/// /// Created by Anonymous275 on 1/17/22 /// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info. /// #include #include "Launcher.h" #include "Logger.h" void Launcher::LoadConfig() { if (fs::exists("Launcher.toml")) { toml::parse_result config = toml::parse_file("Launcher.toml"); auto ui = config["UI"]; auto build = config["Build"]; auto GamePath = config["GamePath"]; auto ProfilePath = config["ProfilePath"]; auto CachePath = config["CachePath"]; if (ui.is_boolean()) { EnableUI = ui.as_boolean()->get(); } else LOG(ERROR) << "Failed to get 'UI' boolean from config"; // Default -1 / Release 1 / EA 2 / Dev 3 / Custom 3 if (build.is_string()) { TargetBuild = build.as_string()->get(); for (char& c : TargetBuild) c = char(tolower(c)); } else LOG(ERROR) << "Failed to get 'Build' string from config"; if (GamePath.is_string()) GameConfigPath = GamePath.as_string()->get(); else LOG(ERROR) << "Failed to get 'GamePath' string from config"; if (ProfilePath.is_string()) ProfileConfigPath = ProfilePath.as_string()->get(); else LOG(ERROR) << "Failed to get 'ProfilePath' string from config"; if (CachePath.is_string()) CacheConfigPath = CachePath.as_string()->get(); else LOG(ERROR) << "Failed to get 'CachePath' string from config"; } else { LOG(FATAL) << "Failed to find config on disk!"; throw ShutdownException("Fatal Error"); } }