start implementing ipv6 support, of course it all sucks

so time to rewrite 90% of it fucking kill me
This commit is contained in:
Lion Kortlepel 2024-07-12 21:04:28 +02:00
parent 188a31c69e
commit f65fbf60fe
No known key found for this signature in database
GPG Key ID: 4322FF2B4C71259B
10 changed files with 314 additions and 373 deletions

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@ -15,6 +15,8 @@ set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
file(GLOB source_files "src/*.cpp" "src/*/*.cpp" "src/*/*.hpp" "include/*.h" "include/*/*.h" "include/*/*/*.h" "include/*.hpp" "include/*/*.hpp" "include/*/*/*.hpp")
find_package(httplib CONFIG REQUIRED)
find_package(nlohmann_json CONFIG REQUIRED)
find_package(asio CONFIG REQUIRED)
find_package(fmt CONFIG REQUIRED)
add_executable(${PROJECT_NAME} ${source_files})
set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "BeamMP-Launcher")
@ -23,15 +25,15 @@ if (WIN32)
find_package(ZLIB REQUIRED)
find_package(OpenSSL REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE
ZLIB::ZLIB OpenSSL::SSL OpenSSL::Crypto ws2_32 httplib::httplib nlohmann_json::nlohmann_json)
ZLIB::ZLIB OpenSSL::SSL OpenSSL::Crypto ws2_32 httplib::httplib nlohmann_json::nlohmann_json asio::asio fmt::fmt)
elseif (LINUX)
find_package(ZLIB REQUIRED)
find_package(OpenSSL REQUIRED)
target_link_libraries(${PROJECT_NAME} PRIVATE
ZLIB::ZLIB OpenSSL::SSL OpenSSL::Crypto)
else(WIN32) #MINGW
ZLIB::ZLIB OpenSSL::SSL OpenSSL::Crypto asio::asio fmt::fmt)
elseif (WIN32) #MINGW
add_definitions("-D_WIN32_WINNT=0x0600")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Os -s --static")
target_link_libraries(${PROJECT_NAME} ssl crypto ws2_32 ssp crypt32 z)
target_link_libraries(${PROJECT_NAME} ssl crypto ws2_32 ssp crypt32 z asio::asio fmt::fmt)
endif(WIN32)
target_include_directories(${PROJECT_NAME} PRIVATE "include")

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@ -8,6 +8,8 @@
#pragma once
#include "Helpers.h"
#include "asio/io_context.hpp"
#include "asio/ip/address.hpp"
#include <span>
#include <string>
@ -15,10 +17,14 @@
#include "linuxfixes.h"
#include <bits/types/siginfo_t.h>
#include <cstdint>
#include <vector>
#include <sys/ucontext.h>
#include <vector>
#endif
#include <asio.hpp>
extern asio::io_context io;
void NetReset();
extern bool Dev;
extern int ping;
@ -30,8 +36,8 @@ extern int LastPort;
extern bool ModLoaded;
extern bool Terminate;
extern int DEFAULT_PORT;
extern uint64_t UDPSock;
extern uint64_t TCPSock;
extern std::shared_ptr<asio::ip::udp::socket> UDPSock;
extern std::shared_ptr<asio::ip::tcp::socket> TCPSock;
extern std::string Branch;
extern bool TCPTerminate;
extern std::string LastIP;
@ -40,18 +46,21 @@ extern std::string UlStatus;
extern std::string PublicKey;
extern std::string PrivateKey;
extern std::string ListOfMods;
int KillSocket(uint64_t Dead);
void KillSocket(std::shared_ptr<asio::ip::tcp::socket>& Dead);
void KillSocket(std::shared_ptr<asio::ip::udp::socket>& Dead);
void KillSocket(asio::ip::tcp::socket& Dead);
void KillSocket(asio::ip::udp::socket& Dead);
void UUl(const std::string& R);
void UDPSend(const std::vector<char>& Data);
bool CheckBytes(int32_t Bytes);
void GameSend(std::string_view Data);
void SendLarge(const std::vector<char>& Data);
std::string TCPRcv(uint64_t Sock);
void SyncResources(uint64_t TCPSock);
std::string TCPRcv(asio::ip::tcp::socket& Sock);
void SyncResources(asio::ip::tcp::socket& TCPSock);
std::string GetAddr(const std::string& IP);
void ServerParser(std::string_view Data);
std::string Login(const std::string& fields);
void TCPSend(const std::vector<char>& Data, uint64_t Sock);
void TCPClientMain(const std::string& IP, int Port);
void UDPClientMain(const std::string& IP, int Port);
void TCPGameServer(const std::string& IP, int Port);
void TCPSend(const std::vector<char>& Data, asio::ip::tcp::socket& Sock);
void TCPClientMain(asio::ip::tcp::socket&& Socket);
void UDPClientMain(asio::ip::address addr, uint16_t port);
void TCPGameServer(asio::ip::tcp::socket&& Socket);

