/* Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors. Licensed under AGPL-3.0 (or later), see . SPDX-License-Identifier: AGPL-3.0-or-later */ #pragma once #include "Utils.h" #include #include #include void InitLauncher(); beammp_fs_string GetEP(const beammp_fs_char* P = nullptr); std::filesystem::path GetGamePath(); std::string GetVer(); std::string GetPatch(); beammp_fs_string GetEN(); void ConfigInit();