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turn off stdout, stderr of the game on linux (#124)
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commit
9c59a83f04
@ -100,7 +100,11 @@ void StartGame(std::string Dir) {
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std::string filename = (Dir + "/BinLinux/BeamNG.x64");
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std::string filename = (Dir + "/BinLinux/BeamNG.x64");
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char* argv[] = { filename.data(), NULL };
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char* argv[] = { filename.data(), NULL };
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pid_t pid;
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pid_t pid;
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int result = posix_spawn(&pid, filename.c_str(), NULL, NULL, argv, environ);
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posix_spawn_file_actions_t spawn_actions;
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posix_spawn_file_actions_init(&spawn_actions);
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posix_spawn_file_actions_addclose(&spawn_actions, STDOUT_FILENO);
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posix_spawn_file_actions_addclose(&spawn_actions, STDERR_FILENO);
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int result = posix_spawn(&pid, filename.c_str(), &spawn_actions, nullptr, argv, environ);
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if (result != 0) {
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if (result != 0) {
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error("Failed to Launch the game! launcher closing soon");
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error("Failed to Launch the game! launcher closing soon");
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