/* Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors. Licensed under AGPL-3.0 (or later), see . SPDX-License-Identifier: AGPL-3.0-or-later */ #pragma once #include void PreGame(const beammp_fs_string& GamePath); std::string CheckVer(const beammp_fs_string& path); void InitGame(const beammp_fs_string& Dir); beammp_fs_string GetGameDir(); void LegitimacyCheck(); void CheckLocalKey();