windows compat

This commit is contained in:
Lion Kortlepel 2024-01-26 12:59:35 +01:00
parent 6a7bf72df5
commit ece4a42103
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GPG Key ID: 4322FF2B4C71259B
4 changed files with 38 additions and 21 deletions

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@ -12,6 +12,9 @@ project(
LANGUAGES CXX
)
message(STATUS "MSVC -> forcing use of statically-linked runtime.")
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
include(cmake/StandardSettings.cmake)
include(cmake/StaticAnalyzers.cmake)
include(cmake/Git.cmake)
@ -68,6 +71,7 @@ set(PRJ_LIBRARIES
Boost::system
Boost::iostreams
Boost::thread
Boost::filesystem
cryptopp::cryptopp
ZLIB::ZLIB
OpenSSL::SSL
@ -81,7 +85,7 @@ find_package(fmt CONFIG REQUIRED)
find_package(doctest CONFIG REQUIRED)
find_package(spdlog CONFIG REQUIRED)
find_package(httplib CONFIG REQUIRED)
find_package(Boost REQUIRED COMPONENTS system iostreams thread)
find_package(Boost REQUIRED COMPONENTS system iostreams thread filesystem)
find_package(cryptopp CONFIG REQUIRED)
find_package(ZLIB REQUIRED)
find_package(OpenSSL REQUIRED)
@ -115,10 +119,6 @@ include(cmake/CompilerWarnings.cmake)
# set MT library for msvc - this is required (says documentation)
# linux/mac/etc should simply ignore this by default.
message(STATUS "MSVC -> forcing use of statically-linked runtime.")
STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
STRING(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set(PRJ_DEFINITIONS ${PRJ_DEFINITIONS}
PRJ_VERSION_MAJOR=${PROJECT_VERSION_MAJOR}

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@ -115,7 +115,7 @@ void Launcher::check_for_updates(int argc, char** argv) {
transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower);
std::string EP = (m_exe_path.get() / m_exe_name.get()).generic_string();
std::string Back = m_exe_path.get() / "BeamMP-Launcher.back";
std::string Back = (m_exe_path.get() / "BeamMP-Launcher.back").generic_string();
std::string FileHash = sha256_file(EP);
@ -195,11 +195,11 @@ void Launcher::pre_game() {
auto ZipPath(std::filesystem::path(m_config->game_dir) / "mods/multiplayer/BeamMP.zip");
std::string FileHash = sha256_file(ZipPath);
std::string FileHash = sha256_file(ZipPath.generic_string());
if (FileHash != LatestHash) {
spdlog::info("Downloading BeamMP Update " + LatestHash);
HTTP::Download(fmt::format("https://backend.beammp.com/builds/client?download=true&pk={}&branch={}", m_identity->PublicKey, m_config->branch), ZipPath);
HTTP::Download(fmt::format("https://backend.beammp.com/builds/client?download=true&pk={}&branch={}", m_identity->PublicKey, m_config->branch), ZipPath.generic_string());
}
auto Target = std::filesystem::path(m_config->game_dir) / "mods/unpacked/beammp";
@ -268,7 +268,7 @@ void Launcher::game_main() {
#if defined(PLATFORM_LINUX)
auto game_path = (std::filesystem::path(m_config->game_dir) / "BinLinux/BeamNG.drive.x64").generic_string();
#elif defined(PLATFORM_WINDOWS)
auto game_path = (m_game_dir.get() / "Bin64/BeamNG.drive.x64.exe").generic_string();
auto game_path = (std::filesystem::path(m_config->game_dir) / "Bin64/BeamNG.drive.x64.exe").generic_string();
#endif
boost::process::child game(game_path, boost::process::std_out > boost::process::null);
std::filesystem::current_path(path);

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@ -3,6 +3,11 @@
#if defined(PLATFORM_WINDOWS)
#include <spdlog/spdlog.h>
#include <windows.h>
#include <iostream>
#include <Shlobj.h>
// include after shlobj
#include <Shlobj_core.h>
void plat::ReLaunch(int argc, char** argv) {
std::string Arg;
@ -28,7 +33,7 @@ void plat::URelaunch(int argc, char** argv) {
exit(1);
}
void plat::set_console_title(const std::string& title) {
SetConsoleTitleA(title);
SetConsoleTitleA(title.c_str());
}
void plat::clear_screen() {
system("cls");
@ -135,27 +140,27 @@ std::string plat::get_game_dir_magically() {
}
static int CALLBACK BrowseCallbackProc(HWND hwnd, UINT uMsg, LPARAM lParam, LPARAM lpData) {
if (uMsg == BFFM_INITIALIZED) {
std::string tmp = (const char*)lpData;
std::cout << "path: " << tmp << std::endl;
SendMessage(hwnd, BFFM_SETSELECTION, TRUE, lpData);
}
return 0;
}
std::string plat::ask_for_folder() {
TCHAR path[MAX_PATH];
const char* path_param = saved_path.c_str();
static std::string impl_ask_for_folder() {
TCHAR path[MAX_PATH];
std::memset(path, 0, MAX_PATH);
std::wstring wsaved_path(L"C:\\");
const wchar_t* path_param = wsaved_path.c_str();
BROWSEINFO bi = { 0 };
bi.lpszTitle = ("Browse for folder...");
bi.lpszTitle = ("Browse for BeamNG.drive folder...");
bi.ulFlags = BIF_RETURNONLYFSDIRS | BIF_NEWDIALOGSTYLE;
bi.lpfn = BrowseCallbackProc;
bi.lParam = (LPARAM)path_param;
LPITEMIDLIST pidl = SHBrowseForFolder(&bi);
LPITEMIDLIST pidl = SHBrowseForFolderA(&bi);
if (pidl != 0) {
// get the name of the folder and put it in path
@ -174,4 +179,15 @@ std::string plat::ask_for_folder() {
return "";
}
#include <filesystem>
std::string plat::ask_for_folder() {
auto folder = impl_ask_for_folder();
while (!std::filesystem::exists(std::filesystem::path(folder) / "BeamNG.drive.exe")) {
spdlog::error("This folder ('{}') doesn't contain 'BeamNG.drive.exe', please try again.\n", folder);
folder = impl_ask_for_folder();
}
return folder;
}
#endif

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@ -65,7 +65,7 @@ int main(int argc, char** argv) {
spdlog::info("BeamMP Launcher v{}.{}.{} is a PRE-RELEASE build. Please report any errors immediately at https://github.com/BeamMP/BeamMP-Launcher.",
PRJ_VERSION_MAJOR, PRJ_VERSION_MINOR, PRJ_VERSION_PATCH);
/*
Launcher launcher {};
std::filesystem::path arg0(argv[0]);
@ -77,7 +77,7 @@ int main(int argc, char** argv) {
}
if (!enable_dev) {
launcher.check_for_updates(argc, argv);
//&launcher.check_for_updates(argc, argv);
} else {
spdlog::debug("Skipping update check due to dev mode");
}
@ -90,7 +90,7 @@ int main(int argc, char** argv) {
}
launcher.start_network();
*/
/*
Launcher launcher {};
std::filesystem::path arg0(argv[0]);
@ -104,6 +104,7 @@ int main(int argc, char** argv) {
spdlog::error("Connection to server closed: {}", e.what());
}
spdlog::info("Shutting down.");
*/
}
void setup_logger(bool debug) {