/// /// Created by Anonymous275 on 1/17/22 /// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info. /// #include #include #include "Launcher.h" #include "Logger.h" namespace fs = std::filesystem; void Launcher::loadConfig() { if(fs::exists("Launcher.cfg")) { toml::table config = toml::parse_file("Launcher.cfg"); auto ui = config["UI"]; auto build = config["Build"]; if(ui.is_boolean()) { EnableUI = ui.as_boolean()->get(); } else LOG(ERROR) << "Failed to get 'UI' boolean from config"; //Default -1 / Release 1 / EA 2 / Dev 3 / Custom 3 if(build.is_string()) { TargetBuild = build.as_string()->get(); for(char& c : TargetBuild)c = char(tolower(c)); } else LOG(ERROR) << "Failed to get 'Build' string from config"; } else { std::ofstream cfg("Launcher.cfg"); if(cfg.is_open()){ cfg << R"(UI = true Build = "Default" )"; cfg.close(); }else{ LOG(FATAL) << "Failed to write config on disk!"; } } }