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@ -1,11 +1,6 @@
#pragma once
#if defined(__linux__)
#include "linuxfixes.h"
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#endif
#include <asio.hpp>
#include <vector>
void ReceiveFromGame(SOCKET socket, std::vector<char>& out_data);
void ReceiveFromGame(asio::ip::tcp::socket& socket, std::vector<char>& out_data);

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@ -9,17 +9,15 @@
#include "Network/network.hpp"
#include "NetworkHelpers.h"
#include "Security/Init.h"
#include <asio/io_context.hpp>
#include <cstdlib>
#include <optional>
#include <regex>
#if defined(_WIN32)
#include <winsock2.h>
#include <ws2tcpip.h>
#elif defined(__linux__)
#if defined(__linux__)
#include <cstring>
#include <errno.h>
#include <netdb.h>
#include <spawn.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <unistd.h>
@ -28,6 +26,7 @@
#include "Logger.h"
#include "Startup.h"
#include <charconv>
#include <fmt/format.h>
#include <nlohmann/json.hpp>
#include <set>
#include <thread>
@ -45,26 +44,58 @@ std::string MStatus;
bool ModLoaded;
int ping = -1;
void StartSync(const std::string& Data) {
std::string IP = GetAddr(Data.substr(1, Data.find(':') - 1));
if (IP.find('.') == -1) {
if (IP == "DNS")
UlStatus = "UlConnection Failed! (DNS Lookup Failed)";
else
UlStatus = "UlConnection Failed! (WSA failed to start)";
ListOfMods = "-";
Terminate = true;
return;
asio::io_context io {};
static asio::ip::tcp::socket ResolveAndConnect(const std::string& host_port_string) {
using namespace asio;
ip::tcp::resolver resolver(io);
asio::error_code ec;
auto port = host_port_string.substr(host_port_string.find_last_of(':') + 1);
auto host = host_port_string.substr(0, host_port_string.find_last_of(':'));
auto resolved = resolver.resolve(host, port, ec);
if (ec) {
::error(fmt::format("Failed to resolve '[{}]:{}': {}", host, port, ec.message()));
throw std::runtime_error(fmt::format("Failed to resolve '{}': {}", host_port_string, ec.message()));
}
CheckLocalKey();
bool connected = false;
UlStatus = "UlLoading...";
TCPTerminate = false;
Terminate = false;
ConfList->clear();
ping = -1;
std::thread GS(TCPGameServer, IP, std::stoi(Data.substr(Data.find(':') + 1)));
GS.detach();
info("Connecting to server");
for (const auto& addr : resolved) {
try {
info(fmt::format("Resolved and connected to '[{}]:{}'",
addr.endpoint().address().to_string(),
addr.endpoint().port()));
ip::tcp::socket socket(io);
socket.connect(addr);
// done, connected fine
return socket;
} catch (...) {
// ignore
}
}
throw std::runtime_error(fmt::format("Failed to connect to '{}'; connection refused", host_port_string));
}
void StartSync(const std::string& Data) {
try {
auto Socket = ResolveAndConnect(Data.substr(1));
ListOfMods = "-";
CheckLocalKey();
TCPTerminate = false;
Terminate = false;
ConfList->clear();
ping = -1;
std::thread GS(TCPGameServer, std::move(Socket));
GS.detach();
info("Connecting to server");
} catch (const std::exception& e) {
UlStatus = "UlConnection Failed!";
error(fmt::format("Client: connect failed! Error: {}", e.what()));
WSACleanup();
Terminate = true;
}
}
bool IsAllowedLink(const std::string& Link) {
@ -92,7 +123,7 @@ bool IsAllowedLink(const std::string& Link) {
return false;
}
void Parse(std::span<char> InData, SOCKET CSocket) {
void Parse(std::span<char> InData, asio::ip::tcp::socket& CSocket) {
std::string OutData;
char Code = InData[0], SubCode = 0;
if (InData.size() > 1)
@ -213,18 +244,19 @@ void Parse(std::span<char> InData, SOCKET CSocket) {
OutData.clear();
break;
}
if (!OutData.empty() && CSocket != -1) {
if (!OutData.empty() && CSocket.is_open()) {
