// Copyright (c) 2019-present Anonymous275. // BeamMP Launcher code is not in the public domain and is not free software. // One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries. // Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository. /// /// Created by Anonymous275 on 5/8/2020 /// #include #include #include "Logger.h" #include #include #include #include "Network/network.h" int LastPort; std::string LastIP; SOCKET TCPSock = -1; bool CheckBytes(int32_t Bytes){ if (Bytes == 0){ debug("(TCP) Connection closing... CheckBytes(16)"); Terminate = true; return false; }else if (Bytes < 0) { debug("(TCP CB) recv failed with error: " + std::to_string(WSAGetLastError())); KillSocket(TCPSock); Terminate = true; return false; } return true; } void UUl(const std::string& R){ UlStatus = "UlDisconnected: " + R; } void TCPSend(const std::string&Data,uint64_t Sock){ if(Sock == -1){ Terminate = true; UUl("Invalid Socket"); return; } int32_t Size,Sent,Temp; std::string Send(4,0); Size = int32_t(Data.size()); memcpy(&Send[0],&Size,sizeof(Size)); Send += Data; // Do not use Size before this point for anything but the header Sent = 0; Size += 4; do{ if (size_t(Sent) >= Send.size()) { error("string OOB in " + std::string(__func__)); UUl("TCP Send OOB"); return; } Temp = send(Sock, &Send[Sent], Size - Sent, 0); if(!CheckBytes(Temp)){ UUl("Socket Closed Code 2"); return; } Sent += Temp; }while(Sent < Size); } std::string TCPRcv(SOCKET Sock){ if(Sock == -1){ Terminate = true; UUl("Invalid Socket"); return ""; } int32_t Header,BytesRcv = 0,Temp; std::vector Data(sizeof(Header)); do{ Temp = recv(Sock,&Data[BytesRcv],4-BytesRcv,0); if(!CheckBytes(Temp)){ UUl("Socket Closed Code 3"); return ""; } BytesRcv += Temp; }while(BytesRcv < 4); memcpy(&Header,&Data[0],sizeof(Header)); if(!CheckBytes(BytesRcv)){ UUl("Socket Closed Code 4"); return ""; } Data.resize(Header); BytesRcv = 0; do{ Temp = recv(Sock,&Data[BytesRcv],Header-BytesRcv,0); if(!CheckBytes(Temp)){ UUl("Socket Closed Code 5"); return ""; } BytesRcv += Temp; }while(BytesRcv < Header); std::string Ret(Data.data(),Header); if (Ret.substr(0, 4) == "ABG:") { Ret = DeComp(Ret.substr(4)); } #ifdef DEBUG //debug("Parsing from server -> " + std::to_string(Ret.size())); #endif if(Ret[0] == 'E')UUl(Ret.substr(1)); return Ret; } void TCPClientMain(const std::string& IP,int Port){ LastIP = IP; LastPort = Port; WSADATA wsaData; SOCKADDR_IN ServerAddr; int RetCode; WSAStartup(514, &wsaData); //2.2 TCPSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if(TCPSock == -1){ printf("Client: socket failed! Error code: %d\n", WSAGetLastError()); WSACleanup(); return; } ServerAddr.sin_family = AF_INET; ServerAddr.sin_port = htons(Port); inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr); RetCode = connect(TCPSock, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr)); if(RetCode != 0){ UlStatus = "UlConnection Failed!"; std::cout << "Client: connect failed! Error code: " << WSAGetLastError() << std::endl; KillSocket(TCPSock); WSACleanup(); Terminate = true; return; } getsockname(TCPSock, (SOCKADDR *)&ServerAddr, (int *)sizeof(ServerAddr)); char Code = 'C'; send(TCPSock,&Code,1,0); SyncResources(TCPSock); while(!Terminate){ ServerParser(TCPRcv(TCPSock)); } GameSend("T"); ////Game Send Terminate if(KillSocket(TCPSock) != 0) debug("(TCP) Cannot close socket. Error code: " + std::to_string(WSAGetLastError())); if(WSACleanup() != 0) debug("(TCP) Client: WSACleanup() failed!..."); }