Bump to 1.70.1

This commit is contained in:
Anonymous275 2020-11-13 22:24:20 +02:00
parent 3fdccc8848
commit db3f7b9988
3 changed files with 3 additions and 3 deletions

View File

@ -2,7 +2,6 @@
/// Created by Anonymous275 on 7/20/2020 /// Created by Anonymous275 on 7/20/2020
/// ///
#include "Network/network.h" #include "Network/network.h"
#include "Security/Init.h"
#include "Security/Enc.h" #include "Security/Enc.h"
#include "Curl/http.h" #include "Curl/http.h"
#include <WinSock2.h> #include <WinSock2.h>
@ -26,7 +25,6 @@ bool ModLoaded;
long long ping = -1; long long ping = -1;
void StartSync(const std::string &Data){ void StartSync(const std::string &Data){
FindDLL(nullptr);
std::string IP = GetAddr(Data.substr(1,Data.find(':')-1)); std::string IP = GetAddr(Data.substr(1,Data.find(':')-1));
if(IP.find('.') == -1){ if(IP.find('.') == -1){
if(IP == "DNS")UlStatus = Sec("UlConnection Failed! (DNS Lookup Failed)"); if(IP == "DNS")UlStatus = Sec("UlConnection Failed! (DNS Lookup Failed)");

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@ -2,6 +2,7 @@
/// Created by Anonymous275 on 7/25/2020 /// Created by Anonymous275 on 7/25/2020
/// ///
#include "Network/network.h" #include "Network/network.h"
#include "Security/Init.h"
#include "Security/Enc.h" #include "Security/Enc.h"
#include <WinSock2.h> #include <WinSock2.h>
#include <WS2tcpip.h> #include <WS2tcpip.h>
@ -201,6 +202,7 @@ void NetMain(const std::string& IP, int Port){
} }
void TCPGameServer(const std::string& IP, int Port){ void TCPGameServer(const std::string& IP, int Port){
GSocket = SetupListener(); GSocket = SetupListener();
FindDLL(nullptr);
while (!TCPTerminate && GSocket != -1){ while (!TCPTerminate && GSocket != -1){
debug(Sec("MAIN LOOP OF GAME SERVER")); debug(Sec("MAIN LOOP OF GAME SERVER"));
GConnected = false; GConnected = false;

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@ -22,7 +22,7 @@ std::string GetVer(){
return std::string(Sec("1.70")); return std::string(Sec("1.70"));
} }
std::string GetPatch(){ std::string GetPatch(){
return std::string(Sec("")); return std::string(Sec(".1"));
} }
void ReLaunch(int argc,char*args[]){ void ReLaunch(int argc,char*args[]){
std::string Arg; std::string Arg;