fix game path accidentally linked to profile and cache path

This commit is contained in:
Sam39 2022-08-18 15:10:19 +03:00
parent b9a2572b72
commit ee99246428

View File

@ -86,6 +86,8 @@ class MySettingsFrame : public wxFrame {
MySettingsFrame();
void UpdateInfo();
void UpdateGameDirectory(const std::string& path);
void UpdateProfileDirectory(const std::string& path);
void UpdateCacheDirectory(const std::string& path);
private:
wxDirPickerCtrl* ctrlGameDirectory, *ctrlProfileDirectory, *ctrlCacheDirectory;
@ -96,6 +98,8 @@ class MySettingsFrame : public wxFrame {
void OnClickConsole(wxCommandEvent& event);
void OnChangedGameDir (wxFileDirPickerEvent& event);
void OnChangedProfileDir (wxFileDirPickerEvent& event);
void OnChangedCacheDir (wxFileDirPickerEvent& event);
void OnChangedBuild (wxCommandEvent& event);
void OnAutoDetectGame(wxCommandEvent& event);
void OnAutoDetectProfile(wxCommandEvent& event);
@ -106,31 +110,33 @@ class MySettingsFrame : public wxFrame {
/////////// Event Tables ///////////
//MainFrame (ID range 1 to 99):
wxBEGIN_EVENT_TABLE(MyMainFrame, wxFrame)
EVT_BUTTON(1, MyMainFrame::OnClickAccount)
EVT_BUTTON(2, MyMainFrame::OnClickSettings)
EVT_BUTTON(3, MyMainFrame::OnClickLaunch)
EVT_BUTTON(4, MyMainFrame::OnClickLogo)
wxEND_EVENT_TABLE()
EVT_BUTTON(1, MyMainFrame::OnClickAccount)
EVT_BUTTON(2, MyMainFrame::OnClickSettings)
EVT_BUTTON(3, MyMainFrame::OnClickLaunch)
EVT_BUTTON(4, MyMainFrame::OnClickLogo)
wxEND_EVENT_TABLE()
//AccountFrame (ID range 100 to 199):
wxBEGIN_EVENT_TABLE(MyAccountFrame, wxFrame)
EVT_BUTTON(100, MyAccountFrame::OnClickLogout)
EVT_BUTTON(101, MyAccountFrame::OnClickRegister)
EVT_BUTTON(102, MyAccountFrame::OnClickLogin)
wxEND_EVENT_TABLE()
//AccountFrame (ID range 100 to 199):
wxBEGIN_EVENT_TABLE(MyAccountFrame, wxFrame)
EVT_BUTTON(100, MyAccountFrame::OnClickLogout)
EVT_BUTTON(101, MyAccountFrame::OnClickRegister)
EVT_BUTTON(102, MyAccountFrame::OnClickLogin)
wxEND_EVENT_TABLE()
//SettingsFrame (ID range 200 to 299):
wxBEGIN_EVENT_TABLE(MySettingsFrame, wxFrame)
EVT_DIRPICKER_CHANGED(200, MySettingsFrame::OnChangedGameDir)
EVT_BUTTON(201, MySettingsFrame::OnAutoDetectGame)
EVT_BUTTON(202, MySettingsFrame::OnAutoDetectProfile)
EVT_BUTTON(203, MySettingsFrame::OnResetCache)
EVT_CHOICE(204, MySettingsFrame::OnChangedBuild)
EVT_CHECKBOX(205, MySettingsFrame::OnClickConsole)
wxEND_EVENT_TABLE()
//SettingsFrame (ID range 200 to 299):
wxBEGIN_EVENT_TABLE(MySettingsFrame, wxFrame)
EVT_DIRPICKER_CHANGED(200, MySettingsFrame::OnChangedGameDir)
EVT_DIRPICKER_CHANGED(201, MySettingsFrame::OnChangedProfileDir)
EVT_DIRPICKER_CHANGED(202, MySettingsFrame::OnChangedCacheDir)
EVT_BUTTON(203, MySettingsFrame::OnAutoDetectGame)
EVT_BUTTON(204, MySettingsFrame::OnAutoDetectProfile)
EVT_BUTTON(205, MySettingsFrame::OnResetCache)
EVT_CHOICE(206, MySettingsFrame::OnChangedBuild)
EVT_CHECKBOX(207, MySettingsFrame::OnClickConsole)
wxEND_EVENT_TABLE()
/////////// Get Stats Function ///////////
void MyMainFrame::GetStats () {
/////////// Get Stats Function ///////////
void MyMainFrame::GetStats () {
std::string results = HTTP::Get("https://backend.beammp.com/stats_raw");
nlohmann::json jf = nlohmann::json::parse(results, nullptr, false);
@ -170,6 +176,18 @@ void MySettingsFrame::UpdateGameDirectory(const std::string& path) {
MyMainFrame::GameVersionLabel();
}
/////////// Update Profile Directory Function ///////////
void MySettingsFrame::UpdateProfileDirectory(const std::string& path) {
ctrlProfileDirectory->SetPath(path);
UIData::ProfilePath = path;
}
/////////// Update Cache Directory Function ///////////
void MySettingsFrame::UpdateCacheDirectory(const std::string& path) {
ctrlCacheDirectory->SetPath(path);
UIData::CachePath = path;
}
/////////// Load Config Function ///////////
void LoadConfig() {
if (fs::exists("Launcher.toml")) {
@ -559,17 +577,17 @@ MySettingsFrame::MySettingsFrame() :
ctrlGameDirectory = new wxDirPickerCtrl (panel, 200, wxEmptyString, wxT("Game Directory"), wxPoint(130, 100), wxSize(300,-1));
ctrlGameDirectory->SetLabel("GamePath");
