91 lines
2.7 KiB
C++

///
/// Created by Anonymous275 on 12/26/21
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#pragma once
#include "Memory/IPC.h"
#include <filesystem>
#include "Server.h"
#include <thread>
namespace fs = std::filesystem;
struct VersionParser {
explicit VersionParser(const std::string& from_string);
std::strong_ordering operator<=>(VersionParser const& rhs) const noexcept;
bool operator==(VersionParser const& rhs) const noexcept;
std::vector<std::string> split;
std::vector<size_t> data;
};
class Launcher {
public: //constructors
Launcher(int argc, char* argv[]);
~Launcher();
public: //available functions
static void StaticAbort(Launcher* Instance = nullptr);
std::string Login(const std::string& fields);
void SendIPC(const std::string& Data, bool core = true);
void RunDiscordRPC();
void QueryRegistry();
void WaitForGame();
void LoadConfig();
void LaunchGame();
void CheckKey();
void SetupMOD();
public: //Getters and Setters
void setDiscordMessage(const std::string& message);
static void setExit(bool exit) noexcept;
const std::string& getFullVersion();
const std::string& getMPUserPath();
static bool Terminated() noexcept;
const std::string& getPublicKey();
const std::string& getUserRole();
const std::string& getVersion();
static bool getExit() noexcept;
private: //functions
void HandleIPC(const std::string& Data);
std::string GetLocalAppdata();
void UpdatePresence();
void AdminRelaunch();
void RichPresence();
void WindowsInit();
void UpdateCheck();
void ResetMods();
void EnableMP();
void Relaunch();
void ListenIPC();
void Abort();
private: //variables
uint32_t GamePID{0};
bool EnableUI = true;
int64_t DiscordTime{};
bool LoginAuth = false;
fs::path CurrentPath{};
std::string BeamRoot{};
std::string UserRole{};
std::string PublicKey{};
std::thread IPCSystem{};
std::thread DiscordRPC{};
std::string MPUserPath{};
std::string BeamVersion{};
std::string BeamUserPath{};
std::string DiscordMessage{};
std::string Version{"2.0"};
Server ServerHandler{this};
std::string TargetBuild{"default"};
static std::atomic<bool> Shutdown, Exit;
std::string FullVersion{Version + ".99"};
VersionParser SupportedVersion{"0.24.1.2"};
IPC IPCToGame{"BeamMP_OUT", "BeamMP_Sem1", "BeamMP_Sem2", 0x1900000};
IPC IPCFromGame{"BeamMP_IN", "BeamMP_Sem3", "BeamMP_Sem4", 0x1900000};
};
class ShutdownException : public std::runtime_error {
public:
explicit ShutdownException(const std::string& message): runtime_error(message){};
};