/// /// Created by Anonymous275 on 1/21/22 /// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info. /// #pragma once #include #include #include "Memory/GELua.h" #include "Memory/Hook.h" #include "Memory/IPC.h" class BeamNG { public: static void EntryPoint(); static void SendIPC(const std::string& Data); private: static inline std::unique_ptr> TickCountDetour; static inline std::unique_ptr> OpenJITDetour; static inline std::unique_ptr IPCFromLauncher; static inline std::unique_ptr IPCToLauncher; static inline uint64_t GameBaseAddr; static inline uint64_t DllBaseAddr; static int lua_open_jit_D(lua_State* State); static void RegisterGEFunctions(); // static int GetTickCount_D(void* GEState, void* Param2, void* Param3, void* // Param4); static void IPCListener(); };