uint32_t DataSize = OutData.size();
std::vector<char> ToSend(sizeof(DataSize) + OutData.size());
std::copy_n(reinterpret_cast<char*>(&DataSize), sizeof(DataSize), ToSend.begin());
std::copy_n(OutData.data(), OutData.size(), ToSend.begin() + sizeof(DataSize));
int res = send(CSocket, ToSend.data(), int(ToSend.size()), 0);
if (res < 0) {
debug("(Core) send failed with error: " + std::to_string(WSAGetLastError()));
asio::error_code ec;
asio::write(CSocket, asio::buffer(ToSend), ec);
if (ec) {
debug(fmt::format("(Core) send failed with error: {}", ec.message()));
}
}
}
void GameHandler(SOCKET Client) {
void GameHandler(asio::ip::tcp::socket& Client) {
std::vector<char> data {};
do {
try {
@ -250,68 +282,52 @@ void localRes() {
}
void CoreMain() {
debug("Core Network on start!");
SOCKET LSocket, CSocket;
struct addrinfo* res = nullptr;
struct addrinfo hints { };
int iRes;
#ifdef _WIN32
WSADATA wsaData;
iRes = WSAStartup(514, &wsaData); // 2.2
if (iRes)
debug("WSAStartup failed with error: " + std::to_string(iRes));
#endif
ZeroMemory(&hints, sizeof(hints));
asio::ip::tcp::endpoint listen_ep(asio::ip::address::from_string("0.0.0.0"), static_cast<uint16_t>(DEFAULT_PORT));
asio::ip::tcp::socket LSocket(io);
asio::error_code ec;
LSocket.open(listen_ep.protocol(), ec);
if (ec) {
::error(fmt::format("Failed to open core socket: {}", ec.message()));
return;
}
asio::ip::tcp::socket::linger linger_opt {};
linger_opt.enabled(false);
LSocket.set_option(linger_opt, ec);
if (ec) {
::error(fmt::format("Failed to set up listening core socket to not linger / reuse address. "
"This may cause the core socket to refuse to bind(). Error: {}",
ec.message()));
return;
}
asio::ip::tcp::socket::reuse_address reuse_opt { true };
LSocket.set_option(reuse_opt, ec);
if (ec) {
::error(fmt::format("Failed to set up listening core socket to not linger / reuse address. "
"This may cause the core socket to refuse to bind(). Error: {}",
ec.message()));
return;
}
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iRes = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT).c_str(), &hints, &res);
if (iRes) {
debug("(Core) addr info failed with error: " + std::to_string(iRes));
WSACleanup();
return;
}
LSocket = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (LSocket == -1) {
debug("(Core) socket failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
WSACleanup();
return;
}
#if defined(__linux__)
int opt = 1;
if (setsockopt(LSocket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)) < 0)
error("setsockopt(SO_REUSEADDR) failed");
#endif
iRes = bind(LSocket, res->ai_addr, int(res->ai_addrlen));
if (iRes == SOCKET_ERROR) {
error("(Core) bind failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
KillSocket(LSocket);
WSACleanup();
return;
}
iRes = listen(LSocket, SOMAXCONN);
if (iRes == SOCKET_ERROR) {
debug("(Core) listen failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
KillSocket(LSocket);
WSACleanup();
auto acceptor = asio::ip::tcp::acceptor(io, listen_ep);
acceptor.listen(asio::ip::tcp::socket::max_listen_connections, ec);
if (ec) {
::error(fmt::format("listen() failed, which is needed for the launcher to operate. Error: {}",
ec.message()));
return;
}
do {
CSocket = accept(LSocket, nullptr, nullptr);
if (CSocket == -1) {
error("(Core) accept failed with error: " + std::to_string(WSAGetLastError()));
auto CSocket = acceptor.accept(ec);
if (ec) {
error(fmt::format("(Core) accept failed with error: {}", ec.message()));
continue;
}
localRes();
info("Game Connected!");
GameHandler(CSocket);
warn("Game Reconnecting...");
} while (CSocket);
} while (LSocket.is_open());
KillSocket(LSocket);
WSACleanup();
}

