/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see .
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include
void PreGame(const beammp_fs_string& GamePath);
std::string CheckVer(const beammp_fs_string& path);
void InitGame(const beammp_fs_string& Dir);
beammp_fs_string GetGameDir();
void LegitimacyCheck();
void CheckLocalKey();