// Copyright (c) 2019-present Anonymous275. // BeamMP Launcher code is not in the public domain and is not free software. // One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries. // Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository. /// /// Created by Anonymous275 on 7/16/2020 /// #include "Network/network.h" #include "Security/Init.h" #include "Startup.h" #include #include "Logger.h" #include #include "http.h" [[noreturn]] void flush(){ while(true){ std::cout.flush(); std::this_thread::sleep_for(std::chrono::milliseconds(100)); } } int main(int argc, char* argv[]) { #ifdef DEBUG std::thread th(flush); th.detach(); #endif GetEP(argv[0]); InitLauncher(argc,argv); try { LegitimacyCheck(); }catch (std::exception& e){ fatal("Main 1 : " + std::string(e.what())); } PreGame(GetGameDir()); InitGame(GetGameDir()); CoreNetwork(); ///TODO: make sure to use argv[0] for everything that should be in the same dir (mod down ect...) }