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@ -8,6 +8,7 @@
#include "Helpers.h"
#include "Network/network.hpp"
#include "NetworkHelpers.h"
#include "asio/socket_base.hpp"
#include <algorithm>
#include <span>
#include <vector>
@ -27,6 +28,7 @@
#include "Logger.h"
#include <charconv>
#include <fmt/format.h>
#include <mutex>
#include <string>
#include <thread>
@ -34,20 +36,31 @@
std::chrono::time_point<std::chrono::high_resolution_clock> PingStart, PingEnd;
bool GConnected = false;
bool CServer = true;
SOCKET CSocket = -1;
SOCKET GSocket = -1;
std::shared_ptr<asio::ip::tcp::socket> CSocket = nullptr;
std::shared_ptr<asio::ip::tcp::socket> GSocket = nullptr;
int KillSocket(uint64_t Dead) {
if (Dead == (SOCKET)-1) {
debug("Kill socket got -1 returning...");
return 0;
}
shutdown(Dead, SD_BOTH);
int a = closesocket(Dead);
if (a != 0) {
warn("Failed to close socket!");
}
return a;
void KillSocket(std::shared_ptr<asio::ip::tcp::socket>& Dead) {
if (!Dead)
return;
asio::error_code ec;
Dead->shutdown(asio::socket_base::shutdown_both, ec);
}
void KillSocket(std::shared_ptr<asio::ip::udp::socket>& Dead) {
if (!Dead)
return;
asio::error_code ec;
Dead->shutdown(asio::socket_base::shutdown_both, ec);
}
void KillSocket(asio::ip::tcp::socket& Dead) {
asio::error_code ec;
Dead.shutdown(asio::socket_base::shutdown_both, ec);
}
void KillSocket(asio::ip::udp::socket& Dead) {
asio::error_code ec;
Dead.shutdown(asio::socket_base::shutdown_both, ec);
}
bool CheckBytes(uint32_t Bytes) {
@ -64,7 +77,7 @@ bool CheckBytes(uint32_t Bytes) {
void GameSend(std::string_view RawData) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
if (TCPTerminate || !GConnected || CSocket == -1)
if (TCPTerminate || !GConnected || CSocket == nullptr)
return;
int32_t Size, Temp, Sent;
uint32_t DataSize = RawData.size();
@ -73,24 +86,14 @@ void GameSend(std::string_view RawData) {
std::copy_n(RawData.data(), RawData.size(), Data.begin() + sizeof(DataSize));
Size = Data.size();
Sent = 0;
#ifdef DEBUG
if (Size > 1000) {
debug("Launcher -> game (" + std::to_string(Size) + ")");
asio::error_code ec;
asio::write(*CSocket, asio::buffer(Data), ec);
if (ec) {
debug(fmt::format("(TCP CB) recv failed with error: {}", ec.message()));
KillSocket(TCPSock);
Terminate = true;
}
#endif
do {
if (Sent > -1) {
Temp = send(CSocket, &Data[Sent], Size - Sent, 0);
}
if (!CheckBytes(Temp))
return;
Sent += Temp;
} while (Sent < Size);
// send separately to avoid an allocation for += "\n"
/*Temp = send(CSocket, "\n", 1, 0);
if (!CheckBytes(Temp)) {
return;
}*/
}
void ServerSend(const std::vector<char>& Data, bool Rel) {
@ -110,8 +113,8 @@ void ServerSend(const std::vector<char>& Data, bool Rel) {
if (Ack || Rel) {
if (Ack || DLen > 1000)
SendLarge(Data);
else
TCPSend(Data, TCPSock);
else if (TCPSock)
TCPSend(Data, *TCPSock);
} else
UDPSend(Data);
}
@ -122,78 +125,20 @@ void NetReset() {
Terminate = false;
UlStatus = "Ulstart";
MStatus = " ";
if (UDPSock != (SOCKET)(-1)) {
debug("Terminating UDP Socket : " + std::to_string(TCPSock));
KillSocket(UDPSock);
if (UDPSock != nullptr) {
KillSocket(*UDPSock);
}
UDPSock = -1;
if (TCPSock != (SOCKET)(-1)) {
debug("Terminating TCP Socket : " + std::to_string(TCPSock));
KillSocket(TCPSock);
UDPSock = nullptr;
if (TCPSock != nullptr) {
KillSocket(*TCPSock);
}
TCPSock = -1;
if (GSocket != (SOCKET)(-1)) {
debug("Terminating GTCP Socket : " + std::to_string(GSocket));
KillSocket(GSocket);
TCPSock = nullptr;
if (GSocket != nullptr) {
KillSocket(*GSocket);
}
GSocket = -1;
GSocket = nullptr;
}
SOCKET SetupListener() {
if (GSocket != -1)
return GSocket;
struct addrinfo* result = nullptr;
struct addrinfo hints { };
int iRes;
#ifdef _WIN32
WSADATA wsaData;
iRes = WSAStartup(514, &wsaData); // 2.2
if (iRes != 0) {
error("(Proxy) WSAStartup failed with error: " + std::to_string(iRes));
return -1;
}
#endif
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iRes = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT + 1).c_str(), &hints, &result);
if (iRes != 0) {
error("(Proxy) info failed with error: " + std::to_string(iRes));
