Merge pull request #32 from SamZahreddine/v3

fix game hanging on launcher error
This commit is contained in:
Anonymous275 2022-08-09 14:10:54 +03:00 committed by GitHub
commit 9c02be7612
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 30 additions and 9 deletions

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@ -27,4 +27,5 @@ class BeamNG {
// static int GetTickCount_D(void* GEState, void* Param2, void* Param3, void*
// Param4);
static void IPCListener();
static uint32_t IPCSender(void* LP);
};

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@ -7,7 +7,7 @@
#include "Memory/Memory.h"
#include "atomic_queue.h"
std::unique_ptr<atomic_queue<std::string, 1000>> Queue;
std::unique_ptr<atomic_queue<std::string, 1000>> RCVQueue, SendQueue;
int BeamNG::lua_open_jit_D(lua_State* State) {
Memory::Print("Got lua State");
@ -17,7 +17,8 @@ int BeamNG::lua_open_jit_D(lua_State* State) {
}
void BeamNG::EntryPoint() {
Queue = std::make_unique<atomic_queue<std::string, 1000>>();
RCVQueue = std::make_unique<atomic_queue<std::string, 1000>>();
SendQueue = std::make_unique<atomic_queue<std::string, 1000>>();
uint32_t PID = Memory::GetPID();
auto status = MH_Initialize();
if (status != MH_OK)
@ -31,6 +32,8 @@ void BeamNG::EntryPoint() {
OpenJITDetour->Enable();
IPCFromLauncher = std::make_unique<IPC>(PID, 0x1900000);
IPCToLauncher = std::make_unique<IPC>(PID + 1, 0x1900000);
CreateThread(nullptr, 0, LPTHREAD_START_ROUTINE(IPCSender), nullptr, 0,
nullptr);
IPCListener();
}
@ -60,7 +63,7 @@ int Game(lua_State* L) {
int LuaPop(lua_State* L) {
std::string MSG;
if (Queue->try_pop(MSG)) {
if (RCVQueue->try_pop(MSG)) {
GELua::lua_push_fstring(L, "%s", MSG.c_str());
return 1;
}
@ -78,7 +81,7 @@ void BeamNG::RegisterGEFunctions() {
}
void BeamNG::SendIPC(const std::string& Data) {
IPCToLauncher->send(Data);
if (SendQueue->size() < 800 || !RCVQueue->empty()) { SendQueue->push(Data); }
}
void BeamNG::IPCListener() {
@ -87,9 +90,23 @@ void BeamNG::IPCListener() {
IPCFromLauncher->receive();
if (!IPCFromLauncher->receive_timed_out()) {
TimeOuts = 0;
Queue->push(IPCFromLauncher->msg());
RCVQueue->push(IPCFromLauncher->msg());
IPCFromLauncher->confirm_receive();
} else TimeOuts++;
}
Memory::Print("IPC System shutting down");
Memory::Print("IPC Listener System shutting down");
}
uint32_t BeamNG::IPCSender(void* LP) {
std::string result;
int TimeOuts = 0;
while (TimeOuts < 20) {
if (SendQueue->try_pop(result)) {
IPCToLauncher->send(result);
if (!IPCToLauncher->send_timed_out()) TimeOuts = 0;
else TimeOuts++;
}
}
Memory::Print("IPC Sender System shutting down");
return 0;
}

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@ -5,6 +5,7 @@
#define WIN32_LEAN_AND_MEAN
#include "Memory/IPC.h"
#include "Memory/Memory.h"
#include <windows.h>
IPC::IPC(uint32_t ID, size_t Size) noexcept : Size_(Size) {

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@ -17,6 +17,7 @@
#include <wx/tipwin.h>
#include "Launcher.h"
#include "Logger.h"
#include <thread>
#endif
/////////// Inherit App class ///////////
@ -293,7 +294,7 @@ MyAccountFrame::MyAccountFrame() : wxFrame(nullptr, wxID_ANY, "Account Manager",
wxStaticBitmap *image;
image = new wxStaticBitmap( this, wxID_ANY, wxBitmapBundle(wxImage("icons/BeamMP_black.png", wxBITMAP_TYPE_PNG).Scale(120,120, wxIMAGE_QUALITY_HIGH)), wxPoint(180,20), wxSize(120, 120));
if (!isSignedIn()) {
if (isSignedIn()) {
image->SetBitmap(wxBitmapBundle(wxImage("icons/default.png", wxBITMAP_TYPE_PNG).Scale(120,120, wxIMAGE_QUALITY_HIGH)));
auto* txtName = new wxStaticText(this, wxID_ANY, wxT("Username: BeamMP"), wxPoint(180, 200));
@ -430,16 +431,17 @@ void MyAccountFrame::OnClickLogout(wxCommandEvent& event WXUNUSED(event)) {
/////////// OnClick Launch Event ///////////
void MyMainFrame::OnClickLaunch(wxCommandEvent& event WXUNUSED(event)) {
static bool FirstTime = true;
/* if (Launcher::EntryThread.joinable()) Launcher::EntryThread.join();
if (Launcher::EntryThread.joinable()) Launcher::EntryThread.join();
Launcher::EntryThread = std::thread([&]() {
entry();
std::this_thread::sleep_for(std::chrono::seconds(2));
txtStatusResult->SetLabelText(wxT("Online"));
txtStatusResult->SetForegroundColour("green");
btnLaunch->Enable();
});
txtStatusResult->SetLabelText(wxT("In-Game"));
txtStatusResult->SetForegroundColour("purple");
btnLaunch->Disable();*/
btnLaunch->Disable();
if(FirstTime) {
wxMessageBox("Please launch BeamNG.drive manually in case of Steam issues.", "Alert");