mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-04-10 17:56:14 +00:00
added json header and fixed static linking
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@@ -3,22 +3,25 @@
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/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
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///
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#define WIN32_LEAN_AND_MEAN
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#include "Launcher.h"
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#include <Logger.h>
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#include "Logger.h"
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#include <windows.h>
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#include <shellapi.h>
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Launcher::Launcher(int argc, char **argv) : DirPath(argv[0]) {
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Launcher::Launcher(int argc, char* argv[]) : DirPath(argv[0]) {
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DirPath = DirPath.substr(0, DirPath.find_last_of("\\/") + 1);
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Log::Init();
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WindowsInit();
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}
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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void Launcher::launchGame() {
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ShellExecuteA(nullptr, nullptr, "steam://rungameid/284160", nullptr, nullptr, SW_SHOWNORMAL);
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ShowWindow(GetConsoleWindow(), HIDE_WINDOW);
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LOG(INFO) << "Sus";
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}
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void Launcher::WindowsInit() {
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system("cls");
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SetConsoleTitleA(("BeamMP Launcher v" + FullVersion).c_str());
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}
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#else //WIN32
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void Launcher::WindowsInit() {}
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#endif //WIN32
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}
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