Mingw Compatible

This commit is contained in:
Anonymous-275 2021-03-29 11:43:24 +03:00
parent d96f968dde
commit fbc5e28d25
65 changed files with 883 additions and 822 deletions

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@ -6,18 +6,22 @@ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
file(GLOB source_files "src/*.cpp" "src/*/*.cpp" "src/*/*.hpp" "include/*.h" "include/*/*.h" "include/*/*/*.h")
add_executable(${PROJECT_NAME} ${source_files})
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "BeamMP-Launcher")
find_package(ZLIB REQUIRED)
find_package(CURL CONFIG REQUIRED)
# This might cause issues with old windows headers, but it's worth the trouble to keep the code
# completely cross platform. For fixes to common issues arising from /permissive- visit:
# https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance
if (WIN32)
find_package(ZLIB REQUIRED)
find_package(CURL REQUIRED)
message(STATUS "MSVC -> forcing use of statically-linked runtime.")
STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
STRING(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
#-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
set(VcpkgRoot ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET})
include_directories(${VcpkgRoot}/include)
link_directories(${VcpkgRoot}/lib)
target_link_libraries(${PROJECT_NAME} PRIVATE discord-rpc CURL::libcurl ZLIB::ZLIB)
else(WIN32) #MINGW
add_definitions("-D_WIN32_WINNT=0x0600")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s -static-libgcc -static-libstdc++ --static")
target_link_libraries(${PROJECT_NAME} discord-rpc.a ssp z ws2_32)
endif(WIN32)
#set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /permissive-")
message(STATUS "MSVC -> forcing use of statically-linked runtime.")
STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
STRING(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
#-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
target_link_libraries(${PROJECT_NAME} PRIVATE rstrtmgr discord-rpc CURL::libcurl ZLIB::ZLIB)
target_include_directories(${PROJECT_NAME} PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>)

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README.md Normal file → Executable file
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include/Curl/http.h Normal file → Executable file
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include/Discord/discord_info.h Normal file → Executable file
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@ -1,5 +1,5 @@
#pragma once
#include <stdint.h>
#include <cstdint>
// clang-format off

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include/Json.h Normal file → Executable file
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include/Logger.h Normal file → Executable file
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include/Network/network.h Normal file → Executable file
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@ -5,6 +5,8 @@
///
/// Created by Anonymous275 on 7/18/2020
///
#pragma once
#include <string>
void NetReset();
@ -18,7 +20,7 @@ extern bool Terminate;
extern int DEFAULT_PORT;
extern uint64_t UDPSock;
extern uint64_t TCPSock;
extern std::string Role;
extern std::string Branch;
extern bool TCPTerminate;
extern std::string LastIP;
extern std::string MStatus;

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include/Security/Game.h Normal file → Executable file
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include/Security/Init.h Normal file → Executable file
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1
include/Startup.h Normal file → Executable file
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@ -12,4 +12,5 @@ std::string GetEP(char*P = nullptr);
std::string GetGamePath();
std::string GetVer();
std::string GetEN();
void ConfigInit();
extern bool Dev;