WSACleanup();
}
GSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (GSocket == -1) {
error("(Proxy) socket failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
WSACleanup();
return -1;
}
#if defined (__linux__)
int opt = 1;
if (setsockopt(GSocket, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)) < 0)
error("setsockopt(SO_REUSEADDR) failed");
#endif
iRes = bind(GSocket, result->ai_addr, (int)result->ai_addrlen);
if (iRes == SOCKET_ERROR) {
error("(Proxy) bind failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
KillSocket(GSocket);
WSACleanup();
return -1;
}
freeaddrinfo(result);
iRes = listen(GSocket, SOMAXCONN);
if (iRes == SOCKET_ERROR) {
error("(Proxy) listen failed with error: " + std::to_string(WSAGetLastError()));
KillSocket(GSocket);
WSACleanup();
return -1;
}
return GSocket;
}
void AutoPing() {
while (!Terminate) {
ServerSend(strtovec("p"), false);
@ -228,17 +173,47 @@ void ParserAsync(std::string_view Data) {
void ServerParser(std::string_view Data) {
ParserAsync(Data);
}
void NetMain(const std::string& IP, int Port) {
void NetMain(asio::ip::address addr, uint16_t port) {
std::thread Ping(AutoPing);
Ping.detach();
UDPClientMain(IP, Port);
UDPClientMain(addr, port);
CServer = true;
Terminate = true;
info("Connection Terminated!");
}
void TCPGameServer(const std::string& IP, int Port) {
GSocket = SetupListener();
while (!TCPTerminate && GSocket != -1) {
void TCPGameServer(asio::ip::tcp::socket&& Socket) {
asio::ip::tcp::endpoint listen_ep(asio::ip::address::from_string("0.0.0.0"), static_cast<uint16_t>(DEFAULT_PORT + 1));
asio::ip::tcp::socket listener(io);
asio::error_code ec;
listener.open(listen_ep.protocol(), ec);
if (ec) {
::error(fmt::format("Failed to open game socket: {}", ec.message()));
return;
}
asio::ip::tcp::socket::linger linger_opt {};
linger_opt.enabled(false);
listener.set_option(linger_opt, ec);
if (ec) {
::error(fmt::format("Failed to set up listening game socket to not linger / reuse address. "
"This may cause the game socket to refuse to bind(). Error: {}",
ec.message()));
}
asio::ip::tcp::socket::reuse_address reuse_opt { true };
listener.set_option(reuse_opt, ec);
if (ec) {
::error(fmt::format("Failed to set up listening core socket to not linger / reuse address. "
"This may cause the core socket to refuse to bind(). Error: {}",
ec.message()));
return;
}
auto acceptor = asio::ip::tcp::acceptor(io, listen_ep);
acceptor.listen(asio::ip::tcp::socket::max_listen_connections, ec);
if (ec) {
debug(fmt::format("Proxy accept failed: {}", ec.message()));
TCPTerminate = true; // skip the loop
}
debug(fmt::format("Game server listening on {}:{}", acceptor.local_endpoint().address().to_string(), acceptor.local_endpoint().port()));
while (!TCPTerminate && acceptor.is_open()) {
debug("MAIN LOOP OF GAME SERVER");
GConnected = false;
if (!CServer) {
@ -249,38 +224,35 @@ void TCPGameServer(const std::string& IP, int Port) {
break;
}
if (CServer) {
std::thread Client(TCPClientMain, IP, Port);
std::thread Client(TCPClientMain, std::move(Socket));
Client.detach();
}
CSocket = accept(GSocket, nullptr, nullptr);
if (CSocket == -1) {
debug("(Proxy) accept failed with error: " + std::to_string(WSAGetLastError()));
break;
}
CSocket = std::make_shared<asio::ip::tcp::socket>(acceptor.accept());
debug("(Proxy) Game Connected!");
GConnected = true;
if (CServer) {
std::thread t1(NetMain, IP, Port);
std::thread t1(NetMain, CSocket->remote_endpoint().address(), CSocket->remote_endpoint().port());
t1.detach();
CServer = false;
}
std::vector<char> data {};
// Read byte by byte until '>' is rcved then get the size and read based on it
do {
while (!TCPTerminate && !CSocket) {
try {
ReceiveFromGame(CSocket, data);
ReceiveFromGame(*CSocket, data);
ServerSend(data, false);
} catch (const std::exception& e) {
error(std::string("Error while receiving from game: ") + e.what());
break;
}
} while (!TCPTerminate);
}
}
TCPTerminate = true;
GConnected = false;
Terminate = true;
if (CSocket != SOCKET_ERROR)
if (CSocket != nullptr)
KillSocket(CSocket);
debug("END OF GAME SERVER");
}

