mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-01 23:46:59 +00:00
Added CLI argument for user-path
(#148)
Simple addition to the CLI args. It could probably do with some validation, ie; making sure it ends in a slash. cc: @WiserTixx
This commit is contained in:
commit
edbd99f389
@ -19,6 +19,7 @@ struct Options {
|
||||
bool no_download = false;
|
||||
bool no_update = false;
|
||||
bool no_launch = false;
|
||||
const char* user_path = nullptr;
|
||||
const char **game_arguments = nullptr;
|
||||
int game_arguments_length = 0;
|
||||
const char** argv = nullptr;
|
||||
|
@ -5,10 +5,13 @@
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <map>
|
||||
#include <regex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace Utils {
|
||||
|
||||
inline std::vector<std::string> Split(const std::string& String, const std::string& delimiter) {
|
||||
std::vector<std::string> Val;
|
||||
size_t pos;
|
||||
@ -23,4 +26,90 @@ namespace Utils {
|
||||
Val.push_back(s);
|
||||
return Val;
|
||||
};
|
||||
inline std::string ExpandEnvVars(const std::string& input) {
|
||||
std::string result;
|
||||
std::regex envPattern(R"(%([^%]+)%|\$([A-Za-z_][A-Za-z0-9_]*)|\$\{([^}]+)\})");
|
||||
|
||||
std::sregex_iterator begin(input.begin(), input.end(), envPattern);
|
||||
std::sregex_iterator end;
|
||||
|
||||
size_t lastPos = 0;
|
||||
|
||||
for (auto it = begin; it != end; ++it) {
|
||||
const auto& match = *it;
|
||||
|
||||
result.append(input, lastPos, match.position() - lastPos);
|
||||
|
||||
std::string varName;
|
||||
if (match[1].matched) varName = match[1].str(); // %VAR%
|
||||
else if (match[2].matched) varName = match[2].str(); // $VAR
|
||||
else if (match[3].matched) varName = match[3].str(); // ${VAR}
|
||||
|
||||
if (const char* envValue = std::getenv(varName.c_str())) {
|
||||
result.append(envValue);
|
||||
}
|
||||
|
||||
lastPos = match.position() + match.length();
|
||||
}
|
||||
|
||||
result.append(input, lastPos, input.length() - lastPos);
|
||||
|
||||
return result;
|
||||
}
|
||||
inline std::map<std::string, std::map<std::string, std::string>> ParseINI(const std::string& contents) {
|
||||
std::map<std::string, std::map<std::string, std::string>> ini;
|
||||
|
||||
std::string currentSection;
|
||||
auto sections = Split(contents, "\n");
|
||||
|
||||
for (size_t i = 0; i < sections.size(); i++) {
|
||||
std::string line = sections[i];
|
||||
if (line.empty() || line[0] == ';' || line[0] == '#')
|
||||
continue;
|
||||
|
||||
for (auto& c : line) {
|
||||
if (c == '#' || c == ';') {
|
||||
line = line.substr(0, &c - &line[0]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
auto invalidLineLog = [&]{
|
||||
warn("Invalid INI line: " + line);
|
||||
warn("Surrounding lines: \n" +
|
||||
(i > 0 ? sections[i - 1] : "") + "\n" +
|
||||
(i < sections.size() - 1 ? sections[i + 1] : ""));
|
||||
};
|
||||
|
||||
if (line[0] == '[') {
|
||||
currentSection = line.substr(1, line.find(']') - 1);
|
||||
} else {
|
||||
|
||||
if (currentSection.empty()) {
|
||||
invalidLineLog();
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string key, value;
|
||||
size_t pos = line.find('=');
|
||||
if (pos != std::string::npos) {
|
||||
key = line.substr(0, pos);
|
||||
value = line.substr(pos + 1);
|
||||
ini[currentSection][key] = value;
|
||||
} else {
|
||||
invalidLineLog();
|
||||
continue;
|
||||
}
|
||||
|
||||
key.erase(key.find_last_not_of(" \t") + 1);
|
||||
value.erase(0, value.find_first_not_of(" \t"));
|
||||
value.erase(value.find_last_not_of(" \t") + 1);
|
||||
|
||||
ini[currentSection][key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
return ini;
|
||||
}
|
||||
|
||||
};
|
@ -18,20 +18,61 @@
|
||||
#endif
|
||||
|
||||
#include "Logger.h"
|
||||
#include "Options.h"
|
||||
#include "Startup.h"
|
||||
#include "Utils.h"
|
||||
#include <Security/Init.h>
|
||||
#include <filesystem>
|
||||
#include <thread>
|
||||
#include "Options.h"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
unsigned long GamePID = 0;
