/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see .
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include
void PreGame(const std::string& GamePath);
std::string CheckVer(const std::string& path);
void InitGame(const std::string& Dir);
std::string GetGameDir();
void LegitimacyCheck();
void CheckLocalKey();