/// /// Created by Anonymous275 on 7/18/2020 /// #pragma once #include void NetReset(); extern long long ping; extern bool Dev; void ClearAll(); extern int ClientID; extern bool ModLoaded; extern bool Terminate; extern int DEFAULT_PORT; extern bool TCPTerminate; extern std::string MStatus; extern std::string UlStatus; extern std::string ListOfMods; void UDPSend(std::string Data); void CoreNetwork(); void SendLarge(std::string Data); void TCPSend(const std::string&Data); void GameSend(std::string Data); std::string GetAddr(const std::string&IP); void ServerParser(const std::string& Data); void TCPClientMain(const std::string& IP,int Port); void UDPClientMain(const std::string& IP,int Port); void TCPGameServer(const std::string& IP, int Port);