mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-04-04 23:06:25 +00:00
Fixed ? ping
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@@ -128,7 +128,7 @@ void GameHandler(SOCKET Client){
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if(Temp < 1)break;
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if(!isdigit(Header[Rcv]) && Header[Rcv] != '>') {
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error(Sec("(Core) Invalid lua communication"));
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closesocket(Client);
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KillSocket(Client);
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return;
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}
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}while(Header[Rcv++] != '>');
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@@ -155,7 +155,7 @@ void GameHandler(SOCKET Client){
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} else {
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debug(Sec("(Core) recv failed with error: ") + std::to_string(WSAGetLastError()));
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}
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closesocket(Client);
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KillSocket(Client);
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}
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void localRes(){
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MStatus = " ";
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@@ -197,7 +197,7 @@ void CoreMain() {
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if (iRes == SOCKET_ERROR) {
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error(Sec("(Core) bind failed with error: ") + std::to_string(WSAGetLastError()));
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freeaddrinfo(res);
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closesocket(LSocket);
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KillSocket(LSocket);
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WSACleanup();
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return;
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}
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@@ -205,7 +205,7 @@ void CoreMain() {
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if (iRes == SOCKET_ERROR) {
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debug(Sec("(Core) listen failed with error: ") + std::to_string(WSAGetLastError()));
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freeaddrinfo(res);
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closesocket(LSocket);
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KillSocket(LSocket);
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WSACleanup();
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return;
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}
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@@ -220,7 +220,7 @@ void CoreMain() {
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GameHandler(CSocket);
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warn(Sec("Game Reconnecting..."));
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}while(CSocket);
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closesocket(LSocket);
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KillSocket(LSocket);
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WSACleanup();
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}
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int Handle(EXCEPTION_POINTERS *ep){
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