mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-08-16 00:06:41 +00:00
remove old stuff
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parent
2b02475fd4
commit
b9d252fd8a
@ -19,25 +19,14 @@ find_package(nlohmann_json CONFIG REQUIRED)
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add_executable(${PROJECT_NAME} ${source_files})
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set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "BeamMP-Launcher")
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if (WIN32)
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find_package(ZLIB REQUIRED)
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find_package(OpenSSL REQUIRED)
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#-DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static
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set(VcpkgRoot ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET})
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include_directories(${VcpkgRoot}/include)
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link_directories(${VcpkgRoot}/lib)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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ZLIB::ZLIB OpenSSL::SSL OpenSSL::Crypto ws2_32 httplib::httplib nlohmann_json::nlohmann_json)
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if (NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
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target_link_libraries(${PROJECT_NAME} PRIVATE ${VcpkgRoot}/lib/discord-rpc.lib)
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else ()
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target_link_libraries(${PROJECT_NAME} PRIVATE ${VcpkgRoot}/debug/lib/discord-rpc.lib)
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endif()
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else(WIN32) #MINGW
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add_definitions("-D_WIN32_WINNT=0x0600")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Os -s --static")
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target_link_libraries(${PROJECT_NAME} discord-rpc ssl crypto ws2_32 ssp crypt32 z)
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target_link_libraries(${PROJECT_NAME} ssl crypto ws2_32 ssp crypt32 z)
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endif(WIN32)
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target_include_directories(${PROJECT_NAME} PRIVATE "include")
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target_include_directories(${PROJECT_NAME} PRIVATE "include")
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@ -1,15 +0,0 @@
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// Copyright (c) 2019-present Anonymous275.
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// BeamMP Launcher code is not in the public domain and is not free software.
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// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
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// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
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///
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/// Created by Anonymous275 on 7/16/2020
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///
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#pragma once
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#include <string>
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void Discord_Main();
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std::string GetDName();
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std::string GetDTag();
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std::string GetDID();
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void DAboard();
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@ -1,26 +0,0 @@
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#pragma once
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#if defined(DISCORD_DYNAMIC_LIB)
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#if defined(_WIN32)
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#if defined(DISCORD_BUILDING_SDK)
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#define DISCORD_EXPORT __declspec(dllexport)
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#else
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#define DISCORD_EXPORT __declspec(dllimport)
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#endif
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#else
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#define DISCORD_EXPORT __attribute__((visibility("default")))
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#endif
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#else
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#define DISCORD_EXPORT
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command);
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DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId, const char* steamId);
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#ifdef __cplusplus
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}
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#endif
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@ -1,87 +0,0 @@
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#pragma once
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#include <cstdint>
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// clang-format off
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#if defined(DISCORD_DYNAMIC_LIB)
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# if defined(_WIN32)
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# if defined(DISCORD_BUILDING_SDK)
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# define DISCORD_EXPORT __declspec(dllexport)
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# else
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# define DISCORD_EXPORT __declspec(dllimport)
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# endif
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# else
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# define DISCORD_EXPORT __attribute__((visibility("default")))
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# endif
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#else
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# define DISCORD_EXPORT
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#endif
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// clang-format on
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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const char* state; /* max 128 bytes */
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const char* details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char* largeImageKey; /* max 32 bytes */
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const char* largeImageText; /* max 128 bytes */
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const char* smallImageKey; /* max 32 bytes */
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const char* smallImageText; /* max 128 bytes */
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const char* partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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const char* matchSecret; /* max 128 bytes */
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const char* joinSecret; /* max 128 bytes */
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const char* spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordUser {
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const char* userId;
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const char* username;
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const char* discriminator;
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const char* avatar;
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} DiscordUser;
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typedef struct DiscordEventHandlers {
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void (*ready)(const DiscordUser* request);
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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void (*joinRequest)(const DiscordUser* request);
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} DiscordEventHandlers;
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister,
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const char* optionalSteamId);
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DISCORD_EXPORT void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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DISCORD_EXPORT void Discord_RunCallbacks(void);
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/* If you disable the lib starting its own io thread, you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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DISCORD_EXPORT void Discord_UpdateConnection(void);
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#endif
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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DISCORD_EXPORT void Discord_ClearPresence(void);
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DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* handlers);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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@ -10,7 +10,6 @@
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#include <httplib.h>
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#include "zip_file.h"
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#include <windows.h>
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#include "Discord/discord_info.h"
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#include "Network/network.h"
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#include "Security/Init.h"
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#include <filesystem>
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@ -178,7 +177,6 @@ void InitLauncher(int argc, char* argv[]) {
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CheckLocalKey();
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ConfigInit();
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CustomPort(argc, argv);
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Discord_Main();
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CheckForUpdates(argc, argv, std::string(GetVer()) + GetPatch());
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}
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