/*
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
Licensed under AGPL-3.0 (or later), see .
SPDX-License-Identifier: AGPL-3.0-or-later
*/
#pragma once
#include
#include
#include
void InitLauncher();
std::string GetEP(const char* P = nullptr);
std::string GetGamePath();
std::string GetVer();
std::string GetPatch();
std::string GetEN();
void ConfigInit();