Merge branch 'BeamMP:v3' into v3

This commit is contained in:
Sam39 2022-07-25 10:07:23 +03:00 committed by GitHub
commit b756b00503
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 71 additions and 10 deletions

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@ -43,7 +43,7 @@ add_executable(${PROJECT_NAME}
#src/gui/Gui.cpp
include/Json.h
src/gui/gifs.cpp src/gui/gifs.h
src/Network/Http.cpp include/Http.h
src/Network/HttpAPI.cpp include/HttpAPI.h
src/Network/Server.cpp include/Server.h
src/Network/Login.cpp src/Network/Update.cpp
src/Network/Compressor.cpp include/Compressor.h

56
include/atomic_queue.h Normal file
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@ -0,0 +1,56 @@
//
// Created by Anonymous275 on 24/07/22.
//
#pragma once
#include <semaphore>
#include <queue>
template <class T, size_t Size>
class atomic_queue {
public:
bool try_pop(T& val) {
lock_guard guard(semaphore);
if(queue.empty())return false;
val = queue.front();
queue.pop();
full.release();
return true;
}
void push(const T& val) {
check_full();
lock_guard guard(semaphore);
queue.push(val);
}
size_t size() {
lock_guard guard(semaphore);
return queue.size();
}
bool empty() {
lock_guard guard(semaphore);
return queue.empty();
}
private:
void check_full() {
if(size() >= Size) {
full.acquire();
}
}
private:
struct lock_guard {
explicit lock_guard(std::binary_semaphore& lock) : lock(lock){
lock.acquire();
}
~lock_guard() {
lock.release();
}
private:
std::binary_semaphore& lock;
};
std::binary_semaphore semaphore{1}, full{0};
std::queue<T> queue{};
};

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@ -7,8 +7,9 @@
#include "Memory/Memory.h"
#include "Memory/BeamNG.h"
#include "Launcher.h"
#include "HttpAPI.h"
#include "Logger.h"
#include "Http.h"
void Launcher::HandleIPC(const std::string& Data) {
char Code = Data.at(0), SubCode = 0;

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@ -8,7 +8,7 @@
#include "Launcher.h"
#include "Logger.h"
#include <csignal>
#include "Http.h"
#include "HttpAPI.h"
#include <windows.h>
#include <shellapi.h>
#include <ShlObj.h>
@ -125,6 +125,7 @@ void Launcher::WaitForGame() {
std::this_thread::sleep_for(std::chrono::seconds(2));
}
LOG(INFO) << "Game process was lost";
GamePID = 0;
}
void Launcher::ListenIPC() {

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@ -4,11 +4,13 @@
///
#include "atomic_queue/atomic_queue.h"
#include "atomic_queue.h"
#include "Memory/BeamNG.h"
#include "Memory/Memory.h"
atomic_queue::AtomicQueue2<std::string, 1000> AtomicQueue;
//atomic_queue::AtomicQueue2<std::string, 1000> AtomicQueue;
std::unique_ptr<atomic_queue<std::string, 1000>> Queue;
int BeamNG::lua_open_jit_D(lua_State* State) {
Memory::Print("Got lua State");
@ -18,6 +20,7 @@ int BeamNG::lua_open_jit_D(lua_State* State) {
}
void BeamNG::EntryPoint() {
Queue = std::make_unique<atomic_queue<std::string, 1000>>();
auto status = MH_Initialize();
if(status != MH_OK)Memory::Print(std::string("MH Error -> ") + MH_StatusToString(status));
Memory::Print("PID : " + std::to_string(Memory::GetPID()));
@ -55,7 +58,7 @@ int Game(lua_State* L) {
int LuaPop(lua_State* L) {
std::string MSG;
if (AtomicQueue.try_pop(MSG)) {
if (Queue->try_pop(MSG)) {
GELua::lua_push_fstring(L, "%s", MSG.c_str());
return 1;
}
@ -82,7 +85,7 @@ void BeamNG::IPCListener() {
IPCFromLauncher->receive();
if (!IPCFromLauncher->receive_timed_out()) {
TimeOuts = 0;
AtomicQueue.push(IPCFromLauncher->msg());
Queue->push(IPCFromLauncher->msg());
IPCFromLauncher->confirm_receive();
} else TimeOuts++;
}

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@ -5,10 +5,10 @@
#define CPPHTTPLIB_OPENSSL_SUPPORT
#include <cpp-httplib/httplib.h>
#include "Launcher.h"
#include "HttpAPI.h"
#include <iostream>
#include "Logger.h"
#include <fstream>
#include "Http.h"
#include <mutex>
#include <cmath>

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@ -4,8 +4,8 @@
///
#include "Launcher.h"
#include "HttpAPI.h"
#include "Logger.h"
#include "Http.h"
#include "Json.h"
void UpdateKey(const std::string& newKey){

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@ -4,8 +4,8 @@
///
#include "Launcher.h"
#include "HttpAPI.h"
#include "Logger.h"
#include "Http.h"
#include "Json.h"
VersionParser::VersionParser(const std::string &from_string) {