View File

@ -7,6 +7,7 @@
///
#include "Network/network.hpp"
#include "fmt/core.h"
#if defined(_WIN32)
#include <ws2tcpip.h>
@ -27,6 +28,7 @@
#include <filesystem>
#include <fstream>
#include <future>
#include <asio.hpp>
#include <iostream>
#include <string>
#include <thread>
@ -72,7 +74,7 @@ void Abord() {
info("Terminated!");
}
std::string Auth(SOCKET Sock) {
std::string Auth(asio::ip::tcp::socket& Sock) {
TCPSend(strtovec("VC" + GetVer()), Sock);
auto Res = TCPRcv(Sock);
@ -137,22 +139,18 @@ void AsyncUpdate(uint64_t& Rcv, uint64_t Size, const std::string& Name) {
} while (!Terminate && Rcv < Size);
}
char* TCPRcvRaw(SOCKET Sock, uint64_t& GRcv, uint64_t Size) {
if (Sock == -1) {
Terminate = true;
UUl("Invalid Socket");
return nullptr;
}
char* TCPRcvRaw(asio::ip::tcp::socket& Sock, uint64_t& GRcv, uint64_t Size) {
char* File = new char[Size];
uint64_t Rcv = 0;
asio::error_code ec;
do {
int Len = int(Size - Rcv);
if (Len > 1000000)
Len = 1000000;
int32_t Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
if (Temp < 1) {
info(std::to_string(Temp));
UUl("Socket Closed Code 1");
int32_t Temp = asio::read(Sock, asio::buffer(&File[Rcv], Len), ec);
if (ec) {
::error(fmt::format("Failed to receive data from server: {}", ec.message()));
UUl("Failed to receive data from server, connection closed (Code 1)");
KillSocket(Sock);
Terminate = true;
delete[] File;
@ -163,29 +161,23 @@ char* TCPRcvRaw(SOCKET Sock, uint64_t& GRcv, uint64_t Size) {
} while (Rcv < Size && !Terminate);
return File;
}
void MultiKill(SOCKET Sock, SOCKET Sock1) {
void MultiKill(asio::ip::tcp::socket& Sock, asio::ip::tcp::socket& Sock1) {
KillSocket(Sock1);
KillSocket(Sock);
Terminate = true;
}
SOCKET InitDSock() {
SOCKET DSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
SOCKADDR_IN ServerAddr;
if (DSock < 1) {
std::shared_ptr<asio::ip::tcp::socket> InitDSock(asio::ip::tcp::endpoint ep) {
auto DSock = std::make_shared<asio::ip::tcp::socket>(io);
asio::error_code ec;
DSock->connect(ep, ec);
if (ec) {
KillSocket(DSock);
Terminate = true;
return 0;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(LastPort);
inet_pton(AF_INET, LastIP.c_str(), &ServerAddr.sin_addr);
if (connect(DSock, (SOCKADDR*)&ServerAddr, sizeof(ServerAddr)) != 0) {
KillSocket(DSock);
Terminate = true;
return 0;
return nullptr;
}
char Code[2] = { 'D', char(ClientID) };
if (send(DSock, Code, 2, 0) != 2) {
asio::write(*DSock, asio::buffer(Code, 2), ec);
if (ec) {
KillSocket(DSock);
Terminate = true;
return 0;
@ -193,7 +185,7 @@ SOCKET InitDSock() {
return DSock;
}
std::string MultiDownload(SOCKET MSock, SOCKET DSock, uint64_t Size, const std::string& Name) {
std::string MultiDownload(asio::ip::tcp::socket& MSock, asio::ip::tcp::socket& DSock, uint64_t Size, const std::string& Name) {
uint64_t GRcv = 0, MSize = Size / 2, DSize = Size - MSize;
@ -239,7 +231,7 @@ void InvalidResource(const std::string& File) {
Terminate = true;
}
void SyncResources(SOCKET Sock) {
void SyncResources(asio::ip::tcp::socket& Sock) {
std::string Ret = Auth(Sock);
if (Ret.empty())
return;
@ -278,7 +270,7 @@ void SyncResources(SOCKET Sock) {
}
if (!FNames.empty())
info("Syncing...");
SOCKET DSock = InitDSock();
auto DSock = InitDSock(Sock.remote_endpoint());
for (auto FN = FNames.begin(), FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN, ++FS) {
auto pos = FN->find_last_of('/');
if (pos != std::string::npos) {
@ -331,7 +323,7 @@ void SyncResources(SOCKET Sock) {
std::string Name = std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + FName;
Data = MultiDownload(Sock, DSock, std::stoull(*FS), Name);
Data = MultiDownload(Sock, *DSock, std::stoull(*FS), Name);
if (Terminate)
break;

