343 Commits

Author SHA1 Message Date
Tixx
ca93effb7d
Update --user-path error message
Co-authored-by: Lion <development@kortlepel.com>
2025-04-26 18:46:15 +02:00
Tixx
f9d347bd9b
Look for a userfolder specficied in the game's ini config 2025-04-26 18:42:41 +02:00
Tixx
a63f1bd27c
Check if user path argument exists 2025-04-26 18:42:40 +02:00
Tyler Hoyt
ffc36e7f3d
Added cli option for user-path 2025-04-26 18:42:31 +02:00
SaltySnail
e216b6ec06
Get error code when the game fails to launch on windows (#179)
This PR logs the error `CreateProcessA` returns when failing on windows.
This can help with figuring out why the launcher `Failed to Launch the
game!`

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-04-19 21:43:41 +02:00
Tixx
6597fe5e26
Rename windows api variable 2025-04-19 21:23:51 +02:00
Tixx
dd5256ae22
Increase download speed calculation precision 2025-03-29 00:19:25 +01:00
Tixx
e24cbf61bb
Only fail on socket error or connection closed 2025-03-29 00:19:24 +01:00
Tixx
472e2d16b6
Fix recv return type and better download error handling 2025-03-29 00:19:24 +01:00
Tixx
ae650cc142
Get error code when the game fails to launch on windows 2025-03-28 23:16:37 +01:00
Tixx
a4005c5876
Include chrono 2025-03-15 23:06:49 +01:00
Tixx
d3bddb0203
Properly handle the future 2025-02-23 22:04:15 +01:00
Tixx
9e93fa35fa
Bump version 2025-01-21 22:36:40 +01:00
Tixx
8373a70c4b
Mod download improvements (#162)
This PR adds multiple features relating to mod downloads.
1. With this PR the launcher will convert old style mods (without hash)
to new style mods (with hash). This is so people don't have to
re-download all of their mods after joining a server which was
previously on a version below 3.6.0
2. This PR will save the last used date of mods in a JSON file in the
caching directory. This will allow for smart deletion of cached mods

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-18 22:56:33 +01:00
Tixx
d52a791dd9
Create mods.json if its missing 2025-01-18 22:29:49 +01:00
Tixx
08a6f9a093
Log current and backend version (#169)
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-18 21:13:54 +01:00
Tixx
e5e40e186b
Server info (#161)
Adds an `I` packet to the core handler, which allows the mod to use the
newly added [information packet
](https://github.com/BeamMP/BeamMP-Server/pull/382) in the server.
Usage:
Mod sends `I0.0.0.0:0000` and the launcher will send either
`I0.0.0.0:0000;` back if something went wrong, or `I0.0.0.0:0000;{Server
information JSON}` if it succeeded.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-18 20:52:44 +01:00
Tixx
bfbff52cb1
Log current and backend version 2025-01-12 23:17:23 +01:00
Tixx
8d4ba6f158
Implement size header for info packet 2025-01-12 16:57:33 +01:00
Tixx
a5d450b680
Raise buffer and remove timeout 2025-01-11 22:13:12 +01:00
Tixx
f4e985976f
Strip packet letter in log 2025-01-11 21:55:08 +01:00
Tixx
db9ec53a6e
Up curl connection timeout to 2 minutes (#160)
In some cases it can take longer than 10 seconds to connect to the
backend, so in this PR I've raised the limit to 2 minutes.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2025-01-11 21:54:35 +01:00
Tixx
333a95262b
Check port and timeout recv 2025-01-11 21:50:39 +01:00
Tixx
e53885a8a8
Raise http get timeout to 2 minutes 2025-01-11 21:45:06 +01:00
Tixx
ad8eab3d66
Log error buffer 2024-12-29 16:39:56 +01:00
Tixx
e880da5cf9
Up curl connection timeout to 2 minutes 2024-12-25 00:54:19 +01:00
Tixx
649514ca1a
Save mod usage date 2024-12-24 13:53:50 +01:00
Tixx
a8a4dfb77c
Fixed GameDir location issues. (#152)
I couldn't launch the game without this.

---

By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
2024-12-23 23:00:47 +01:00
Tixx
7149075d53
Implement core server information packet 2024-12-22 23:56:29 +01:00
Tixx
c485fba26b
Change an easily confusable warning to debug 2024-12-22 12:13:59 +01:00
Tixx
d35567dd47
Look for new mods in the old format 2024-12-22 12:07:25 +01:00
Winos
f2b86cd5a0 Improved error handling as requested. 2024-12-16 09:10:54 -03:00
Tixx
3e7d16a8e8
Update Check for Game Files on Native Linux (#92)
Beforehand, the launcher would check only if the game directory existed.
This would lead to an error if the game was moved through Steam since
Steam leaves the BeamNG.Drive directory behind. Now it checks for to see
if integrity.json is inside. I also removed some commented out code I
seem to have left behind when I was porting it.

I agree to this code (and the whole port to native Linux since the #63
was locked and I couldn't agree there) being licensed under AGPL 3.
2024-12-14 20:47:58 +01:00
Winos
63aee03969 Update BeamNG.cpp
As requested:
- Changed 'string' variables that referred to paths to 'filesystem'.
- Added error log for when a valid 'GameDir' isn't found.

Also readded error log for when 'libraryfolders.vdf' is missing for better contextualization for the 'basic_string::_M_replace_aux' error (the code doesn't reach the GameDir segment when that file is not found).
2024-12-10 20:10:07 -03:00
Tixx
46e6fda26e
Update license header 2024-12-07 11:26:09 +01:00
Winos
89327b8e20
Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:03:25 -03:00
Winos
ebf1579ce4
Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:03:19 -03:00
Winos
a06470cb70
Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:02:07 -03:00
Winos
80a3feb349
Update src/Security/BeamNG.cpp
Co-authored-by: Tixx <83774803+WiserTixx@users.noreply.github.com>
2024-12-06 15:02:00 -03:00
Winos
ec1a09bbcb Fixed GameDir localization issues.
I couldn't launch the game without this.
2024-12-05 03:56:13 -03:00
Tixx
dff2f2712b
Bump version 2024-11-07 22:12:20 +01:00
Tixx
d58ff960ec
Fix github regex 2024-11-07 21:39:18 +01:00
Tixx
f67f8573e0
Log zlib error messages 2024-11-07 21:36:38 +01:00
Tixx
e0041666ca Clarify and change auth message log 2024-11-05 10:26:10 +01:00
Tixx
ed686333ec Print message from auth 2024-11-05 10:15:10 +01:00
Tixx
bd4c9c34a9 Add BeamMP github to the list of allowed links 2024-11-02 22:33:26 +01:00
Tixx
8519e279a7 Add beammp.gg to the list of allowed links 2024-11-02 22:18:46 +01:00
Lion Kortlepel
54895eb1b0
bump version 2024-11-01 12:53:55 +01:00
Lion
1423c1193b
Speed up response times by waiting for http requests on another thread. (#137)
If, for example, the client requests the serverlist multiple times and
then tries to login the launcher will first wait for those requests to
finish. Thereby putting the other core communication (such as login) on
hold.
2024-11-01 12:13:21 +01:00
Tixx
4fdc3c4031 Fix --port 2024-10-20 16:59:00 +02:00