MySettingsFrame::SetFocus();
auto btnDetectGameDirectory = new wxButton(panel, 201, wxT("Detect"), wxPoint(185,140), wxSize(90, 25));
auto btnDetectGameDirectory = new wxButton(panel, 203, wxT("Detect"), wxPoint(185,140), wxSize(90, 25));
auto* txtProfileDirectory = new wxStaticText(panel, wxID_ANY, wxT("Profile Directory: "), wxPoint(30, 200));
ctrlProfileDirectory = new wxDirPickerCtrl (panel, 200, wxEmptyString, wxT("Profile Directory"), wxPoint(130, 200), wxSize(300,-1));
ctrlProfileDirectory = new wxDirPickerCtrl (panel, 201, wxEmptyString, wxT("Profile Directory"), wxPoint(130, 200), wxSize(300,-1));
ctrlProfileDirectory->SetLabel("ProfilePath");
auto btnDetectProfileDirectory = new wxButton(panel, 202, wxT("Detect"), wxPoint(185,240), wxSize(90, 25));
auto btnDetectProfileDirectory = new wxButton(panel, 204, wxT("Detect"), wxPoint(185,240), wxSize(90, 25));
auto* txtCacheDirectory = new wxStaticText(panel, wxID_ANY, wxT("Cache Directory: "), wxPoint(30, 300));
ctrlCacheDirectory = new wxDirPickerCtrl (panel, 200, wxEmptyString, wxT("Cache Directory"), wxPoint(130, 300), wxSize(300,-1));
ctrlCacheDirectory = new wxDirPickerCtrl (panel, 202, wxEmptyString, wxT("Cache Directory"), wxPoint(130, 300), wxSize(300,-1));
ctrlCacheDirectory->SetLabel("CachePath");
auto btnCacheDirectory = new wxButton(panel, 203, wxT("Reset"), wxPoint(185,340), wxSize(90, 25));
auto btnCacheDirectory = new wxButton(panel, 205, wxT("Reset"), wxPoint(185,340), wxSize(90, 25));
auto* txtBuild = new wxStaticText(panel, wxID_ANY, wxT("Build: "), wxPoint(30, 400));
wxArrayString BuildChoices;
@ -577,10 +595,10 @@ MySettingsFrame::MySettingsFrame() :
BuildChoices.Add("Release");
BuildChoices.Add("EA");
BuildChoices.Add("Dev");
choiceController = new wxChoice (panel, 204, wxPoint(85, 400), wxSize(120, 20), BuildChoices);
choiceController = new wxChoice (panel, 206, wxPoint(85, 400), wxSize(120, 20), BuildChoices);
choiceController->Select(0);
checkConsole = new wxCheckBox (panel, 205, " Show Console", wxPoint(30, 450));
checkConsole = new wxCheckBox (panel, 207, " Show Console", wxPoint(30, 450));
//UI Colors:
if (DarkMode) {
@ -727,9 +745,9 @@ void MyAccountFrame::OnClickLogout(wxCommandEvent& event WXUNUSED(event)) {
/////////// OnClick Console Event ///////////
void MySettingsFrame::OnClickConsole(wxCommandEvent& event) {
WindowsConsole(checkConsole->IsChecked());
bool status = event.IsChecked();
UpdateConfig("Console", status);
WindowsConsole(checkConsole->IsChecked());
bool status = event.IsChecked();
UpdateConfig("Console", status);
}
/////////// OnChanged Game Path Event ///////////
@ -740,6 +758,22 @@ void MySettingsFrame::OnChangedGameDir(wxFileDirPickerEvent& event) {
UpdateGameDirectory(NewPath);
}
/////////// OnChanged Profile Path Event ///////////
void MySettingsFrame::OnChangedProfileDir(wxFileDirPickerEvent& event) {
std::string NewPath = event.GetPath().utf8_string();
std::string key = reinterpret_cast<wxDirPickerCtrl*> (event.GetEventObject())->GetLabel();
UpdateConfig(key, NewPath);
UpdateProfileDirectory(NewPath);
}
/////////// OnChanged Cache Path Event ///////////
void MySettingsFrame::OnChangedCacheDir(wxFileDirPickerEvent& event) {
std::string NewPath = event.GetPath().utf8_string();
std::string key = reinterpret_cast<wxDirPickerCtrl*> (event.GetEventObject())->GetLabel();
UpdateConfig(key, NewPath);
UpdateCacheDirectory(NewPath);
}
/////////// OnChanged Build Event ///////////
void MySettingsFrame::OnChangedBuild(wxCommandEvent& event) {
std::string key = reinterpret_cast<wxChoice*> (event.GetEventObject())->GetString(event.GetSelection());
@ -763,7 +797,7 @@ void MySettingsFrame::OnAutoDetectGame (wxCommandEvent& event) {
UpdateGameDirectory(GamePath);
}
else
wxMessageBox("Please launch the game at least once, failed to read registry key Software\\BeamNG\\BeamNG.drive", "Error");
wxMessageBox("Please launch the game at least once, failed to read registry key Software\\BeamNG\\BeamNG.drive", "Error");
}
/////////// AutoDetect Profile Function ///////////