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new authentication interface
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@@ -4,19 +4,20 @@
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#pragma once
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#include <string>
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void NetReset();
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extern long long ping;
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extern bool Dev;
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void CoreNetwork();
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extern int ClientID;
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extern bool ModLoaded;
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extern long long ping;
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extern bool Terminate;
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extern int DEFAULT_PORT;
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extern bool TCPTerminate;
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extern std::string MStatus;
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extern std::string UlStatus;
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extern std::string PublicKey;
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extern std::string ListOfMods;
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void UDPSend(std::string Data);
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int KillSocket(uint64_t Dead);
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void CoreNetwork();
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void GameSend(std::string Data);
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void SendLarge(std::string Data);
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void TCPSend(const std::string&Data);
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