mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-04-03 06:16:15 +00:00
cleanup
This commit is contained in:
@@ -96,17 +96,17 @@ void NetReset(){
|
||||
UlStatus = Sec("Ulstart");
|
||||
MStatus = " ";
|
||||
if(UDPSock != (SOCKET)(-1)){
|
||||
debug("Terminating UDP Socket : " + std::to_string(TCPSock));
|
||||
debug(Sec("Terminating UDP Socket : ") + std::to_string(TCPSock));
|
||||
KillSocket(UDPSock);
|
||||
}
|
||||
UDPSock = -1;
|
||||
if(TCPSock != (SOCKET)(-1)){
|
||||
debug("Terminating TCP Socket : " + std::to_string(TCPSock));
|
||||
debug(Sec("Terminating TCP Socket : ") + std::to_string(TCPSock));
|
||||
KillSocket(TCPSock);
|
||||
}
|
||||
TCPSock = -1;
|
||||
if(GSocket != (SOCKET)(-1)){
|
||||
debug("Terminating GTCP Socket : " + std::to_string(GSocket));
|
||||
debug(Sec("Terminating GTCP Socket : ") + std::to_string(GSocket));
|
||||
KillSocket(GSocket);
|
||||
}
|
||||
GSocket = -1;
|
||||
@@ -202,7 +202,7 @@ void NetMain(const std::string& IP, int Port){
|
||||
void TCPGameServer(const std::string& IP, int Port){
|
||||
GSocket = SetupListener();
|
||||
while (!TCPTerminate && GSocket != -1){
|
||||
debug("MAIN LOOP OF GAME SERVER");
|
||||
debug(Sec("MAIN LOOP OF GAME SERVER"));
|
||||
GConnected = false;
|
||||
if(!CServer){
|
||||
warn(Sec("Connection still alive terminating"));
|
||||
@@ -262,5 +262,5 @@ void TCPGameServer(const std::string& IP, int Port){
|
||||
GConnected = false;
|
||||
Terminate = true;
|
||||
if(CSocket != SOCKET_ERROR)KillSocket(CSocket);
|
||||
debug("END OF GAME SERVER");
|
||||
debug(Sec("END OF GAME SERVER"));
|
||||
}
|
||||
Reference in New Issue
Block a user