/* Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors. Licensed under AGPL-3.0 (or later), see . SPDX-License-Identifier: AGPL-3.0-or-later */ #pragma once #include void PreGame(const std::string& GamePath); std::string CheckVer(const std::string& path); void InitGame(const std::string& Dir); std::string GetGameDir(); void LegitimacyCheck(); void CheckLocalKey();