fixed. every. bug.

This commit is contained in:
Anonymous275
2020-11-13 21:23:18 +02:00
parent d5466bb68a
commit 97cc5a3179
5 changed files with 80 additions and 52 deletions

View File

@@ -16,11 +16,20 @@ bool GConnected = false;
bool CServer = true;
extern SOCKET UDPSock;
extern SOCKET TCPSock;
SOCKET CSocket;
SOCKET CSocket = -1;
SOCKET GSocket = -1;
int KillSocket(uint64_t Dead){
if(Dead == (SOCKET)-1){
debug(Sec("Kill socket got -1 returning..."));
return 0;
}
shutdown(Dead,SD_BOTH);
return closesocket(Dead);
int a = closesocket(Dead);
if(a != 0){
warn(Sec("Failed to close socket!"));
}
return a;
}
bool CheckBytes(uint32_t Bytes){
@@ -48,7 +57,9 @@ void GameSend(std::string Data){
}
#endif
do{
Temp = send(CSocket, &Data[Sent], Size - Sent, 0);
if(Sent > -1){
Temp = send(CSocket, &Data[Sent], Size - Sent, 0);
}
if(!CheckBytes(Temp))return;
Sent += Temp;
}while(Sent < Size);
@@ -84,20 +95,26 @@ void NetReset(){
Terminate = false;
UlStatus = Sec("Ulstart");
MStatus = " ";
if(UDPSock != SOCKET_ERROR){
if(UDPSock != (SOCKET)(-1)){
debug("Terminating UDP Socket : " + std::to_string(TCPSock));
KillSocket(UDPSock);
}
UDPSock = -1;
if(TCPSock != SOCKET_ERROR){
if(TCPSock != (SOCKET)(-1)){
debug("Terminating TCP Socket : " + std::to_string(TCPSock));
KillSocket(TCPSock);
}
TCPSock = -1;
if(GSocket != (SOCKET)(-1)){
debug("Terminating GTCP Socket : " + std::to_string(GSocket));
KillSocket(GSocket);
}
GSocket = -1;
ClearAll();
}
SOCKET SetupListener(){
static SOCKET LSocket = -1;
if(LSocket != -1)return LSocket;
if(GSocket != -1)return GSocket;
struct addrinfo *result = nullptr;
struct addrinfo hints{};
WSADATA wsaData;
@@ -116,30 +133,30 @@ SOCKET SetupListener(){
error(Sec("(Proxy) info failed with error: ") + std::to_string(iRes));
WSACleanup();
}
LSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (LSocket == -1) {
GSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (GSocket == -1) {
error(Sec("(Proxy) socket failed with error: ") + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
WSACleanup();
return -1;
}
iRes = bind(LSocket, result->ai_addr, (int) result->ai_addrlen);
iRes = bind(GSocket, result->ai_addr, (int) result->ai_addrlen);
if (iRes == SOCKET_ERROR) {
error(Sec("(Proxy) bind failed with error: ") + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
KillSocket(LSocket);
KillSocket(GSocket);
WSACleanup();
return -1;
}
freeaddrinfo(result);
iRes = listen(LSocket, SOMAXCONN);
iRes = listen(GSocket, SOMAXCONN);
if (iRes == SOCKET_ERROR) {
error(Sec("(Proxy) listen failed with error: ") + std::to_string(WSAGetLastError()));
KillSocket(LSocket);
KillSocket(GSocket);
WSACleanup();
return -1;
}
return LSocket;
return GSocket;
}
void AutoPing(){
while(!Terminate){
@@ -183,8 +200,9 @@ void NetMain(const std::string& IP, int Port){
info(Sec("Connection Terminated!"));
}
void TCPGameServer(const std::string& IP, int Port){
SOCKET LSocket = SetupListener();
while (!TCPTerminate && LSocket != -1){
GSocket = SetupListener();
while (!TCPTerminate && GSocket != -1){
debug("MAIN LOOP OF GAME SERVER");
GConnected = false;
if(!CServer){
warn(Sec("Connection still alive terminating"));
@@ -197,9 +215,9 @@ void TCPGameServer(const std::string& IP, int Port){
std::thread Client(TCPClientMain, IP, Port);
Client.detach();
}
CSocket = accept(LSocket, nullptr, nullptr);
CSocket = accept(GSocket, nullptr, nullptr);
if (CSocket == -1) {
error(Sec("(Proxy) accept failed with error: ") + std::to_string(WSAGetLastError()));
debug(Sec("(Proxy) accept failed with error: ") + std::to_string(WSAGetLastError()));
break;
}
debug(Sec("(Proxy) Game Connected!"));
@@ -218,9 +236,9 @@ void TCPGameServer(const std::string& IP, int Port){
do{
Temp = recv(CSocket,&Header[Rcv],1,0);
if(Temp < 1)break;
if(Temp < 1 || TCPTerminate)break;
}while(Header[Rcv++] != '>');
if(Temp < 1)break;
if(Temp < 1 || TCPTerminate)break;
if(std::from_chars(Header,&Header[Rcv],Size).ptr[0] != '>'){
debug(Sec("(Game) Invalid lua Header -> ") + std::string(Header,Rcv));
break;
@@ -231,20 +249,18 @@ void TCPGameServer(const std::string& IP, int Port){
Temp = recv(CSocket,&Ret[Rcv],Size-Rcv,0);
if(Temp < 1)break;
Rcv += Temp;
}while(Rcv < Size);
if(Temp < 1)break;
}while(Rcv < Size && !TCPTerminate);
if(Temp < 1 || TCPTerminate)break;
ServerSend(Ret,false);
}while(Temp > 0);
}while(Temp > 0 && !TCPTerminate);
if(Temp == 0)debug(Sec("(Proxy) Connection closing"));
else debug(Sec("(Proxy) recv failed error : ") + std::to_string(WSAGetLastError()));
}
TCPTerminate = true;
GConnected = false;
Terminate = true;
if(LSocket == -1){
UlStatus = Sec("Critical error! check the launcher logs");
}
if(CSocket != SOCKET_ERROR)KillSocket(CSocket);
debug("END OF GAME SERVER");
}