/* Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors. Licensed under AGPL-3.0 (or later), see . SPDX-License-Identifier: AGPL-3.0-or-later */ #pragma once #include #include #include void InitLauncher(); std::string GetEP(const char* P = nullptr); std::string GetGamePath(); std::string GetVer(); std::string GetPatch(); std::string GetEN(); void ConfigInit();