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Update the Build guide in README
Add instructions for building in Release mode Add the reminder to change the vcpkg location Add the reminder to run the commands in the root of the project
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README.md
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README.md
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The launcher is the way we communitcate to outside the game, it does a few automated actions such as but not limited to: downloading the mod, launching the game, and create a connection to a server.
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## How to build
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## How to build - Release
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In the root directory of the project,
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1. `cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static`
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2. `cmake --build bin --parallel --config Release`
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Remember to change `C:/vcpkg` to wherever you have vcpkg installed.
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## How to build - Debug
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In the root directory of the project,
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1. `cmake . -B bin -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static`
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2. `cmake --build bin --parallel`
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Remember to change `C:/vcpkg` to wherever you have vcpkg installed.
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Copyright (c) 2019-present Anonymous275.
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BeamMP Launcher code is not in the public domain and is not free software.
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One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries,
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