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include/Zlib/Compressor.h Normal file → Executable file
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include/rapidjson/allocators.h Normal file → Executable file
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include/rapidjson/cursorstreamwrapper.h Normal file → Executable file
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include/rapidjson/document.h Normal file → Executable file
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include/rapidjson/encodedstream.h Normal file → Executable file
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include/rapidjson/encodings.h Normal file → Executable file
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include/rapidjson/error/en.h Normal file → Executable file
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include/rapidjson/error/error.h Normal file → Executable file
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include/rapidjson/filereadstream.h Normal file → Executable file
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include/rapidjson/filewritestream.h Normal file → Executable file
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include/rapidjson/fwd.h Normal file → Executable file
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include/rapidjson/internal/biginteger.h Normal file → Executable file
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include/rapidjson/internal/clzll.h Normal file → Executable file
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include/rapidjson/internal/diyfp.h Normal file → Executable file
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include/rapidjson/internal/dtoa.h Normal file → Executable file
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include/rapidjson/internal/ieee754.h Normal file → Executable file
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include/rapidjson/internal/itoa.h Normal file → Executable file
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include/rapidjson/internal/meta.h Normal file → Executable file
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include/rapidjson/internal/pow10.h Normal file → Executable file
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include/rapidjson/internal/regex.h Normal file → Executable file
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include/rapidjson/internal/stack.h Normal file → Executable file
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include/rapidjson/internal/strfunc.h Normal file → Executable file
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include/rapidjson/internal/strtod.h Normal file → Executable file
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include/rapidjson/internal/swap.h Normal file → Executable file
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include/rapidjson/istreamwrapper.h Normal file → Executable file
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include/rapidjson/memorybuffer.h Normal file → Executable file
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include/rapidjson/msinttypes/inttypes.h Normal file → Executable file
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include/rapidjson/msinttypes/stdint.h Normal file → Executable file
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include/rapidjson/ostreamwrapper.h Normal file → Executable file
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include/rapidjson/pointer.h Normal file → Executable file
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include/rapidjson/rapidjson.h Normal file → Executable file
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include/rapidjson/reader.h Normal file → Executable file
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include/rapidjson/schema.h Normal file → Executable file
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include/rapidjson/stream.h Normal file → Executable file
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include/rapidjson/stringbuffer.h Normal file → Executable file
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include/rapidjson/writer.h Normal file → Executable file
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src/Compressor.cpp Normal file → Executable file
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src/Config.cpp Executable file
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@ -0,0 +1,60 @@
///
/// Created by Anonymous275 on 2/23/2021
///
#include "Network/network.h"
#include <filesystem>
#include "Logger.h"
#include <fstream>
#include "Json.h"
#include <cstdint>
namespace fs = std::filesystem;
std::string Branch;
void ParseConfig(const json::Document& d){
if(d["Port"].IsInt()){
DEFAULT_PORT = d["Port"].GetInt();
}
//Default -1
//Release 1
//EA 2
//Dev 3
//Custom 3
if(d["Build"].IsString()){
Branch = d["Build"].GetString();
for(char& c : Branch)c = char(tolower(c));
}
}
void ConfigInit(){
if(fs::exists("Launcher.cfg")){
std::ifstream cfg("Launcher.cfg");
if(cfg.is_open()){
auto Size = fs::file_size("Launcher.cfg");
std::string Buffer(Size, 0);
cfg.read(&Buffer[0], Size);
cfg.close();
json::Document d;
d.Parse(Buffer.c_str());
if(d.HasParseError()){
fatal("Config failed to parse make sure it's valid JSON! Code : " + std::to_string(d.GetParseError()));
}
ParseConfig(d);
}else fatal("Failed to open Launcher.cfg!");
}else{
std::ofstream cfg("Launcher.cfg");
if(cfg.is_open()){
cfg <<
R"({
"Port": 4444,
"Build": "Default"
})";
cfg.close();
}else{
fatal("Failed to write config on disk!");
}
}
}

2
src/Discord.cpp Normal file → Executable file
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@ -7,7 +7,7 @@
///
#include "Discord/discord_rpc.h"
#include "Logger.h"
#include <iostream>
#include <cstring>
#include <thread>
#include <ctime>

2
src/GameStart.cpp Normal file → Executable file
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@ -6,7 +6,7 @@
/// Created by Anonymous275 on 7/19/2020
///
#include <Windows.h>
#include <windows.h>
#include "Startup.h"
#include "Logger.h"
#include <iostream>

0
src/Logger.cpp Normal file → Executable file
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8
src/Network/Core.cpp Normal file → Executable file
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@ -9,8 +9,8 @@
#include "Security/Init.h"
#include "Curl/http.h"
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include "Startup.h"
#include "Logger.h"
#include <charconv>
@ -242,9 +242,13 @@ int Handle(EXCEPTION_POINTERS *ep){
void CoreNetwork(){
while(TraceBack >= 4){
#ifndef __MINGW32__
__try{
#endif
CoreMain();
#ifndef __MINGW32__
}__except(Handle(GetExceptionInformation())){}
#endif
std::this_thread::sleep_for(std::chrono::seconds(1));
}
}

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src/Network/DNS.cpp Normal file → Executable file
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6
src/Network/GlobalHandler.cpp Normal file → Executable file
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@ -6,15 +6,15 @@
/// Created by Anonymous275 on 7/25/2020
///
#include "Network/network.h"
#include <WinSock2.h>
#include <WS2tcpip.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include "Logger.h"
#include <charconv>
#include <string>
#include <thread>
#include <mutex>
std::chrono::time_point<std::chrono::steady_clock> PingStart,PingEnd;
std::chrono::time_point<std::chrono::high_resolution_clock> PingStart,PingEnd;
bool GConnected = false;
bool CServer = true;
SOCKET CSocket = -1;