View File

@ -7,6 +7,8 @@
///
#include "Network/network.hpp"
#include "Zlib/Compressor.h"
#include "asio/ip/address.hpp"
#include "fmt/format.h"
#if defined(_WIN32)
#include <ws2tcpip.h>
@ -23,11 +25,10 @@
#include <array>
#include <string>
SOCKET UDPSock = -1;
sockaddr_in* ToServer = nullptr;
std::shared_ptr<asio::ip::udp::socket> UDPSock = nullptr;
void UDPSend(const std::vector<char>& RawData) {
if (ClientID == -1 || UDPSock == -1)
if (ClientID == -1 || UDPSock == nullptr)
return;
std::string Data;
if (Data.size() > 400) {
@ -37,7 +38,7 @@ void UDPSend(const std::vector<char>& RawData) {
Data = std::string(RawData.data(), RawData.size());
}
std::string Packet = char(ClientID + 1) + std::string(":") + Data;
int sendOk = sendto(UDPSock, Packet.c_str(), int(Packet.size()), 0, (sockaddr*)ToServer, sizeof(*ToServer));
int sendOk = UDPSock->send(asio::buffer(Packet));
if (sendOk == SOCKET_ERROR)
error("Error Code : " + std::to_string(WSAGetLastError()));
}
@ -45,10 +46,18 @@ void UDPSend(const std::vector<char>& RawData) {
void SendLarge(const std::vector<char>& Data) {
if (Data.size() > 400) {
auto res = Comp(Data);
res.insert(res.begin(), {'A', 'B', 'G', ':'});
TCPSend(res, TCPSock);
res.insert(res.begin(), { 'A', 'B', 'G', ':' });
if (!TCPSock) {
::debug("TCPSock is null");
return;
}
TCPSend(res, *TCPSock);
} else {
TCPSend(Data, TCPSock);
if (!TCPSock) {
::debug("TCPSock is null");
return;
}
TCPSend(Data, *TCPSock);
}
}
@ -63,39 +72,28 @@ void UDPParser(std::string_view Packet) {
}
}
void UDPRcv() {
sockaddr_in FromServer {};
#if defined(_WIN32)
int clientLength = sizeof(FromServer);
#elif defined(__linux__)
socklen_t clientLength = sizeof(FromServer);
#endif
ZeroMemory(&FromServer, clientLength);
static thread_local std::array<char, 10240> Ret {};
if (UDPSock == -1)
if (UDPSock == nullptr) {
::debug("UDPSock is null");
return;
int32_t Rcv = recvfrom(UDPSock, Ret.data(), Ret.size() - 1, 0, (sockaddr*)&FromServer, &clientLength);
if (Rcv == SOCKET_ERROR)
}
asio::error_code ec;
int32_t Rcv = UDPSock->receive(asio::buffer(Ret.data(), Ret.size() - 1), 0, ec);
if (ec)
return;
Ret[Rcv] = 0;
UDPParser(std::string_view(Ret.data(), Rcv));
}
void UDPClientMain(const std::string& IP, int Port) {
#ifdef _WIN32
WSADATA data;
if (WSAStartup(514, &data)) {
error("Can't start Winsock!");
return;
void UDPClientMain(asio::ip::address addr, uint16_t port) {
UDPSock = std::make_shared<asio::ip::udp::socket>(io);
asio::error_code ec;
UDPSock->connect(asio::ip::udp::endpoint(addr, port), ec);
if (ec) {
::error(fmt::format("Failed to connect UDP to server: {}", ec.message()));
Terminate = true;
}
#endif
delete ToServer;
ToServer = new sockaddr_in;
ToServer->sin_family = AF_INET;
ToServer->sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &ToServer->sin_addr);
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
GameSend("P" + std::to_string(ClientID));
TCPSend(strtovec("H"), TCPSock);
TCPSend(strtovec("H"), *TCPSock);
UDPSend(strtovec("p"));
while (!Terminate)
UDPRcv();