|
||||
#if defined(_WIN32)
|
||||
std::string QueryKey(HKEY hKey, int ID);
|
||||
std::string GetGamePath() {
|
||||
static std::string Path;
|
||||
static std::filesystem::path Path;
|
||||
if (!Path.empty())
|
||||
return Path;
|
||||
return Path.string();
|
||||
|
||||
if (options.user_path) {
|
||||
if (std::filesystem::exists(options.user_path)) {
|
||||
Path = options.user_path;
|
||||
debug("Using custom user folder path: " + Path.string());
|
||||
} else
|
||||
warn("Invalid or non-existent path (" + std::string(options.user_path) + ") specified using --user-path, skipping");
|
||||
}
|
||||
|
||||
if (const auto startupIniPath = std::filesystem::path(GetGameDir()) / "startup.ini"; exists(startupIniPath)) {
|
||||
|
||||
if (std::ifstream startupIni(startupIniPath); startupIni.is_open()) {
|
||||
std::string contents((std::istreambuf_iterator(startupIni)), std::istreambuf_iterator<char>());
|
||||
startupIni.close();
|
||||
|
||||
if (contents.size() > 3) {
|
||||
contents.erase(0, 3);
|
||||
}
|
||||
|
||||
auto ini = Utils::ParseINI(contents);
|
||||
if (ini.empty()) {
|
||||
warn("Failed to parse startup.ini");
|
||||
} else
|
||||
debug("Successfully parsed startup.ini");
|
||||
|
||||
|
||||
std::string userPath;
|
||||
if (ini.contains("filesystem") && ini["filesystem"].contains("UserPath"))
|
||||
userPath = ini["filesystem"]["UserPath"];
|
||||
|
||||
if (!userPath.empty())
|
||||
if (userPath = Utils::ExpandEnvVars(userPath); std::filesystem::exists(userPath)) {
|
||||
Path = userPath;
|
||||
debug("Using custom user folder path from startup.ini: " + Path.string());
|
||||
} else
|
||||
warn("Found custom user folder path ("+ userPath + ") in startup.ini but it doesn't exist, skipping");
|
||||
}
|
||||
|
||||
if (Path.empty()) {
|
||||
HKEY hKey;
|
||||
LPCTSTR sk = "Software\\BeamNG\\BeamNG.drive";
|
||||
LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
|
||||
@ -41,24 +82,22 @@ std::string GetGamePath() {
|
||||
Path = QueryKey(hKey, 4);
|
||||
|
||||
if (Path.empty()) {
|
||||
Path = "";
|
||||
char appDataPath[MAX_PATH];
|
||||
HRESULT result = SHGetFolderPathA(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, appDataPath);
|
||||
if (SUCCEEDED(result)) {
|
||||
Path = appDataPath;
|
||||
}
|
||||
|
||||
if (Path.empty()) {
|
||||
if (!SUCCEEDED(result)) {
|
||||
fatal("Cannot get Local Appdata directory");
|
||||
}
|
||||
|
||||
Path += "\\BeamNG.drive\\";
|
||||
Path = std::filesystem::path(appDataPath) / "BeamNG.drive";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string Ver = CheckVer(GetGameDir());
|
||||
Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1));
|
||||
Path += Ver + "\\";
|
||||
return Path;
|
||||
Path = Path / (Ver + "\\");
|
||||
return Path.string();
|
||||
}
|
||||
#elif defined(__linux__)
|
||||
std::string GetGamePath() {
|
||||
|
@ -86,6 +86,12 @@ void InitOptions(int argc, const char *argv[], Options &options) {
|
||||
options.no_download = true;
|
||||
options.no_launch = true;
|
||||
options.no_update = true;
|
||||
} else if (argument == "--user-path") {
|
||||
if (i + 1 >= argc) {
|
||||
error("You must specify a path after the `--user-path` argument");
|
||||
}
|
||||
options.user_path = argv[i + 1];
|
||||
i++;
|
||||
} else if (argument == "--" || argument == "--game") {
|
||||
options.game_arguments = &argv[i + 1];
|
||||
options.game_arguments_length = argc - i - 1;
|
||||
@ -101,6 +107,7 @@ void InitOptions(int argc, const char *argv[], Options &options) {
|
||||
"\t--no-update Skip applying launcher updates (you must update manually)\n"
|
||||
"\t--no-launch Skip launching the game (you must launch the game manually)\n"
|
||||
"\t--dev Developer mode, same as --verbose --no-download --no-launch --no-update\n"
|
||||
"\t--user-path <path> Path to BeamNG's User Path\n"
|
||||
"\t--game <args...> Passes ALL following arguments to the game, see also `--`\n"
|
||||
<< std::flush;
|
||||
exit(0);
|
||||
|
Loading…
x
Reference in New Issue
Block a user