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src/Network/Http.cpp Normal file → Executable file
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@ -10,6 +10,7 @@
#include <iostream>
#include <Logger.h>
#include <mutex>
#include <cmath>
class CurlManager{
public:
@ -123,6 +124,7 @@ std::string PostHTTP(const std::string& IP, const std::string& Fields) {
CURLcode res;
std::string readBuffer;
if (curl) {
curl_easy_setopt(curl, CURLOPT_URL, IP.c_str());
curl_easy_setopt(curl, CURLOPT_HTTPHEADER, header);
@ -130,9 +132,11 @@ std::string PostHTTP(const std::string& IP, const std::string& Fields) {
curl_easy_setopt(curl, CURLOPT_POSTFIELDS, Fields.c_str());
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &readBuffer);
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
//curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 10);
res = curl_easy_perform(curl);
if (res != CURLE_OK)
return "-1";
}

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src/Network/Resources.cpp Normal file → Executable file
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@ -7,8 +7,7 @@
///
#include "Network/network.h"
#include <WS2tcpip.h>
#include <ws2tcpip.h>
#include <filesystem>
#include "Startup.h"
#include "Logger.h"
@ -20,6 +19,7 @@
#include <atomic>
#include <vector>
#include <future>
#include <cmath>
namespace fs = std::filesystem;
std::string ListOfMods;
@ -37,8 +37,7 @@ std::vector<std::string> Split(const std::string& String,const std::string& deli
}
void CheckForDir(){
struct stat info{};
if(stat( "Resources", &info) != 0){
if(!fs::exists("Resources")){
_wmkdir(L"Resources");
}
}

2
src/Network/VehicleData.cpp Normal file → Executable file
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@ -8,7 +8,7 @@
#include "Zlib/Compressor.h"
#include "Network/network.h"
#include <WS2tcpip.h>
#include <ws2tcpip.h>
#include "Logger.h"
#include <string>
#include <set>

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src/Network/VehicleEvent.cpp Normal file → Executable file
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@ -10,7 +10,7 @@
#include <vector>
#include "Logger.h"
#include <iostream>
#include <WS2tcpip.h>
#include <ws2tcpip.h>
#include <Zlib/Compressor.h>
#include "Network/network.h"
@ -133,7 +133,7 @@ void TCPClientMain(const std::string& IP,int Port){
RetCode = connect(TCPSock, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr));
if(RetCode != 0){
UlStatus = "UlConnection Failed!";
std::cout << "Client: connect failed! Error code: " << WSAGetLastError() << std::endl;
error("Client: connect failed! Error code: " + std::to_string(WSAGetLastError()));
KillSocket(TCPSock);
WSACleanup();
Terminate = true;

3
src/Security/BeamNG.cpp Normal file → Executable file
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@ -7,13 +7,12 @@
///
#include <filesystem>
#include <Windows.h>
#include <windows.h>
#include "Logger.h"
#include <fstream>
#include <sstream>
#include <string>
#include <thread>
#include <ShlDisp.h>
#define MAX_KEY_LENGTH 255
#define MAX_VALUE_NAME 16383

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src/Security/Login.cpp Normal file → Executable file
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@ -12,7 +12,7 @@
#include <fstream>
#include "Json.h"
using namespace std::filesystem;
namespace fs = std::filesystem;
std::string PublicKey;
extern bool LoginAuth;
std::string Role;
@ -24,7 +24,7 @@ void UpdateKey(const char* newKey){
Key << newKey;
Key.close();
}else fatal("Cannot write to disk!");
}else if(exists("key")){
}else if(fs::exists("key")){
remove("key");
}
}
@ -55,6 +55,7 @@ std::string Login(const std::string& fields){
}
if (Buffer.at(0) != '{' || d.HasParseError()) {
error(Buffer);
return GetFail("Invalid answer from authentication servers, please try again later!");
}
if(!d["success"].IsNull() && d["success"].GetBool()){
@ -79,17 +80,20 @@ std::string Login(const std::string& fields){
}
void CheckLocalKey(){
if(exists("key") && file_size("key") < 100){
if(fs::exists("key") && fs::file_size("key") < 100){
std::ifstream Key("key");
if(Key.is_open()) {
auto Size = file_size("key");
auto Size = fs::file_size("key");
std::string Buffer(Size, 0);
Key.read(&Buffer[0], Size);
Key.close();
Buffer = PostHTTP("https://auth.beammp.com/userlogin", R"({"pk":")"+Buffer+"\"}");
json::Document d;
d.Parse(Buffer.c_str());
if (Buffer == "-1" || Buffer.at(0) != '{' || d.HasParseError()) {
error(Buffer);
fatal("Invalid answer from authentication servers, please try again later!");
}
if(d["success"].GetBool()){
@ -97,6 +101,7 @@ void CheckLocalKey(){
UpdateKey(d["private_key"].GetString());
PublicKey = d["public_key"].GetString();
Role = d["role"].GetString();
//info(Role);
}else{
info("Auto-Authentication unsuccessful please re-login!");
UpdateKey(nullptr);

