mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-08-17 16:57:11 +00:00
Merge branch 'BeamMP:v3' into v3
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commit
b756b00503
@ -43,7 +43,7 @@ add_executable(${PROJECT_NAME}
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#src/gui/Gui.cpp
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include/Json.h
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src/gui/gifs.cpp src/gui/gifs.h
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src/Network/Http.cpp include/Http.h
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src/Network/HttpAPI.cpp include/HttpAPI.h
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src/Network/Server.cpp include/Server.h
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src/Network/Login.cpp src/Network/Update.cpp
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src/Network/Compressor.cpp include/Compressor.h
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56
include/atomic_queue.h
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56
include/atomic_queue.h
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@ -0,0 +1,56 @@
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//
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// Created by Anonymous275 on 24/07/22.
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//
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#pragma once
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#include <semaphore>
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#include <queue>
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template <class T, size_t Size>
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class atomic_queue {
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public:
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bool try_pop(T& val) {
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lock_guard guard(semaphore);
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if(queue.empty())return false;
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val = queue.front();
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queue.pop();
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full.release();
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return true;
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}
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void push(const T& val) {
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check_full();
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lock_guard guard(semaphore);
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queue.push(val);
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}
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size_t size() {
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lock_guard guard(semaphore);
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return queue.size();
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}
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bool empty() {
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lock_guard guard(semaphore);
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return queue.empty();
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}
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private:
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void check_full() {
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if(size() >= Size) {
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full.acquire();
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}
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}
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private:
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struct lock_guard {
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explicit lock_guard(std::binary_semaphore& lock) : lock(lock){
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lock.acquire();
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}
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~lock_guard() {
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lock.release();
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}
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private:
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std::binary_semaphore& lock;
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};
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std::binary_semaphore semaphore{1}, full{0};
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std::queue<T> queue{};
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};
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@ -7,8 +7,9 @@
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#include "Memory/Memory.h"
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#include "Memory/BeamNG.h"
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#include "Launcher.h"
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#include "HttpAPI.h"
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#include "Logger.h"
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#include "Http.h"
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void Launcher::HandleIPC(const std::string& Data) {
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char Code = Data.at(0), SubCode = 0;
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@ -8,7 +8,7 @@
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#include "Launcher.h"
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#include "Logger.h"
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#include <csignal>
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#include "Http.h"
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#include "HttpAPI.h"
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#include <windows.h>
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#include <shellapi.h>
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#include <ShlObj.h>
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@ -125,6 +125,7 @@ void Launcher::WaitForGame() {
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std::this_thread::sleep_for(std::chrono::seconds(2));
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}
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LOG(INFO) << "Game process was lost";
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GamePID = 0;
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}
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void Launcher::ListenIPC() {
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@ -4,11 +4,13 @@
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///
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#include "atomic_queue/atomic_queue.h"
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#include "atomic_queue.h"
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#include "Memory/BeamNG.h"
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#include "Memory/Memory.h"
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atomic_queue::AtomicQueue2<std::string, 1000> AtomicQueue;
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//atomic_queue::AtomicQueue2<std::string, 1000> AtomicQueue;
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std::unique_ptr<atomic_queue<std::string, 1000>> Queue;
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int BeamNG::lua_open_jit_D(lua_State* State) {
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Memory::Print("Got lua State");
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@ -18,6 +20,7 @@ int BeamNG::lua_open_jit_D(lua_State* State) {
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}
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void BeamNG::EntryPoint() {
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Queue = std::make_unique<atomic_queue<std::string, 1000>>();
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auto status = MH_Initialize();
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if(status != MH_OK)Memory::Print(std::string("MH Error -> ") + MH_StatusToString(status));
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Memory::Print("PID : " + std::to_string(Memory::GetPID()));
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@ -55,7 +58,7 @@ int Game(lua_State* L) {
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int LuaPop(lua_State* L) {
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std::string MSG;
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if (AtomicQueue.try_pop(MSG)) {
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if (Queue->try_pop(MSG)) {
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GELua::lua_push_fstring(L, "%s", MSG.c_str());
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return 1;
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}
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@ -82,7 +85,7 @@ void BeamNG::IPCListener() {
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IPCFromLauncher->receive();
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if (!IPCFromLauncher->receive_timed_out()) {
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TimeOuts = 0;
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AtomicQueue.push(IPCFromLauncher->msg());
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Queue->push(IPCFromLauncher->msg());
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IPCFromLauncher->confirm_receive();
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} else TimeOuts++;
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}
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@ -5,10 +5,10 @@
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#define CPPHTTPLIB_OPENSSL_SUPPORT
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#include <cpp-httplib/httplib.h>
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#include "Launcher.h"
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#include "HttpAPI.h"
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#include <iostream>
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#include "Logger.h"
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#include <fstream>
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#include "Http.h"
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#include <mutex>
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#include <cmath>
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@ -4,8 +4,8 @@
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///
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#include "Launcher.h"
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#include "HttpAPI.h"
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#include "Logger.h"
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#include "Http.h"
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#include "Json.h"
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void UpdateKey(const std::string& newKey){
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@ -4,8 +4,8 @@
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///
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#include "Launcher.h"
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#include "HttpAPI.h"
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#include "Logger.h"
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#include "Http.h"
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#include "Json.h"
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VersionParser::VersionParser(const std::string &from_string) {
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