSocket(LSocket);
WSACleanup();
return;
}
do{
CSocket = accept(LSocket, nullptr, nullptr);
if (CSocket == -1) {
error("(Core) accept failed with error: " + std::to_string(WSAGetLastError()));
continue;
}
localRes();
info("Game Connected!");
GameHandler(CSocket);
warn("Game Reconnecting...");
}while(CSocket);
KillSocket(LSocket);
WSACleanup();
}
int Handle(EXCEPTION_POINTERS *ep){
char* hex = new char[100];
sprintf_s(hex,100, "%lX", ep->ExceptionRecord->ExceptionCode);
except("(Core) Code : " + std::string(hex));
delete [] hex;
return 1;
}
void CoreNetwork(){
while(TraceBack >= 4){
__try{
CoreMain();
}__except(Handle(GetExceptionInformation())){}
std::this_thread::sleep_for(std::chrono::seconds(1));
}
}