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Fix GetGamePath (#130)
Previously, the registry was used to get the local appdata folder for the user folder. I've switched this over to a windows api function which fixes some cases where the launcher wouldn't be able to find the appdata folder in the registry.
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@ -8,6 +8,7 @@
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#if defined(_WIN32)
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#include <windows.h>
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#include <shlobj.h>
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#elif defined(__linux__)
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#include "vdf_parser.hpp"
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#include <pwd.h>
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@ -40,17 +41,17 @@ std::string GetGamePath() {
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Path = QueryKey(hKey, 4);
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if (Path.empty()) {
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sk = R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders)";
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openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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if (openRes != ERROR_SUCCESS) {
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sk = R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders)";
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openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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Path = "";
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char appDataPath[MAX_PATH];
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HRESULT result = SHGetFolderPathA(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, appDataPath);
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if (SUCCEEDED(result)) {
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Path = appDataPath;
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}
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if (openRes != ERROR_SUCCESS) {
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if (Path.empty()) {
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fatal("Cannot get Local Appdata directory");
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}
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Path = QueryKey(hKey, 5);
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Path += "\\BeamNG.drive\\";
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}
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