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src/Startup.cpp Normal file → Executable file
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@ -5,6 +5,8 @@
///
/// Created by Anonymous275 on 7/16/2020
///
#include "Discord/discord_info.h"
#include "Network/network.h"
#include "Security/Init.h"
@ -23,10 +25,10 @@ std::string GetEN(){
return "BeamMP-Launcher.exe";
}
std::string GetVer(){
return "1.81";
return "1.80";
}
std::string GetPatch(){
return ".0";
return ".95";
}
std::string GetEP(char*P){
static std::string Ret = [&](){
@ -59,35 +61,15 @@ void URelaunch(int argc,char* args[]){
exit(1);
}
void CheckName(int argc,char* args[]){
struct stat info{};
std::string DN = GetEN(),CDir = args[0],FN = CDir.substr(CDir.find_last_of('\\')+1);
if(FN != DN){
if(stat(DN.c_str(),&info)==0)remove(DN.c_str());
if(stat(DN.c_str(),&info)==0)ReLaunch(argc,args);
if(fs::exists(DN))remove(DN.c_str());
if(fs::exists(DN))ReLaunch(argc,args);
std::rename(FN.c_str(), DN.c_str());
URelaunch(argc,args);
}
}
/// Deprecated
void RequestRole(){
/*auto NPos = std::string::npos;
std::string HTTP_Result = HTTP_REQUEST("https://beammp.com/entitlement?did="+GetDID()+"&t=l",443);
if(HTTP_Result == "-1"){
HTTP_Result = HTTP_REQUEST("https://backup1.beammp.com/entitlement?did="+GetDID()+"&t=l",443);
if(HTTP_Result == "-1") {
fatal("Sorry Backend System Outage! Don't worry it will back on soon!");
}
}
if(HTTP_Result.find("\"MDEV\"") != NPos || HTTP_Result.find("\"CON\"") != NPos){
Dev = true;
}
if(HTTP_Result.find("Error") != NPos){
fatal("Sorry You need to be in the official BeamMP Discord to proceed! https://discord.gg/beammp");
}
info("Client Connected!");*/
}
void CheckForUpdates(int argc,char*args[],const std::string& CV){
std::string link = "https://beammp.com/builds/launcher?version=true";
std::string HTTP = HTTP_REQUEST(link,443);
@ -147,13 +129,12 @@ void InitLauncher(int argc, char* argv[]) {
SetConsoleTitleA(("BeamMP Launcher v" + std::string(GetVer()) + GetPatch()).c_str());
InitLog();
CheckName(argc, argv);
CheckLocalKey(); //will replace RequestRole
Discord_Main();
//Dev = true;
//RequestRole();
CheckLocalKey();
ConfigInit();
CustomPort(argc, argv);
Discord_Main();
CheckForUpdates(argc, argv, std::string(GetVer()) + GetPatch());
}
size_t DirCount(const std::filesystem::path& path){
return (size_t)std::distance(std::filesystem::directory_iterator{path}, std::filesystem::directory_iterator{});
@ -179,7 +160,7 @@ void CheckMP(const std::string& Path) {
}
void PreGame(const std::string& GamePath){
const std::string CurrVer("0.21.3.0");
const std::string CurrVer("0.21.4.0");
std::string GameVer = CheckVer(GamePath);
info("Game Version : " + GameVer);
if(GameVer < CurrVer){
@ -198,11 +179,13 @@ void PreGame(const std::string& GamePath){
}catch(std::exception&e){
fatal(e.what());
}
/* Download("https://backend.beammp.com/builds/client?download=true"
"&pk=" + PublicKey +
"&branch=" + Branch, GetGamePath() + R"(mods\multiplayer\BeamMP.zip)", true);*/
Download("https://beammp.com/builds/client", GetGamePath() + R"(mods\multiplayer\BeamMP.zip)", true);
info("Download Complete!");
}
/*debug("Name : " + GetDName());
debug("Discriminator : " + GetDTag());
debug("Unique ID : " + GetDID());*/
}

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src/main.cpp Normal file → Executable file
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