start implementing ipv6 support, of course it all sucks

so time to rewrite 90% of it fucking kill me
This commit is contained in:
Lion Kortlepel
2024-07-12 21:04:28 +02:00
parent 188a31c69e
commit f65fbf60fe
10 changed files with 314 additions and 373 deletions

View File

@@ -8,6 +8,8 @@
#pragma once
#include "Helpers.h"
#include "asio/io_context.hpp"
#include "asio/ip/address.hpp"
#include <span>
#include <string>
@@ -15,10 +17,14 @@
#include "linuxfixes.h"
#include <bits/types/siginfo_t.h>
#include <cstdint>
#include <vector>
#include <sys/ucontext.h>
#include <vector>
#endif
#include <asio.hpp>
extern asio::io_context io;
void NetReset();
extern bool Dev;
extern int ping;
@@ -30,8 +36,8 @@ extern int LastPort;
extern bool ModLoaded;
extern bool Terminate;
extern int DEFAULT_PORT;
extern uint64_t UDPSock;
extern uint64_t TCPSock;
extern std::shared_ptr<asio::ip::udp::socket> UDPSock;
extern std::shared_ptr<asio::ip::tcp::socket> TCPSock;
extern std::string Branch;
extern bool TCPTerminate;
extern std::string LastIP;
@@ -40,18 +46,21 @@ extern std::string UlStatus;
extern std::string PublicKey;
extern std::string PrivateKey;
extern std::string ListOfMods;
int KillSocket(uint64_t Dead);
void KillSocket(std::shared_ptr<asio::ip::tcp::socket>& Dead);
void KillSocket(std::shared_ptr<asio::ip::udp::socket>& Dead);
void KillSocket(asio::ip::tcp::socket& Dead);
void KillSocket(asio::ip::udp::socket& Dead);
void UUl(const std::string& R);
void UDPSend(const std::vector<char>& Data);
bool CheckBytes(int32_t Bytes);
void GameSend(std::string_view Data);
void SendLarge(const std::vector<char>& Data);
std::string TCPRcv(uint64_t Sock);
void SyncResources(uint64_t TCPSock);
std::string TCPRcv(asio::ip::tcp::socket& Sock);
void SyncResources(asio::ip::tcp::socket& TCPSock);
std::string GetAddr(const std::string& IP);
void ServerParser(std::string_view Data);
std::string Login(const std::string& fields);
void TCPSend(const std::vector<char>& Data, uint64_t Sock);
void TCPClientMain(const std::string& IP, int Port);
void UDPClientMain(const std::string& IP, int Port);
void TCPGameServer(const std::string& IP, int Port);
void TCPSend(const std::vector<char>& Data, asio::ip::tcp::socket& Sock);
void TCPClientMain(asio::ip::tcp::socket&& Socket);
void UDPClientMain(asio::ip::address addr, uint16_t port);
void TCPGameServer(asio::ip::tcp::socket&& Socket);