View File

@ -7,6 +7,7 @@
///
#include "Logger.h"
#include "fmt/format.h"
#include <Zlib/Compressor.h>
#include <chrono>
#include <iostream>
@ -27,7 +28,7 @@
int LastPort;
std::string LastIP;
SOCKET TCPSock = -1;
std::shared_ptr<asio::ip::tcp::socket> TCPSock = nullptr;
bool CheckBytes(int32_t Bytes) {
if (Bytes == 0) {
@ -46,8 +47,8 @@ void UUl(const std::string& R) {
UlStatus = "UlDisconnected: " + R;
}
void TCPSend(const std::vector<char>& Data, uint64_t Sock) {
if (Sock == -1) {
void TCPSend(const std::vector<char>& Data, asio::ip::tcp::socket& Sock) {
if (!Sock.is_open()) {
Terminate = true;
UUl("Invalid Socket");
return;
@ -61,53 +62,33 @@ void TCPSend(const std::vector<char>& Data, uint64_t Sock) {
// Do not use Size before this point for anything but the header
Sent = 0;
Size += 4;
do {
if (size_t(Sent) >= Send.size()) {
error("string OOB in " + std::string(__func__));
UUl("TCP Send OOB");
return;
}
Temp = send(Sock, &Send[Sent], Size - Sent, 0);
if (!CheckBytes(Temp)) {
UUl("Socket Closed Code 2");
return;
}
Sent += Temp;
} while (Sent < Size);
asio::error_code ec;
asio::write(Sock, asio::buffer(Send), ec);
if (ec) {
UUl(fmt::format("Failed to send data: {}", ec.message()));
}
}
std::string TCPRcv(SOCKET Sock) {
if (Sock == -1) {
std::string TCPRcv(asio::ip::tcp::socket& Sock) {
if (!Sock.is_open()) {
Terminate = true;
UUl("Invalid Socket");
return "";
}
int32_t Header, BytesRcv = 0, Temp;
std::vector<char> Data(sizeof(Header));
do {
Temp = recv(Sock, &Data[BytesRcv], 4 - BytesRcv, 0);
if (!CheckBytes(Temp)) {
UUl("Socket Closed Code 3");
return "";
}
BytesRcv += Temp;
} while (BytesRcv < 4);
asio::error_code ec;
asio::read(Sock, asio::buffer(Data), ec);
if (ec) {
UUl(fmt::format("Failed to receive header: {}", ec.message()));
}
memcpy(&Header, &Data[0], sizeof(Header));
if (!CheckBytes(BytesRcv)) {
UUl("Socket Closed Code 4");
return "";
}
Data.resize(Header);
BytesRcv = 0;
do {
Temp = recv(Sock, &Data[BytesRcv], Header - BytesRcv, 0);
if (!CheckBytes(Temp)) {
UUl("Socket Closed Code 5");
return "";
}
BytesRcv += Temp;
} while (BytesRcv < Header);
asio::read(Sock, asio::buffer(Data), ec);
if (ec) {
UUl(fmt::format("Failed to receive data: {}", ec.message()));
}
std::string Ret(Data.data(), Header);
@ -125,50 +106,24 @@ std::string TCPRcv(SOCKET Sock) {
return Ret;
}
void TCPClientMain(const std::string& IP, int Port) {
LastIP = IP;
LastPort = Port;
void TCPClientMain(asio::ip::tcp::socket&& socket) {
if (!TCPSock) {
return;
}
LastIP = socket.remote_endpoint().address().to_string();
LastPort = socket.remote_endpoint().port();
SOCKADDR_IN ServerAddr;
int RetCode;
#ifdef _WIN32
WSADATA wsaData;
WSAStartup(514, &wsaData); // 2.2
#endif
TCPSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
TCPSock = std::make_shared<asio::ip::tcp::socket>(std::move(socket));
if (TCPSock == -1) {
printf("Client: socket failed! Error code: %d\n", WSAGetLastError());
WSACleanup();
return;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
RetCode = connect(TCPSock, (SOCKADDR*)&ServerAddr, sizeof(ServerAddr));
if (RetCode != 0) {
UlStatus = "UlConnection Failed!";
error("Client: connect failed! Error code: " + std::to_string(WSAGetLastError()));
KillSocket(TCPSock);
WSACleanup();
Terminate = true;
return;
}
info("Connected!");
char Code = 'C';
send(TCPSock, &Code, 1, 0);
SyncResources(TCPSock);
while (!Terminate) {
ServerParser(TCPRcv(TCPSock));
asio::write(*TCPSock, asio::buffer(&Code, 1));
SyncResources(*TCPSock);
while (!Terminate && TCPSock) {
ServerParser(TCPRcv(*TCPSock));
}
GameSend("T");
////Game Send Terminate
if (KillSocket(TCPSock) != 0)
debug("(TCP) Cannot close socket. Error code: " + std::to_string(WSAGetLastError()));
#ifdef _WIN32
if (WSACleanup() != 0)
debug("(TCP) Client: WSACleanup() failed!...");
#endif
KillSocket(TCPSock);
}

View File

@ -4,32 +4,32 @@
#include <cerrno>
#include <cstring>
#include <stdexcept>
#if defined(__linux__)
#include <sys/socket.h>
#else
#include <winsock2.h>
#include <ws2tcpip.h>
#endif
static uint32_t RecvHeader(SOCKET socket) {
using asio::ip::tcp;
static uint32_t RecvHeader(tcp::socket& socket) {
std::array<uint8_t, sizeof(uint32_t)> header_buffer {};
auto n = recv(socket, reinterpret_cast<char*>(header_buffer.data()), header_buffer.size(), MSG_WAITALL);
if (n < 0) {
throw std::runtime_error(std::string("recv() of header failed: ") + std::strerror(errno));
} else if (n == 0) {
asio::error_code ec;
auto n = asio::read(socket, asio::buffer(header_buffer), ec);
if (ec) {
throw std::runtime_error(std::string("recv() of header failed: ") + ec.message());
}
if (n == 0) {
throw std::runtime_error("Game disconnected");
}
return *reinterpret_cast<uint32_t*>(header_buffer.data());
}
/// Throws!!!
void ReceiveFromGame(SOCKET socket, std::vector<char>& out_data) {
void ReceiveFromGame(tcp::socket& socket, std::vector<char>& out_data) {
auto header = RecvHeader(socket);
out_data.resize(header);
auto n = recv(socket, reinterpret_cast<char*>(out_data.data()), out_data.size(), MSG_WAITALL);
if (n < 0) {
throw std::runtime_error(std::string("recv() of data failed: ") + std::strerror(errno));
} else if (n == 0) {
asio::error_code ec;
auto n = asio::read(socket, asio::buffer(out_data), ec);
if (ec) {
throw std::runtime_error(std::string("recv() of data failed: ") + ec.message());
}
if (n == 0) {
throw std::runtime_error("Game disconnected");
}
}

View File

@ -3,6 +3,8 @@
"cpp-httplib",
"nlohmann-json",
"zlib",
"openssl"
"openssl",
"asio",
"fmt"
]
}