Merge branch 'performance-improvements'

This commit is contained in:
Lion Kortlepel 2024-06-22 23:01:15 +02:00
commit e46d4b2f0e
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GPG Key ID: 4322FF2B4C71259B
5 changed files with 20 additions and 14 deletions

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@ -41,12 +41,12 @@ int KillSocket(uint64_t Dead);
void UUl(const std::string& R);
void UDPSend(std::string Data);
bool CheckBytes(int32_t Bytes);
void GameSend(std::string Data);
void GameSend(std::string_view Data);
void SendLarge(std::string Data);
std::string TCPRcv(uint64_t Sock);
void SyncResources(uint64_t TCPSock);
std::string GetAddr(const std::string& IP);
void ServerParser(const std::string& Data);
void ServerParser(std::string_view Data);
std::string Login(const std::string& fields);
void TCPSend(const std::string& Data, uint64_t Sock);
void TCPClientMain(const std::string& IP, int Port);

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@ -230,8 +230,7 @@ void GameHandler(SOCKET Client) {
if (Temp < 1)
break;
std::thread Respond(Parse, Ret, Client);
Respond.detach();
Parse(Ret, Client);
} while (Temp > 0);
if (Temp == 0) {
debug("(Core) Connection closing");

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@ -56,13 +56,12 @@ bool CheckBytes(uint32_t Bytes) {
return true;
}
void GameSend(std::string Data) {
void GameSend(std::string_view Data) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
if (TCPTerminate || !GConnected || CSocket == -1)
return;
int32_t Size, Temp, Sent;
Data += '\n';
Size = int32_t(Data.size());
Sent = 0;
#ifdef DEBUG
@ -78,6 +77,11 @@ void GameSend(std::string Data) {
return;
Sent += Temp;
} while (Sent < Size);
// send separately to avoid an allocation for += "\n"
Temp = send(CSocket, "\n", 1, 0);
if (!CheckBytes(Temp)) {
return;
}
}
void ServerSend(std::string Data, bool Rel) {
if (Terminate || Data.empty())
@ -194,7 +198,7 @@ void AutoPing() {
}
}
int ClientID = -1;
void ParserAsync(const std::string& Data) {
void ParserAsync(std::string_view Data) {
if (Data.empty())
return;
char Code = Data.at(0), SubCode = 0;
@ -217,7 +221,7 @@ void ParserAsync(const std::string& Data) {
}
GameSend(Data);
}
void ServerParser(const std::string& Data) {
void ServerParser(std::string_view Data) {
ParserAsync(Data);
}
void NetMain(const std::string& IP, int Port) {

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@ -296,13 +296,14 @@ void SyncResources(SOCKET Sock) {
if (!fs::exists(GetGamePath() + "mods/multiplayer")) {
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
auto name = GetGamePath() + "mods/multiplayer" + a.substr(a.find_last_of('/'));
auto modname = a.substr(a.find_last_of('/'));
#if defined(__linux__)
// Linux version of the game doesnt support uppercase letters in mod names
for (char& c : name) {
for (char& c : modname) {
c = ::tolower(c);
}
#endif
auto name = GetGamePath() + "mods/multiplayer" + modname;
auto tmp_name = name + ".tmp";
fs::copy_file(a, tmp_name, fs::copy_options::overwrite_existing);
fs::rename(tmp_name, name);

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@ -21,6 +21,7 @@
#endif
#include "Logger.h"
#include <array>
#include <set>
#include <string>
@ -48,7 +49,7 @@ void SendLarge(std::string Data) {
TCPSend(Data, TCPSock);
}
void UDPParser(std::string Packet) {
void UDPParser(std::string_view Packet) {
if (Packet.substr(0, 4) == "ABG:") {
auto substr = Packet.substr(4);
auto res = DeComp(std::span<char>(substr.data(), substr.size()));
@ -64,13 +65,14 @@ void UDPRcv() {
socklen_t clientLength = sizeof(FromServer);
#endif
ZeroMemory(&FromServer, clientLength);
std::string Ret(10240, 0);
static thread_local std::array<char, 10240> Ret {};
if (UDPSock == -1)
return;
int32_t Rcv = recvfrom(UDPSock, &Ret[0], 10240, 0, (sockaddr*)&FromServer, &clientLength);
int32_t Rcv = recvfrom(UDPSock, Ret.data(), Ret.size() - 1, 0, (sockaddr*)&FromServer, &clientLength);
if (Rcv == SOCKET_ERROR)
return;
UDPParser(Ret.substr(0, Rcv));
Ret[Rcv] = 0;
UDPParser(std::string_view(Ret.data(), Rcv));
}
void UDPClientMain(const std::string& IP, int Port) {
#ifdef _WIN32