This PR logs the error `CreateProcessA` returns when failing on windows.
This can help with figuring out why the launcher `Failed to Launch the
game!`
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This PR adds multiple features relating to mod downloads.
1. With this PR the launcher will convert old style mods (without hash)
to new style mods (with hash). This is so people don't have to
re-download all of their mods after joining a server which was
previously on a version below 3.6.0
2. This PR will save the last used date of mods in a JSON file in the
caching directory. This will allow for smart deletion of cached mods
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By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
Adds an `I` packet to the core handler, which allows the mod to use the
newly added [information packet
](https://github.com/BeamMP/BeamMP-Server/pull/382) in the server.
Usage:
Mod sends `I0.0.0.0:0000` and the launcher will send either
`I0.0.0.0:0000;` back if something went wrong, or `I0.0.0.0:0000;{Server
information JSON}` if it succeeded.
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I declare that I fully understand all code I pushed into this PR, and
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In some cases it can take longer than 10 seconds to connect to the
backend, so in this PR I've raised the limit to 2 minutes.
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I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
I couldn't launch the game without this.
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By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
Beforehand, the launcher would check only if the game directory existed.
This would lead to an error if the game was moved through Steam since
Steam leaves the BeamNG.Drive directory behind. Now it checks for to see
if integrity.json is inside. I also removed some commented out code I
seem to have left behind when I was porting it.
I agree to this code (and the whole port to native Linux since the #63
was locked and I couldn't agree there) being licensed under AGPL 3.
As requested:
- Changed 'string' variables that referred to paths to 'filesystem'.
- Added error log for when a valid 'GameDir' isn't found.
Also readded error log for when 'libraryfolders.vdf' is missing for better contextualization for the 'basic_string::_M_replace_aux' error (the code doesn't reach the GameDir segment when that file is not found).
If, for example, the client requests the serverlist multiple times and
then tries to login the launcher will first wait for those requests to
finish. Thereby putting the other core communication (such as login) on
hold.